A user on Reddit has allegedly leaked some new details on Halo 5’s multiplayer mode. According to the post the new info comes from the latest Halo 5 beta build.
Credit goes to Halo5guy who writes that he has played one of the latest beta builds at a friends house. According to the post the latest multiplayer build is 3 weeks old.
Some pictures have been included that should confirm that the 'leaks' are legit. The new details haven’t been confirmed yet, so take the info with a grain of salt.
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Judging from the menu’s that the poster witnessed, the game's multiplayer mode will include:
17 Assassination animations to unlock220 emblems14 stances175 armor (for both helmet and armor)53 visorsIn an earlier post on the Teambeyond forums, 343's studio head Josh Holmes already stated that the game's armor sets will use many different skins/patterns:
Yes, you will find a ton of different variants including many different skins/patterns. When you see the scope and quality of different options we’re providing, the merits of the system will become more clear.
Holmes added that 343 decided to limit customization options in Halo 5 in order to offer higher quality content:
Supporting interchangeable parts creates limits on the types of designs that can be created, the variety of skins that can be supported and the quality that can be achieved. So what you gain in one sense (user-selectable accessories), causes tradeoffs in another. We didn’t find the helmet accessories and interchangeable shoulders, forearms, etc. as compelling as the breadth and diversity of high quality content we want to support. It’s a tradeoff that some will embrace and adore while others will lament. Check out the system and the content available before you cast judgment.
The post on Reddit also gives some insight in the amount of weapon skins available in the game’s mp mode:
10 Assault Rifle Skins7 Battle Rifle Skins5 DMR Skins5 SMG Skins7 Magnum skins
Recently 343i detailed the Requisition (REQ) system for the game and if the Reddit post is to believed, the multiplayer mode will feature 5 unlockable types of packs, 1 of which is a recurring weekly reward for those who get the req pack with the game.
The 4 other packs are:
Platinium (?)Gold (10000-15000)Silver (5000-7500)Bronze (1250)343's initial pitch to create the REQ system was simple according Holmes:
let’s create a deep reward system for the game that allow players to collect items from a large pool of compelling content, delivered in a series of randomized packs. We wanted the system to produce the same joy and excitement that comes from opening a booster pack of and discovering a rare card inside. The system would need to bridge all of our multiplayer experiences in Halo 5, and should provide an inventory of weapons, vehicles and power-ups to be used for the dynamic deployments that are featured in our new Warzone mode.
There you have it - some nice additional info on Halo 5's Multiplayer mode. As said, take the information with a grain of salt though.