Every year, MLB The Show 22 offers more control schemes than just about any other sports sim. That means you have tons of options across batting, fielding, pitching, and baserunning. In this guide, we'll walk you through all of the hitting controls so you can learn about the pros and cons of each and eventually pick the control scheme that's right for you. Here's our guide on the best batting controls in MLB The Show 22.
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Now Playing: MLB The Show 22 - Cross-Saves, Cross-Progression and Cross-Play
Before we jump in, note that the three control schemes share one thing in common: With any mode you choose, you'll get to use a normal swing, contact swing, or power swing. The controls on each platform are as follows:
Normal swing: A (Xbox) Cross (PlayStation), B (Switch)Contact swing: B (Xbox), Circle (Playstation), A (Switch)Power swing: X (Xbox) Square (PlayStation), Y (Switch)A normal swing is just that, the swing you may use when leading off an inning or when no in-game context--such as runners in scoring position or a fatigued pitcher at the mound--demands other kinds of swinging. A contact swing is ideal for when you're down in the count and need to at least foul something off to stay alive, or for when you're looking to advance runners--maybe even at your batter's expense. A power swing should be used mostly by power hitters, of course, but if a pitcher is gassed, their pitch quality will suffer and they may leave a ball hanging over the sweet spot of the plate. In these moments, a power swing makes for a good choice, as well. Make 'em pay.
MLB The Show 22 hitting controls
This mode of play is dependent on both your situational baseball IQ and your ability to read a pitch, which is naturally going to be harder the better a pitcher's "stuff" is. But if you think you've got what it takes, this is the most popular hitting control scheme for good reason.
This is a bit harder to pull off than directional hitting, as it requires an even faster response time because you'll effectively be chasing the ball in a fraction of a second. However, it's also the deepest of all hitting control schemes as it allows for a keen hitter's eye to make precise contact at every at-bat. This is the most sim-like control scheme of the three and best used by vets of the series and/or genre.
Mark Delaney on Google+