Blizzard has deployed a new Diablo 4 patch across all platforms, packing various hotfixes focusing on PvP, items, dungeons, bosses, and more.
Last week, Blizzard rolled out a patch that nerfed the elite spawn rate in "some" dungeons, likely fixing an experience farming exploit in Anica's Claim dungeon in Stronghold: Malnok. This exploit allowed players to quickly level up by resetting the dungeon and killing the respawned elites. The patch notes only mentioned that the team fixed an issue "where elite monster packs in some dungeons were spawning in higher frequency than expected".
Fast forward one week, and we now have another patch that packs additional adjustments to elite monster rates in dungeons. Further details haven't been shared in the official patch notes, but it's likely that this 'fix' further nerfs elite density in 'some' dungeons.
The most important fix in this new hotfix, however, is a fix for an annoying Nightmare Dungeon bug where party members "who failed a Nightmare Dungeon would end up in separate instances of a new Nightmare Dungeon." In addition, this hotfix addresses another Nightmare dungeon issue where players could receive credit for Nightmare dungeons while other party members were completing normal dungeons. Also, this new patch includes additional stability fixes and improvements as well as adjustments to bosses, PvP damage, and drop rates of items in lower World Tiers. We suggest reading the full patch notes on the official Blizzard forums here.
Diablo 4 is available globally now for PC, Xbox Series X|S, Xbox One, PlayStation 5, and PlayStation 4. Here's what we wrote about Blizzard's latest Diablo entry in our launch review.
"Diablo IV is a return to form at a much-needed time for Blizzard", Alessio Palumbo wrote in his review. "It delivers incredibly fun hack-and-slash action combat, a greatly improved skill system, and a ton of things to do, not to mention the best story told in the franchise yet. It also looks awesome, sounds great, and runs well (except for rare instances of traversal stuttering). That said, it sticks a little bit too closely to the rulebook, which works against it in a few areas. The open world is not as dynamic as one could have hoped, with events getting repetitive rather quickly. The side content doesn't provide any real narrative juice, and the endgame replayability may not be as deep as needed due to limited randomization and lack of certain features."