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New Experimental No Man’s Sky Patch Packs Various Visuals Improvements and Improved Initial Loading Times
New Experimental No Man’s Sky Patch Packs Various Visuals Improvements and Improved Initial Loading Times-October 2024
Oct 22, 2024 5:51 PM

  A new experimental No Man’s Sky patch has been rolled out by developer Hello Games which improves the game’s initial loading times by up to 30% and offers various visual improvements.

  As said, the update is an experimental patch and Steam users will need to opt in for the update through Steam’s Betas library setting for the game.

  Among other visuals changes, the patch enhances the appearance of clouds in 4K/1440p modes, improves visually some exotic biomes, and more. We’ve included the release notes for the new experimental branch down below:

  No Man’s Sky Experimental Branch 15/08 Release Notes

  Fixed an issue that prevented planets from being added to the Discovery timeline when exiting certain ship modelsFixed an issue that prevented players from using the Pulse Engine to escape between waves of Sentinel space fightersFixed an issue that could cause base NPC workers to become unresponsive after moving / deleting your baseSubstantially increased the length of time fuel lasts in the hydroponic traysFixed a crash related to creaturesFixed a crash related to terrain generationFix for an issue with PC shader compilation when the game is first booted which would occasionally result in a crashVarious performance improvementsVarious improvements to load times (approximately 5-10% improvement to Warp times, 30% improvement to initial game load)Fix to shader generation to boost performance on lower spec PCsFixed an issue that incorrectly limited the number of storage containers that could be built on the freighterFixed an issue that could prevent construction in the freighter baseFixed an issue that could cause the ‘Nearby buildings’ scan on the signal booster to failFixed an issue that prevented exploration-focussed frigates from charging their scannersFixed an issue that prevented damaged frigates from being completely repairedFixed an issue where players could start their game in inappropriate systems when starting in multiplayerMarked icons are now automatically cleared on arrival at the marked targetFixed a number of cases where the HUD would prompt to mark icons that did not need markingImproved target locking for ship PvPImproved the appearance of HUD markers on player shipsFixed a number of visual issues around using the Analyser Visor in very specific circumstancesImproved the mapping of the Steam ControllerRemoved an obsolete building product from the blueprint analyserCombat music now triggers when fighting biological horrorsSlightly increased the damage dealt by biological horrorsFixed an issue that could cause expedition rewards to artificially increase after save/loadingFixed an issue where the Personal Forcefield could be deployed on 0% chargeFixed an issue where the Mining Beam and other weapon effects displayed the wrong colour in multiplayerFixed an issue where the screen on the Multi-Tool would display the wrong ammo count for the Blaze JavelinFixed an issue where the Multi-Tool was invisible in Photo ModeFixed an issue where the Personal Forcefield would remain in-world forever when cycling Alt Weapon modesFixed an issue where meleeing while sprinting could cause an animation glitchImproved the appearance of clouds in 4K/1440p modesVisual improvements made to some exotic biomesVisual improvements made to the space station technology merchantsIncreased the visibility of underground toxic hazardsVisual improvements to buried technology modulesNo Man’s Sky is available now for PC, Xbox One and PlayStation 4.

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