Yesterday, BioWare confirmed some of the changes and improvements that will come with the next Mass Effect Andromeda patch. General patch notes have also been released, but they don't go in-depth regarding some of the gameplay tweaks. Thankfully, the game's tireless Lead Designer shared some additional details on this week's patch.
Among the changes that will come in the next Mass Effect Andromeda patch is an increased inventory limit. According to Ian S. Frazier, the new patch will default the inventory size to 100, and it will be possible to expand it up to 200 with AVP.
With this patch, it'll default to 100 and be expandable up to 200 with AVP.
— Ian S. Frazier (@tibermoon) April 4, 2017
The next update will address another issue that many found annoying. Apparently, the frequency of the most common banter interruptors, such as SAM's hazard updates, will be reduced.
Among other things, this patch reduces the frequency of common "interruptors" such as SAM's hazard updates.
— Ian S. Frazier (@tibermoon) April 4, 2017
Ian S. Frazier also touched upon what will be coming in future patches, such as the autofire, burst and single fire augmentations.
That didn't make it into this week's patch, but it is indeed coming in a future patch (along with burst and single fire augs).
— Ian S. Frazier (@tibermoon) April 4, 2017
The Mass Effect Andromeda 1.05 patch will hit all versions of the game tomorrow, April 6th, introducing a variety of enhancements, such as:
Improved tutorial placement
Single player balance changes: Ammo crates, armor, weapons, nomad, profiles, attacks, and progression
Multiplayer balance changes: Weapons, cover, and enemies (check back for detailed notes on balance changes)
Added option to skip autopilot sequences in the galaxy map
Improved logic, timing, and continuity for relationships and story arcs
Improved lip-sync and facial acting during conversations, including localized VO
Fixed various collision issues
Fixed bugs where music or VO wouldn’t play or wasn’t correct
Fixed issue where global squad mate banter sometimes wasn’t firing on UNCs
Fixed issue where player was unable to access the Remnant Console Interface after failing decryption multiple times
Fixed issue where fast travel is sometimes disabled after recruiting Drack until the player reloads a save
Fixed issue where Ryder can become stuck in the start of Biotic Charge Pose
Fixes issues related to some saves
Fixed issue where objective sometimes becomes un-interactable for players in multiplayer
Streaming and stability improvements
Mass Effect Andromeda is now out on PC, PlayStation 4 and Xbox One.