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New Mortal Kombat 11 Patch Released for PC and Switch; Official Patch Notes Inside
New Mortal Kombat 11 Patch Released for PC and Switch; Official Patch Notes Inside-November 2024
Nov 14, 2024 7:46 PM

  A new Mortal Kombat 11 patch has been rolled out for both PC and the Nintendo Switch, and we’ve got you covered with the official release notes.

  The patch already arrived for PlayStation 4 and Xbox One last week, but as the Switch and PC ports are being handled by different studios, patches for both platforms take longer to arrive. Luckily, the latest MK11 update is out now for the Switch and PC, and we’ve included the release notes for this patch down below. Most of the PC changes also apply to the Switch version.

  Changes include AI & character move list improvements, mouse improvements, online desync fixes and much more.

  

Mortal Kombat 11 Patch 5 Release Notes

General Gameplay Adjustments

  Move list correctionsImprovements to AI logicFixed several rare online desync causesFixed several Brutalities having incorrect requirements or issues with the descriptionKombat Kard Match Replays when being played in fast forward will no longer sometimes have visual issuesThe game’s version number is now displayed in the Tournament Mode Fighter Select screenCompetitive Mode Variations are now always accessible in Practice Mode under Practice Options P1/P2 Variation as T-I & T-II.The camera will no longer sometimes improperly follow the characters briefly when a Delayed Getup is used after certain attacksPractice Mode will no longer become unresponsive when changing a character’s variation while the AI Enemy Type was set to RecordAll Krushing Blows in Kombo Attack Strings that use the Throw / Front Punch+Front Kick input will now correctly allow either input to be used while Krushing Blow Held Check is onFixed a rare issue when winning a round which could cause the character to visually turn around multiple times before playing their End of Round TauntSlight adjustment to hit pause visuals when a character blocks an attackAdjusted throw vulnerable states to remove a 2 frame window when recovering from a block for regular throws and a 1 frame window for special move grabsControl no longer returns to the player while AI Fighter is active if the winning opponent performs a MercyFixed some high attacks and high throws not meeting the conditions for Uppercut Krushing BlowsYou can no longer get the wrong Skin to appear on Fighter Select’s Variation select UI with specific timingWhen playing on a guest account you can now enter Kustomize in the Main Menu (I think you could already do this on Switch)Fixed some rare instances of audio quips playing at incorrect timesFixed several moves having an incorrect punish window which resulted in a kounter instead of punishCorrected some Flawless Block attacks having unintended frame data differences when used as a Getup Attack. The following were adjusted to make them function the same. Cassie (Up+Back Punch), Erron Black (Up+Front Kick), Kotal (Up+Back Punch & Up+Front Kick), Kung Lao (Up+Back Punch), Shao Kahn (Up+Back Punch)Improved mouse support in Notifications, Kustomize, Store, and the KryptFixed an issue with an endless prompt being displayed in Practice when switching AI OptionsKrypt

  Kronika chests will no longer rarely spawn in an inaccessible locationFixed a visual issue with Descendant of Apep’s beltFixed rare issue that could result in the Elder God Puzzle becoming stuck in an unsolvable stateAdded a run button hintSpecial chests that cost 80,000 and 250,000 coins on initial opening will no longer have that price when refreshedThe Descendant of Apep will no longer sometimes become stuck in the Torture HallsFixed a bug that could cause The Armory Door to sometimes be closedFixed some rare UI visual issues when a consumable timer runs outSoul Shrine related to Shinnok’s Amulet had its price decreased, from 10,000 soul to 1,000 soulsFixed navigation and elevator crashesFix the character slowdown issueTutorial

  Fixed several incorrect Demos in tutorial lessonsCorrected various text issues in tutorial lessonsAdded additional tips to the Basic TutorialChanged the character in the Kombo Limitations and Pressure Defense Lessons, making some tasks easier to performAdjusted some player starting positions in the Grounded Neutral lessonFixed an issue that could prevent progression in the Hit Confirming lesson if the player viewed the Demo at specific timingTowers of Time

  Players will no longer be removed from the Tower of Time portal if they expire while being playedFixed some modifiers’ visual effects appearing during Krushing Blow or Fatal Blow cinematicsFixed some modifiers having lingering effects in certain rare situationsChanged input to exit the game during a Group BattleFatal Blow UI will no longer sometimes not update correctly during Group BattlesEndurance Fights should now award Flawless Victory correctlyEnable fatal blows after player change in group battlesStage Specific Adjustments

  Cyber Lin Kuei Assembly – Fixed issue with Ice Bomb causing opponent to be grounded while visually in the air under certain circumstancesCharacter Specific Adjustments

  Baraka – His Throw Krushing Blow requirements no longer sometimes reset after he escapes an opponent’s throwBaraka – Landing a Back Throw Krushing Blow will no longer allow a Forward Throw Krushing Blow to be done without a failed Throw EscapeCassie Cage – Fatal Blow is no longer throw immune during some of its startup frames while still on the groundCassie Cage – Flying Glow Kick now requires the correct button to be held when Krushing Blow held check is enabledCetrion – Fixed Getup Attack/Flawless Block Attack Up+2 not being immune to air attacks/throwsCetrion – Getup Attack/Flawless Block Attack (Up+Front Kick) now has the correct visual effect indicating it is invincibleCetrion – Tendril Pull will no longer sometimes appear behind Cetrion in certain circumstancesCetrion – Rock objects are now properly handled when Cetrion is interrupted out of her throwsCetrion – Fixed unintended sound effects sometimes playing when Cetrion’s throws are escapedCetrion – Throws that are escaped no longer count towards the requirement of Splitting Apart BrutalityD’Vorah – Mother Bug will no longer sometimes changes back to default colors after it has diedD’Vorah – Widow’s Kiss when Amplified will no longer leave webbing on the opponent when it is interrupted with specific timingErron Black – Corrected facial animation to opponent when they are hit by his Towards ThrowErron Black – Adjusted the long wait time after his Fatal Blow hits before both players get control of their characters. Frame data is unchanged.Frost – Getup Attack/Flawless Block Attack (Up+Back Punch) is now correctly immune to jumping attacks & throws, deals 5 damage (from 9) and plays the correct visual effectFrost – Getup Attack/Flawless Block Attack (Up+Front Kick) now plays the correct visual effectFrost – Cryogenic Crown will no longer sometimes go in the wrong direction after performing a cross-up jump attackFrost – Fatal Blow is no longer throw immune during some of its startup & active framesGeras – Gauntlet of the Ages will no longer retaining its charge level after hitting with Uppercut (Down+Back Punch) or Gauntlet of the Ages Krushing BlowsGeras – Fixed a bug that could cause Body Buster (Towards Back Punch) to sometimes alter the opponents facingGeras – Fixed bug that allowed Geras to be able to block during some of the recovery frames of Reverse TimeJacqui Briggs – Winning a round with a direct impact hit with Grenade Launcher will no longer sometimes result in damage of time continuing into the next roundJacqui Briggs – Tech-Dome will no longer have lingering visual effects when it is interrupted before it activatesJacqui Briggs – Fixed some visual issues with Shield Battery Gear item when Jacqui loses a round in certain circumstances and after some Fatal Blows have connectedJade – Backward Throw can now award FIRST HIT PROPS!Jax – Heat Up mechanic will now work properly after a Mercy is performedJax – Heat Missile will no longer auto correct when second heat missile is firedJohnny Cage – Fatal Blow is no longer throw immune during some of its startup framesJohnny Cage – Fatal Blow cinematic is no longer visually obstructed by certain foreground objectsKano – Getup Attack/Flawless Block Attack (Up+Back Punch) being able to cancel into Fatal Blow for a brief moment during startupKano – Fixed issue with damage over time lingering into next round if last hit is done with Chemical BurnKollector – Fixed (Air) Bag Bomb sometimes missing visual effects when it makes contact with the groundKotal Kahn – Fatal Blow cinematic is no longer visually obstructed by certain foreground objectsKotal Kahn – Added controller vibration to damage inflicted by Tonatiuh BeamKung Lao – Kung Lao is no longer able to exit the boundary of the arena while teleporting under certain circumstancesLiu Kang – Dragon Parry is no longer throw immune during some of its recovery framesLiu Kang – Energy Parry while Dragon Fire is active will no longer caused a parry to trigger erroneously in rare circumstancesLiu Kang – Energy Parry can no longer create multiple projectiles from one single successful parry while Dragon Fire is activeLiu Kang – Fixed an issue with Bicycle Kick visual effects sometimes being misalignedNoob – The Shadow Clone can no longer become attached to the opponent when Shadow Tackle is interrupted during certain circumstancesNoob – Fixed a visual issue with the Shadow Clone after the For The Brotherhood (Away+Front Punch, Throw, Back Punch) Krushing Blow cinematicRaiden – Lightning Bolt no longer auto corrects when amplifiedRaiden – Lightning Storm will no longer sometimes cause issues with the game camera after a practice resetScorpion – Spine Ripper Brutality no longer takes priority over a successful throw escapeSkarlet – Blood Tentacle is no longer throw immune during some of its startup & active framesSonya – K.A.T. Turret will no longer sometimes disappear when opponent is defeated by K.A.T. TantrumSub-Zero – Fixed a bug preventing an opponents from being able to Breakaway after being hit by Rising IceSub-Zero – Fixed rare issue that could cause Sub-Zero to become invisible after Frozen Over End of Round TauntSub-Zero – Fixed an issue with Slide Amplify visual effects sometimes being misalignedShao Kahn – Fixed a bug preventing an opponents from being able to Breakaway after being hit by Shoulder Charger AmplifyShao Kahn – Fixed issue causing D1 and F3 to be set as low parry vulnerable instead of high parry vulnerableShao Kahn – Fixed Fatal Blow cinematic being visually obstructed by certain foreground objectsMortal Kombat 11 is available globally now for PC, Nintendo Switch, PlayStation 4 and Xbox One.

   

   

   

   

   

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