Lego Worlds, Warner Bros.' answer to the juggernaut Minecraft franchise, is getting a major new update.
Developer TT Games on Monday announced the first details about Update 2, which the studio says is more focused on "improving and opening up" existing content than adding new stuff.
Update 2 adds underwater gameplay, a zoomable map that can track multiple waypoints and even beam them into the world, and a new camera item that allows you to snap in-game photos.
The update also tweaks the Lego Worlds in-game menus, adds more abilities, and introduces various improvements in the areas of stability, performance, and terrain generation.
You can see a quick rundown of the updates and additions coming to Lego Worlds through the bullet points below, written by TT Games. The full patch notes, meanwhile, will be published later.
As for the update itself, TT Games wasn't ready to commit to a specific date, but the developer said it is hoping to release it "soon."
Lego Worlds was released in June with no pre-release announcement or buildup. An in-development version of the game is available today on PC though Steam by way of Early Access for $15.
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Flying a plane, digging tunnels and riding bears - Lego Worlds
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• Discoveries – For the first time, players will have to do a little more work to discover some of the characters and creatures. This is the first step to what we believe will be a more rewarding Discovery system. But what if you already have everything? Well, you'll still see the same things but there's also a new option to reset your save game--without affecting your worlds or brick builds, naturally--so you can start discovering again from scratch.
• Map – Never get lost again, unless like us you can't actually read a map... Anyway, you can't miss it--it's got some great features like adding and removing waypoints ( also appear as beams in the world) and different zoom levels. You can tune it up or turn it off too, and just have the beams--let us know how you use it.
• The Camera Item – Snap happy users can take screenshots using the in-game Camera item to capture their favorite builds, creatures, or rocks! Warning: taking a picture of a Lego Jacket Potato doesn't suddenly make it interesting!
• Virtual Floor – We've added a new sub-feature to Brick Building and Tools. This option is an easy way to build in the air, or add detail to a specific layer, or to keep some of your hard work protected while you go crazy creatively. We also slipped in a 'free' related feature on the mouse that allows you to place individual bricks in free space at the cross-hair cursor, rather like when using a controller, without altering the way it works normally.
• LXFML Export update – We've updated the LXFML export tool to now include props! Any props you place will now be stored within the model data, meaning you're able to pack up your house and place exactly as it is anywhere you like! We wouldn't recommend putting your perfect house too close to the Junkyard though, it'll halve the value!
• Tracking Camera – We've added a new Camera Mode. This is a more rigid setup that requires the player to control rotation and distance a lot more, as opposed to the regular Chase Camera.
• GUI – The grids in the various menus have had a little bit of a summer clean and are now neater on screen and easier to see. This is in advance of a more significant set of improvements, coming soon to an awesome Lego game near you.
• Info Box – You can now hold the BACK button (on a wired Xbox 360 controller) to turn it on and off, instead of having to navigate the pointer. As with the GUI grids, this is a small convenience in advance of bigger improvements.
• Abilities – There are quite a few cool / awesome / funny little things going into this update. We might tease some of them, but for now you’ll have to wait.
• Content – Well, we said above there's less emphasis on new content, but you can still expect a few new discoveries, plus the winning competition builds. And don't forget ongoing new animations and audio!
• Fixes – An ongoing focus, especially as we get ready to push out an update, including (but not limited to!) improvements to stability, performance, and terrain generation.