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New D&D Dark Alliance Update Adds Support for Echoes of the Blood War DLC Alongside Numerous Fixes and Improvements
New D&D Dark Alliance Update Adds Support for Echoes of the Blood War DLC Alongside Numerous Fixes and Improvements-October 2024
Oct 28, 2024 11:35 AM

  Wizards of the Coast and developer Tuque Games have released a new Dungeons & Dragons Dark Alliance update across all platforms, adding support for the new Echoes of the Blood War expansion.

  The new DLC introduces the Tiefling warlock Auralla as a new playable character as well as two new dungeons, including the Abandoned Mines and Spawn of Yeenoghu. In addition, this new update offers plenty of fixes and improvements to the title, including changes to the game’s audio, AI, performance, matchmaking and networking, user interface, and numerous bug fixes.

  Down below you’ll find the full release notes for this new update, as released by Tuque Games and Wizards of the Coast.

  

Release Notes – Dark Alliance V1.21.3891

Echoes of the Blood War – NEW EXPANSION

  The Dark Alliance expansion includes 1 new playable character and 2 new challenging dungeons with 6 levels total. Expand your Dark Alliance experience with Echoes of the Blood War:

  New playable character – Auralla, a Tiefling warlock that focuses on spellcasting and crowd control.New dungeon – The Abandoned Mines. Investigate strange cultist experiments on trolls deep in a duergar mine.New dungeon – Spawn of Yeenoghu. Travel to the Hinterlands and stop a faction of Gnolls from summoning their demon lord.

Updates & Fixes

AI

  Fixed Cultist Acolytes occasionally standing still for extended periods of time in combatGnolls will now approach a player character that has the grappled debuffFixed Goblin Archers not going back to the center of their encounter when the player leaves the areaFixed Keepers of the Shard occasionally using the self-destruct hit-react from Corrupted CultistsAudio

  Added missing combat barks and character/mission banter lines throughout the titleAdded missing Footstep SFX on PlayStation 4 throughout the titleBalance

  Increased Invincible buff duration after being revivedIncreased Kelvin’s boss healthLocalization

  Fixed replies that were missing for French start of map banter when in a party with Wulfgar and Drizzt in The Goblin’s Shard Act 1Matchmaking and Networking

  Fixed a rare issue in which players could not join multiplayer sessions on PlayStation 5Fixed kneeling Frost Giants which appeared as standing to some players in multiplayerFixed player characters remaining stuck in a revive animation when the player and host get teleported during the revive process in multiplayerPerformance and Stability

  Fixed crashes while loading into Verbeeg Jamboree Act 1 on PlayStation 4 in multiplayerFixed a crash after idling for 15 minutes on the equipment screen on all platformsFixed a rare issue on PlayStation 4 in which Player 3 encountered a black screen with audio upon loading into the Verbeeg Jamboree Act 1 cinematic in multiplayerFixed a rare crash occurring for all of the players in the boss encounter of The Crystal Wraiths Act 3Reduced the likelihood of rare out-of-memory crashes on Xbox One and PlayStation 4 consolesFixed an issue in which the title would occasionally become unresponsive after losing focus on the Game Window while loading back into Kelvin's Cairn on PCUser Interface and User Experience

  Fixed a rare issue in which character progression would reset back to level 1Fixed a rare progression blocker after defeating the boss while an Ethereal Ally remains in The Order of the One Light Act 2Fixed a black screen blocking progression after performing certain actions and resting at a Short Rest simultaneouslyFixed Revives by Short Rests failing to fully replenish health in multiplayerUpdated the conditions menu to include more conditionsAdded missing subtitles throughout the Companions of Icewind Dale Act 1 intro cinematic on PlayStation 4Fixed Icewind's name UI persisting on the HUD upon returning to Kelvin’s Cairn after the boss fightFixed game menus shifting to the right by 3 and highlighting all the panels in between after using LB + RB in the game menu.Fixed the Challenge Rating selection UI becoming invisible but could still be interacted with after immediately returning to the Act selection screen after selecting an ActFixed the "The Reward Chest is Empty" prompt rarely remaining on-screen when approached ina multiplayer sessionFixed a spelling error present in the lore text for Catti-brie's Barbarian Diplomat Leg GuardsFixed a spelling error present in the lore for Drizzt's Dragonsbane PiwafwiFixed a spelling error in the lore for Drizzt's Necrotic Resistance BracersFixed a spelling error in the banter reply subtitles between two cultists in Crystalline Dreams Act 2Fixed a spelling error in the subtitles for Wulfgar's State Objective banter in Zone A2 of The Fury of Icewind Act 1Fixed a spelling error in the subtitles for Wulfgar's Start of Map banter in The Fury of Icewind Act 1Fixed missing text for Wulfgar's Captive of the Abyss 3-piece set bonusFixed duplicate lore entries for the Tundra Explorer Chestguard and Lightning Resistance BracersFixed the Teleporting message remaining on screen after the player character is revived while getting tethered to the party leaderFixed the Merchant/Map hints getting permanently stuck on screen when opening the character menu before they are triggeredFixed the inverted Tab section headers in the Combat Power details panel in the Character SheetFixed the UI scrolling indefinitely after selecting a character while holding a directional input in the Select Character screenFixed the incorrect icon being displayed in the UI Buff Notification when the Warden of Mielikki's 8-piece gear set bonus buff is applied to the player characterFixed in-game Trophies unlocked on other characters being visible in Kelvin’s CairnFixed the player character with the fewest number of Exhausted Executes after a successful mission being incorrectly highlighted in the Tally ScreenFixed enemies’ health bars being visible from another encounterFixed the New Entry prompt remaining visible on the Journal menu even if all entries have been readFixed the Point of Interest icon being visible in the top left corner of the Main MenuFixed the lines linking the Feats briefly appearing on-screen after leaving the Feats menuFixed multiple page markers being visible if buttons for switching pages were pressed simultaneously in the character menuFixed Soul Siphon missing a red outlineFixed the Party leader UI marker persisting on previous party leaders when transferred within an ActFixed the Credits scrolling at an inconsistent rate when viewed in an aspect ratio other than 16x9 in Windowed ModeFixed character portraits remaining darkened on respawned heroes until they are revivedFixed ascendants combos rewards granting the incorrect amount of ultimate barFixed Objective markers remaining visible after the player character leaves an encounterFixed the UI incorrectly informing players that they are in a public session after failing to connect to a session when all sessions are busyFixed pressure plates in shrine puzzle remaining lit after the puzzle is solved in The Crystal WraithsFixed the player being unable to delete subsequent characters after deleting a character, until the player highlights another slot in the Select Character menuFixed Combat stats not updating when an ally changes charactersFixed "Charmed resisted" not being displayed in the UI when an enemy resists the Charmed ConditionFixed the Short Rest icon's on-screen position changing depending on the title's screen resolution throughout the titleFixed some consumables having a red background in multiplayerFixed the campfire tutorial remaining on-screen after being tethered to the Crystalline Dreams boss fightFixed enemy markers being displayed in the UI between encountersFixed quest item UI only displays to the Player who picked it up in multiplayerFixed errors in the party management combat power UI in which Level-Up and added Ability Points were not includedFixed an incorrect a main menu/loading screen overlay when joining a multiplayer gameFixed the top of Catti-brie's Helm still being visible upon viewing Moves and Feats menuFixed walking within the vicinity of an ongoing combo which would trigger multiples instances of ultimate gainFixed the Necrotic Damage trait not appearing on Elite enemies

General Bug Fixes

Abilities, Moves and Feats

  Fixed Dual Edge Strike not reducing cooldown timers when executed from Aether SlashFixed Wulfgar’s Primal Instinct animation not playing if using the ability while blockingFixed Bruenor’s taunt not functioning correctly when used while blockingFixed Catti-brie’s animation not playing when using Healing Spirit while blockingFixed Sphere of Darkness frequently being unable to hit enemiesFixed Drizzt being able to use their ultimate multiple times if used near an enemy with a Globe of InvulnerabilityFixed the acid damage buff from Catti-brie's Vertical Sting Down not adding acid damage to attacks while in multiplayerFixed enemies regaining their full health from player character abilitiesCinematics

  Fixed Players not being able to skip cinematic if a new level is selected during 5 second countdown to start a missionFixed the effect of Verbeeg Trap ability being delayed if the user is aiming when they walk through itConditions

  Fixed the Frozen status being delayed if character is frozen while firing ranged attacks as Catti-brieConditions no longer deal damage multiple times per second depending on the number of players in the session after enemies are afflicted in multiplayerFixed conditions triggered by player attacks incrementing the counter when applied on enemiesCharmed enemies now deal Friendly Fire damageDeath, Revive and Force Respawn

  Fixed player characters taking a long time to be responsive after being revivedFixed Players being able to continue reviving their teammates after their player character’s health points are down to 0Fixed allies being revived by only briefly holding down the revive buttonFixed reviving a teammate not being interrupted when under a control-affecting state or when falling unconsciousFixed the camera moving through terrain when force respawningEnemies and Bosses

  Fixed the Verbeeg Chef boss dealing damage at the start of attack animationsFixed player characters becoming stuck on invisible collision after defeating Verbeegs before they throw their harpoonGear Sets

  Fixed Dragonsbane Set Bonuses giving incorrect damage increasesFixed low-resolution textures on Catti-brie's common and uncommon Cold Resistance helmsFixed Catti-brie's Battlehammer Princess Bracers being stretched and misalignedHazards

  Player characters can no longer walk in between spike trapsFixed the Lightning Runes Hazard active window persisting after the explosion effect occurredLevel Design and Art

  Fixed instances of excess, missing and invisible collision in The Goblin’s Shard Act 1, Crystalline Dreams Act 2, The Crystal Wraiths Act 1, Act 2 and Act 3, The Mask of Kelvin Act 2Fixed the player characters sometimes being stuck outside the boss barrier when using a portal while the other players trigger the boss encounter in The Crystal Wraiths Act 3.Fixed the player character sliding indefinitely when stationary after movingFixed issues of misaligned ladder climbing animations throughout the titleFixed multiple locations in which Drizzt could be launched out of bounds after performing a dash attack or the Dark Portal move against certain objectsInteract with a ladder while evading / dashing no longer causes the player character to play the animation in the wrong positionFixed animations for the Spirit of the Forest and the vines around its arms being out of sync in The Crystal Wraiths Act 3Fixed a rare issue of graphical corruption present on the ground in the first encounter of The Crystal Wraiths Act 1Fixed Roots not being destroyed when hit by Catti-brie's ranged attackAdded a missing switch for an elevated platform in the fourth encounter in Companions of Icewind Dale Act 2Fixed defeated enemies not respawning after a Total Party Down in the first encounter in Crystalline Dreams Act 2Fixed dark textures on a rock face in the fifth encounter of The Crystal Wraiths Act 1Fixed defeated enemies occasionally not respawning in the third area after a Total Party Down elsewhere in the Crystalline Dreams Act 2 missionFixed player characters falling through the map if another player is in the same respawn locationFixed player characters respawning where they were located before a tether after falling into death planeFixed Kessel's headlights remaining after all a Total Party Down in The Order of the One Light Act 3Merchant

  Fixed paying full gold price when unlocking new Useables while the Persuasive feat is unlockedMovement

  Fixed Wulfgar's backwards evade animation popping after dodging to the sidesProgression

  Fixed a progression blocker in which the objective 'Eliminate the cultists to stop their sacrifices ritual' would sometimes not be able to be completed in Crystalline Dreams Act 2Tutorial

  Improvements to the Trials of Tempus Tutorial:Wulfgar's Cross-check heavy attack now counts as a heavy attack during the Trials of Tempus TutorialPerform a 4-hit combo objective now counts all combosPerforming a jump attack is now counted as a jump during the Trials of Tempus TutorialJumps performed in quick succession are now counted as jumps during the Trials of Tempus TutorialCatti-brie's backwards dash now counts toward the "Perform a Dash" objective in the Trials of Tempus TutorialFixed unlockable Fierce Attacks not counting in the Trials of Tempus TutorialVFX

  Fixed Cattie-brie's ultimate attack arrows remaining stuck in midair after touching an enemy or an objectFixed the icicle VFX for Frost Giant attacks displaying incorrectly on Xbox OneFixed the Duergar Bomb damage and VFX sometimes being out of syncFixed the secondary VFX explosion and damage area on the Frost Giant's Grind Swipe attack being out of syncDungeons & Dragons: Dark Alliance is available now for PC, Xbox One, Xbox Series X|S, PlayStation 5, and PlayStation 4. The game is available via Xbox Game Pass.

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