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Mass Effect Andromeda Inventory Limit Increase Detailed; Next Patch To Reduce Frequency Of Common Banter “Interruptors”
Mass Effect Andromeda Inventory Limit Increase Detailed; Next Patch To Reduce Frequency Of Common Banter “Interruptors”-September 2024
Sep 22, 2024 1:29 PM

  Yesterday, BioWare confirmed some of the changes and improvements that will come with the next Mass Effect Andromeda patch. General patch notes have also been released, but they don't go in-depth regarding some of the gameplay tweaks. Thankfully, the game's tireless Lead Designer shared some additional details on this week's patch.

  Among the changes that will come in the next Mass Effect Andromeda patch is an increased inventory limit. According to Ian S. Frazier, the new patch will default the inventory size to 100, and it will be possible to expand it up to 200 with AVP.

  With this patch, it'll default to 100 and be expandable up to 200 with AVP.

  — Ian S. Frazier (@tibermoon) April 4, 2017

  The next update will address another issue that many found annoying. Apparently, the frequency of the most common banter interruptors, such as SAM's hazard updates, will be reduced.

  Among other things, this patch reduces the frequency of common "interruptors" such as SAM's hazard updates.

  — Ian S. Frazier (@tibermoon) April 4, 2017

  Ian S. Frazier also touched upon what will be coming in future patches, such as the autofire, burst and single fire augmentations.

  That didn't make it into this week's patch, but it is indeed coming in a future patch (along with burst and single fire augs).

  — Ian S. Frazier (@tibermoon) April 4, 2017

  The Mass Effect Andromeda 1.05 patch will hit all versions of the game tomorrow, April 6th, introducing a variety of enhancements, such as:

  Improved tutorial placement

  Single player balance changes: Ammo crates, armor, weapons, nomad, profiles, attacks, and progression

  Multiplayer balance changes: Weapons, cover, and enemies (check back for detailed notes on balance changes)

  Added option to skip autopilot sequences in the galaxy map

  Improved logic, timing, and continuity for relationships and story arcs

  Improved lip-sync and facial acting during conversations, including localized VO

  Fixed various collision issues

  Fixed bugs where music or VO wouldn’t play or wasn’t correct

  Fixed issue where global squad mate banter sometimes wasn’t firing on UNCs

  Fixed issue where player was unable to access the Remnant Console Interface after failing decryption multiple times

  Fixed issue where fast travel is sometimes disabled after recruiting Drack until the player reloads a save

  Fixed issue where Ryder can become stuck in the start of Biotic Charge Pose

  Fixes issues related to some saves

  Fixed issue where objective sometimes becomes un-interactable for players in multiplayer

  Streaming and stability improvements

  Mass Effect Andromeda is now out on PC, PlayStation 4 and Xbox One.

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