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New Dying Light 2 Update 1.7.2 Adds Support for Bloody Ties DLC, Adds X-Ray Feature Alongside New Intel XeSS Upscaler and More
New Dying Light 2 Update 1.7.2 Adds Support for Bloody Ties DLC, Adds X-Ray Feature Alongside New Intel XeSS Upscaler and More-October 2024
Oct 24, 2024 4:25 AM

  Dying Light 2 update 1.7.2 has been rolled out by Techland, adding support for the game’s first story expansion – the Bloody Ties DLC.

  The update is available now and should download automatically if this option has been enabled. Aside from the above-mentioned DLC support, the update also brings back the X-Ray feature and adds a new Intel XeSS upscaler. In addition, this update packs numerous fixes and QoL improvements. You’ll find the official release notes down below:

  

Dying Light 2 Update 1.7.2 Release Notes

Bloody Ties DLC is here! (available on November 10th)

  Who doesn’t want hundreds of fans chanting their name in perfect unison? Or feel like they are loved and admired while obtaining unimaginable riches at the same time? But what if, to have it all, one must first pay the highest price?

  Play The First Story DLC:

  Discover a New Location — venture to Carnage Hall, the epicenter of splendor, death, fame, barbarity, fortune, and bloodshed. The place where the greatest fighters battle for glory!Experience a New Narrative – secure a spot in the Pantheon of the best fighters, and make tough choices as the plot for power and revenge reaches its tipping point.Behold… the Carnage Manica! — tap into the power barricade that is the Carnage Manica and take hold of new weapons to make creative combat that much more creative.Fight the Freaks — face off against hordes of new Infected like the towering Gorilla Demolisher, fire-spewing Inferno, and many others!X-Ray – First Phase

  The all-time loved feature from Dying Light is back! X-ray is available and will make your gameplay more memorable! Please keep in mind that this is the first phase of this feature, and we will work in the future to make it iconic for Dying Light 2 Stay Human – your feedback is appreciated, so smash some bones and let us know what you think about it!

  Game Update

  In update 1.7.2, apart from introducing Bloody Ties DLC, we’ve worked on multiple QoL changes and major issues that did not allow you to enjoy the game to the fullest. Check the entire list below:

  Gameplay Updates

  The Nights in The City got darker! Overall darkness is way deeper than beforeThrowable items trajectory implementedPlayers can now run in the PK ship HUBOutfits preview is availableFixed an issue with the achievements not being granted to the players upon completionPlayers will no longer be able to travel outside the playable area in Let’s Waltz questWaltz in Let’s Waltz quest will no longer be idleYou can no longer get stuck in a car during the Let’s Waltz questDuring the Let’s Waltz quest, toxic chemicals will reduce the player’s infection as usualFixed an issue where UV Safezone in Main Terminal Station was not fully functionalHakon won’t fall asleep on the mattress in the Getting Stronger quest, allowing players to progress with the questThe toxic area near Downtown and The Wharf will deal damage againHowler’s alert indicator will be shown correctlyThe death screen will be shown correctly when defeated in the ChallengeCollectibles from Chapter 2 will not count toward the achievementsFixed an issue where the grappling hook was unavailable during Hooked on the Thrill Challenge, and Nightrunner Trial 3Multiple Challenges got fixed objective count and timersThe Wharf water tower will be correctly assigned to Peacekeepers upon the player’s decisionVirals will hear better, reacting to various sounds with more intensityFixed an issue where the Infected becomes unresponsive and diesDamage scaling for fists and dropkicks is fixed, no longer allowing players to box through the game easilyYou can no longer fall through the elevatorFixed an issue with “Leaving the mission area” during the Twin Brothers’ questAdded a new Craftmaster upgrading tutorial for the new playersThe wardrobe is no longer blocking the exit in one of the safe zonesFrank’s door at the Fish Eye is now open during Explore Villedor mode, which will allow plates to get a collectible located thereFixed AI outline during Rage Mode in one of the story questsFixed issues with Stamina not depleting during some of the Nightrunners’ trialsCo-op Updates

  Users won’t encounter a black screen while activating windmill when one of the players is respawningAnimation of grabbing the player by infected should no longer freezeYou can now leave the game if the host dies during certain story questsFixed user’s online ID disappearing during some activities in co-opUI/UX Updates

  Removed a glitch where a white box showed up when LMB was clickedFixed a display timer on Challenges from Chapter 1Players will be no longer to see outside the map with the Photo ModeFixed lighting inside buildings during the dayAI clothes will not stretch in a long distanceFixed some missing textures in the bazaarBeehives are more aligned with the trees in the PrologueFixed the sound glitch that did not play any sound during the death screenBiters will ragdoll correctly when dropkickedRaindrops will be appropriately displayed on the water’s surfaceAiden’s Stash text fixesMultiple Lightning/Brightness tweaksFixed an issue with previously looted bags being highlighted during survival senseFixed issues with missing texturesParts of the player’s outfits are now displayed correctly in Photomode, and inventoryFixed an issue with parkour music being stuck on one track indefinitelyTechnical Updates

  Fixed an issue where using a rollback feature might lead to the game crashingFixed the framerate drop issue that was happening randomly after a few hours of gameplayFixed an issue with random crashes during the combatPlayers will no longer be stuck in the infinite loop after launching the game in Steam Offline modeFixed multiple crashes on consolesFixed random freezes when changing some optionsFixed textures in X13Fixed D3D failed to execute errorFixed occasional crashes when playing with Video Settings set to D3D12 Ultimate RaytracingNew Intel XeSS upscaler availableScreen space reflections are now more stable & capable of reflecting particlesImproved water renderingImproved water ambient lightingImproved water screen space reflectionsWater is now able to reflect reflection probes in the interiorsWater & fog interaction is enhanced.The default sharpness value for upscalers closer resembles the native resultRay-tracing VRAM consumption reduced (up to 1G)Dying Light 2 is available globally now for PC and consoles.

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