Some new gameplay for the upcoming Deus Ex: Mankind Divided has surfaced online that shows a glimpse of the game’s dark environments, some 1st-person shooting, and more.
The gameplay is part of a new video published by Autodesk, who recently visited Eidos Montreal for a studio tour. While the video also showcases development tools, the video also gave provided a short peak at some Mankind Divided gameplay.
Check out Autodesk’s studio tour down below:
Deus Ex: Mankind Divided was officially announced back in April of last year. The game is in development for PC/PS4/XO, and is set in 2029, two years after the events of Human Revolution and the infamous ‘Aug Incident’ in Panchaea that resulted in the death of millions at the hands of those who had installed augmentations.
“For 15 years, Deus Ex has been a point of conversation across the games industry and beyond, whether the topic is the franchise’s unique gameplay or topical narrative focused on advanced biotechnology and human augmentation,” said David Anfossi, Head of Studio, Eidos-Montréal. “What began with Deus Ex: Human Revolution goes to a whole new level in Deus Ex: Mankind Divided, diving even deeper into this discussion and, in turn, offering fans an all-encompassing experience, one which will challenge their skills as players and emphasize decision-making based on real world topics.”
Mankind Divided was initially slated for a release this February, but was later delayed to August 23rd, 2016.
“I know that expectations are extremely high and we not only want to meet those expectations but exceed them”, said studio head, David Anfossi, following the delay back in November 2015.
“We’re confident and proud of the game so far. However, as we are now playing through the game in full we can see that it will require more time in post-production for tuning, iterations and refinement to meet our high standards. In order to achieve this we need to move the release of the game to August 23rd, 2016”, Anfossi added.
Mankind Divided will make use of Eidos Montreal’s new ‘Dawn’ engine, and will feature DX12 support from day one.