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New PUBG Xbox Patch 17 Being Rolled Out; Balance Changes, Performance Improvements, New Weapons Attachments & More
New PUBG Xbox Patch 17 Being Rolled Out; Balance Changes, Performance Improvements, New Weapons Attachments & More-October 2024
Oct 19, 2024 6:19 AM

  Microsoft’s Xbox PUBG team and Bluehole are currently deploying PUBG Xbox Patch 17 for all Xbox One consoles.

  The update was already rolled out on the game’s PTS last week, and is now being made available for the live servers.

  “We also want to thank everyone for their patience while we continue to improve performance of the game”, community manager PUBG Hawkinz writes. “Even though today’s patch is more content focused, we will continue to make game performance the best we can. As always, we are closely monitoring our community, so please continue to provide your feedback on the game!”

  The official release notes for this update are roughly similar with last week’s PTS patch notes, but we’ve included them below nonetheless:

  

OC and AS Server Merge

In an effort to improve matchmaking times, the OC and AS servers will merge to become OC/AS. The server will be located in Australia, so players in the OC region shouldn’t notice much of a change in performance.

  

Leaderboard Reset

We’re resetting the Leaderboard with the new patch! After the reset, the new Leaderboard will need to populate new statistics of at least 1,000 players, so it may appear to not have results for a short time.

  

Weapon & Item Balance

Weapons

  PistolsIncreased the damage of the P92, P1911, P18C, R1895, and R45ShotgunsIncreased overall damage and effective rangeShotgun chokes and duckbills are now less effective at decreasing spread (so the effective spread for a shotgun with a choke or duckbill will be similar to before)Increased limb shots modifier (shooting limbs now does more damage)Slightly decreased the damage of the S686 and S1897Reduced pellet spreadShotgun chokes can now be attached to the sawed-offSMGsAdjusted SMGs to be more effective in short range combatIncreased limb shots modifierSlightly increased the damage of the Micro UZI, UMP9, and VectorDecreased vertical recoil on all SMGsDecreased recoil and scope sway when moving in ADS (aiming down sights)Increased ADS transition speedTo make the Vector a little easier to find, we’ve increased its spawn rate at the expense of the spawn rate of the UMP-9 (overall SMG spawn rate remains the same).ARsRebalanced ARs so none is the “objective” best—the power differential between each is now reduced, but each brings advantages to different situations.Slightly decreased the damage of the M16A4, SCAR-L, AUG, and M416Increased reload time by 30% for the SCAR-L, M16A4, and M416Increased reload time by 10% for the AKMIncreased vertical and horizontal recoil for all ARs except the AKMDecreased recoil recovery rate for all ARsRestricted big scopes (8x and 15x) for use with all ARsModified recoil animations for all ARsFirst shot (including first shot after recoil resets) from the M16A4 now has less recoil.DMRsIncreased head, body, and limb shot modifierDecreased the damage of the SKSSlightly increased the damage of the VSS and Mini14Increased vertical and horizontal recoil for all DMRsDecreased the recoil recovery rate for all DMRsAdded new recoil animations for all DMRsIncreased world spawn rate of DMRs.DMRs now use AR attachments (magazines, compensators, etc.) along with SR attachmentsSRsDecreased basic damage of the M24 from 88 to 79M24 will no longer dropped in care package. It spawns in the worldBoth SR quickdraw magazines and SR extended quickdraw magazines now spawn only in care packagesOther gunsSlightly increased the damage of the DP28 and M249Restricted big scopes (8x and 15x) for use with LMGs (DP28, M249)Reduced crossbow reloading time from 4 seconds to 3.5 secondsWeapon sway has been adjusted for all weapons (slightly increased side-to-side movement). And sway is now more pronounced when holding your breath.Weapon sway when moving is now also reduced by the cheek pad attachmentCheek pads now help you recover from weapon sway more quickly after movingOther Item Balance

  Level three helmets now only spawn in care packages (and one is guaranteed to be in every care package)We’ve reduced the spawn rate for AR extended quickdraw magazinesAdrenaline syringes now spawn (rarely) alongside normal loot in the game worldAdjusted the casting time of Adrenaline syringe from eight seconds to six secondsThe tactical stock and cheek pad are now less effective at improving recoil recovery rate. It now improves ADS speed.

Gameplay

Along with all the balance changes, we’re introducing a new weapon, a new vehicle for Miramar, and a ton of new weapon attachments.

  New Weapon

  Added the SLR

  The SLR spawns alongside normal world loot. It’s a DMR which uses 7.62mm ammo and contains 10 bullets per magazine (20 bullets when extended.)The SLR is more powerful than the SKS but has more recoil. Recoil control is the key to using the SLR effectively.New Vehicle

  The Mirado is a classic muscle car: a fast, four-seat sedan that’s limited to Miramar. It can be found around downtown areas and main city streets

  Think of the Mirado as a compliment to the other unique vehicles on Miramar: The van is extremely sturdy, but slow and ineffective when taken off-road; The pickup is great for off-road travel; And the Mirado is the fastest way to blaze down a highway.

  New Attachments

  Duckbill - A new attachment for shotguns (S1897, S12K). It decreases vertical pellet spread but increases horizontal bullet spreadAttachable to S1897, S12KLight Grip - It decreases first shot/single shot recoil by about 15%. Animation kick reduction has been changed to 20% (from 30%).Attachable to ARs, SMGs, DMRs (UMP9, AUG, M416, SCAR-L, SKS, Vector)Thumb Grip - It reduces vertical recoil but increases horizontal recoil. It also increases the recoil recovery timeAttachable to - ARs, SMGs, DMRs (UMP9, AUG, M416, SCAR-L, SKS)Half Grip - It reduces vertical and horizontal recoil and also reduces recoil recovery timeAttachable to - ARs, SMGs, DMRs (UMP9, Vector, AUG, M416, SCAR-L, SKS)Scope 3x - This scope has fixed 3x magnification with an illuminated reticle. It’s discoverable as a common world-drop itemScope 6x - This scope has variable 3x–6x magnification. It’s discoverable as a rare world-drop item.Throwables

  Improvements have been made to throwables (frag grenades, stun grenades, and molotovs).

  Weight changesFrag grenade: Increased from 12 to 18Molotov cocktail: Decreased from 18 to 16Smoke grenade: Decreased from 16 to 14Stun grenade: Decreased from 14 to 12Increased frag grenade damage and effective rangeFrags previously had to be within 2.6m of player models to deal lethal damage. They now deal lethal damage within 3.5m, moderate damage from 3.5m through 8.5m, and low damage from 8.5m through 10m.Stun grenades’ blinding effects have been improvedFirst, let’s explain some terms. “Direct effect” is defined as stun grenade explosions occurring within a 100˚ angle of the player’s visual field. “Indirect effect” occurs when stun grenades explode outside of that “direct effect” range and players are within 5.5m of the explosionThe maximum effective range of stun grenade has been increased to 20mDepending on distance from the explosion, the direct effect can blind the player for a maximum of 5.5 seconds, and a minimum of one second (when 20m away).Depending on distance from the explosion, the indirect effect can blind the player for a maximum of three seconds.Characters blinded by a stun grenade now cover their faces. This is a new animation.Spectators are now also blinded when spectating someone hit with a stun grenadeStun grenades will now briefly blind and deafen the thrower if they explode behind their back when cooked.You’ll now be unable to ADS while blinded.Molotov cocktails now have new effects and their damage has been increased.Molotovs can now deal indirect damage and burn damage (as damage over time), depending on whether or not you're standing directly in the flames. If you're in the flames you'll take both types of damage.Indirect damage (taken when standing in the flames) has been increased from 10 to 12.5 damage per second.After catching fire, players will take burn damage as damage over time (10 damage per second) for a total of four seconds.You’ll now be unable to ADS while taking burn damage.Flames now spread further along wooden surfaces in housesFlames from Molotovs spread further if another Molotov is thrown on top of the flames.A new animation has been added for character models who are suffering burn damage. They’ll attempt to pat out the flames using their hands.Character Movement

  We’ve slightly decreased the movement speed when holding SRs, LMGs (M249, DP28) and shotguns. Your equipped weapon affects both your sprinting speed and your running (normal movement) speed.We’ve removed the first shot delay when your character is not sprintingChambering a new round in certain weapons (M24, Kar98k, S1897, etc.) no longer limits you to walking speed while aiming down sightsThe amount your camera shakes after being shot (“aim punch”) now depends on the amount of damage received.Boat and Swimming Adjustments

  Boats now sink when destroyedWe’ve made some adjustments to the way swimming works to reduce the effectiveness of hiding underwater.We’ve decreased the maximum submersible time from 35 to 15 secondsOnce you’ve run out of air, you’ll now take 10 damage per second (up from four damage per second)We’ve increased the delay for breath recovery time from one to four seconds. (In other words, when you lift your head up out of the water, it’ll now take four seconds before you begin to recover your breath)The Blue Zone indicator bar located above the minimap has been improvedOthers

  On Erangel, all windows with bars have had the glass removed.Added 26 graffiti images to buildings in Erangel and Miramar.Added advertisement banners for PGI (PUBG Global Invitational) to buildings and billboards on Erangel and MiramarThe winning player or team will now be given approximately 8 seconds to celebrate their victory before the match ends and results are displayed.Spectators can also watch the winning player or team celebrateTo improve visibility of the Blue Zone in the map, areas under the Blue Zone are now colored blue

UI / UX

A marker has been added to the map that allows players to check the flight path of the plane.The path is visible from when players are at the waiting lobby up until the point when they fall down to their final drop destination.Added a UI message showing when healing items can’t be used.Improved the in-game minimapThe mini map now dynamically zooms in or out depending on the character's movement speed, enhancing your ability to see what’s around you.You can now change the reticle style and color on the red-dot, holo-sight, and 2x scope using the scope zeroing keys (hold rb, then move L-stick while ADS: brightness, hold rb then press ↑/↓: reticle shape change, color change)

Performance

We’ve improved the character model rendering process to prevent some small frame drop issues.We’ve optimized character movement and animation while skydiving to improve framerate when multiple players are nearby.We’ve made some improvements to our network code to reduce network latency.Character data calculated radius has been reduced to increase server and client performance.Bike animations have been optimized.Asset/Building loading in Miramar has been optimized.Smoke effects (Smoke grenade, care package, etc.) have been optimized.Parachuting animation has been optimized.Level streaming has been optimized - rendering during the early stages of the game will be faster.

  PUBG is available now for Xbox One and PC.

   

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