Motive, led by Jade Raymond, is currently looking for a senior VFX artist for "in game environments and scripted events". To artist will manage "In-Game Particle Effects work, Explosions, Gunfire, Energy FX, weather effects", & more.
Raymond founded Motive Studios last year, when she left Ubisoft as producer of the first two Assassin's Creed titles. The new studio is based in Montreal, and the studio will be creating a completely new IP. On top of that, Motive will be assisting EA Visceral with their new Star Wars project.
Back in November, EA's CFO Blake Jorgensen, confirmed that Motive will be building an Assassin’s Creed-style action game.
"We’ve never really operated in the largest genre of gaming, and that’s the action genre. That’s the Assassin’s Creed-style games; more open-world, more single-play versus multiplayer. It’s not been an area that we’ve operated in. We recently hired Jade Raymond, who was behind the Assassin’s Creed franchise for Ubisoft and she will be building an action genre for us through a studio we’re building out in Montreal right now. So a lot of excitement around the action genre", Jorgensen said during the UBS Global Technology Conference.
What the Senior VFX Artist will do at Motive:
Research, conceptualize and animate natural and fantastical effects that startle, dazzle and delight gameplayers. Create VFX assets for in game environments and scripted events. You have the drive to create effects never before seen in video games, and have a good eye for effective visual representations.
Develop a large range of visual effect art assets, according to the agreed design and within the constraints of the target hardware and software. These art assets include particle systems, meshes, textures, and animations
Partner closely with the Lead Artists and will be responsible for creating spectacular visual effects.
Responsible for all technical and aesthetic considerations for the project’s visual effect art style
Manage In-Game Particle Effects work, Explosions, Gunfire, Energy FX, weather effects, etc.
Communicate with programmers and designers as necessary to bring tasks to completion.
Provide creative input specific to assigned tasks.
Another interesting requirement that is mentioned in the job description, is the creation of " natural and organic effects", and " fantastical effects animation".
Examples of natural and organic effects (smoke, fire, waterfalls)
Examples of fantastical effects animation (spells, explosions)
Examples of rigid or soft body dynamics
Effects created in a game engine
Examples of modeling texturing and lighting
Examples of various animations
Judging from the job description, we're either looking at explosions, gunfire, energy FX, and scripted events in Visceral's upcoming Star Wars title, or these in-game effects are used for Motive's own upcoming action title.