Mass Effect: Andromeda, the latest entry in the series released a few months back on PC and consoles, received a new patch which introduces plenty of single player fixes and more.
The Mass Effect Andromeda 1.09 update, available now on all formats, introduces a lot of single player bug fixes which should allow those who were unable to proceed through the game to finally be able to do so. The patch also introduces plenty of new multiplayer content and features, such as a new Platinum difficulty and more.
Introduced Platinum Difficulty, featuring mixed enemy factions.Added the Batarian Scrapper character (Rare).Added a Skin Tone slider to customization options for some characters.Added Veteran Bonus ranks that increase power, combo, and melee damage stats for each character.There are now two daily challenges and new types of challenges.The Item Store has a weekly rotation of two Uncommon and two Rare equipment items.Characters can be renamed in the customization options.Weapons
Added the Kishock Harpoon Gun, a heavy, single-shot batarian sniper rifle that bleeds targets slowly.There are new versions of the Uncommon, Rare, and Ultra Rare weapons with unique perks.Assault rifles
Avenger SIncreased damage from 55-66 to 66-79FalconIncreased damage from 385-462 to 415-498Increased total ammo from 30-38 to 36-45Increase explosion radius from 2 meters to 3 metersP.A.W.Increased damage from 58-67 to 64-74Pistols/SMGs
Charger SIncreased damage from 47-56 to 57-68SidewinderDecreased reload speed from 1.5 seconds to 0.75 secondsIncreased total ammo from 42-53 to 60-75EagleIncreased clip size from 18 to 24Increased total ammo from 180-225 to 192-240ScorpionIncreased damage from 475-570 to 587-704EqualizerIncreased damage from 57-68 to 71-85Shotguns
ScattershotIncreased damage from 66-79 to 87-104Reegar CarbineIncreased damage from 58-70 to 90-108Sniper Rifles
Viper SIncreased damage from 460-552 to 610-732IndraDecreased damage from 105-126 to 92-110Black WidowIncreased damage from 771-891 to 900-1041Increased gun weak point multiplier from 1.7 to 2.0NaladenChanged damage distribution between impact and area of effect from a 40/60 ratio to 20/80ShadowSlowed down the Shadow’s recharge by 33%Mods
Added new Targeting System mod for pistols and assault rifles that increases accuracy without a magnified scope.Powers – Combat
Concussive Shot:Increased base damage from 350 to 440Increased Rank 3 damage bonus from 25% to 35%, and Rank 5 damage bonus from 40% to 50%Increased Rank 6 Anti-Shield damage bonus from 50% to 100% and Rank 6 Anti-Armor damage bonus from 50% to 120%Flamethrower:Increased the direct damage per second from 240 to 250Increased the burning damage over time from 120 to 130 per secondFrag Grenade:Base damage radius increased from 5 meters to 6 metersRank 5 Shrapnel damage over time increased from 65 to 100 damage per second. Duration increased from 5 seconds to 6 secondsPowers – Tech
Assault Turret:Rank 5 Omni-Link radius increased from 6 meters to 10 metersRank 6 Cryo Ammo bullet damage bonus increased from 20% to 60%Rank 6 Flamethrower:Immediate damage per second increased from 150 to 275Burning damage over time increased from 130 to 200 damage per second, and the burn duration increased from 2 seconds to 4 secondsFlamethrower damage to armor increased from 50% to 60%Flamethrower range increased from 8 meters to 15 metersFortify:Fixed a bug that was preventing Rank 6 Unmoving Defense from providing stated damage resistanceIncreased Rank 6 Unmoving Defense damage resistance from 8 to 10 per second, up to a maximum of 50 (was 40)Tactical Cloak & Stealth Grid:Increased the melee damage bonus from 60% to 75% and bonus window from 2 seconds to 3 secondsTactical Cloak:Escape Artist now recloaks player for 4 seconds after killing blow with a melee attack.Remnant VIDecreased the Rank 2 beam damage bonus from 65% to 50%Decreased the Rank 5 Focus beam damage bonus from 100% to 80%Increased the Rank 6 Electric beam damage bonus from 30% to 50%APEX Training Passive:Rank 5 Aerial Combat Training is now Special Combat Training and adds 50% damage to combo detonation on top of existing bonusesPowers – Biotic
Lance:Increased base damage from 350 to 400Increased aim assist vs. distant targets from a 2-degree angle to a 3-degree angleNova:Increased Rank 5 Anti-Armor and Anti-Shield damage bonuses from 75% to 100%Increased Rank 6 Seismic damage bonus from 40% to 50%Shockwave:Increased base damage from 350 to 400Singularity:Increased the Rank 3 damage per second bonus from 40% to 100%Increased the Rank 6 Explosion damage from 350 to 700ThrowFixed a bug that prevented Throw rank 6b from increasing combo detonation damageAnnihilationFixed a bug that prevented Annihilation from affecting targets within first 5 seconds of activationEnemies
In most cases, Ascendant, Fiend, and Hydra sync kills are no longer fatal, but will bring down the player.Objectives
Timers and progress bars now scale based on difficulty level.Devices now must be defused within 45 seconds of spawning. This timer resets upon completing interaction.Upload depletion rate now reduced when not controlled by players.Hack can now be contested by enemies.AssassinationReplaced with Boss objectiveBoss now spawns more difficult variants of creatures, in progressive order of creature difficultyTargets have special nameplates, more hit points, and take reduced damage from Cobra RPGsEquipment
Juggernaut Shield bonus increased to 20%Shield Enhancer bonus Increased to 30%Revive Pack TransmitterRenamed as Supply Pack TransmitterNow duplicates the effects of First Aid, Revive Packs, and Ammo Packs to teammates within 10 metersIncreases the radius of the Cobra RPG by 50%Damage from Cobra missiles modified to be more consistent among enemy types, and no longer deal extra damage to weak points.Mass Effect Andromeda is now out on PC, PlayStation 4 and Xbox One.