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Lords of the Fallen Patch Optimizes Lumen Performance, Reduces Enemy Density
Lords of the Fallen Patch Optimizes Lumen Performance, Reduces Enemy Density-October 2024
Oct 28, 2024 7:14 PM

  Like clockwork, HEXWORKS released the promised Lords of the Fallen Thursday patch, which weighs slightly less than 1GB on Steam. Version 1.1.243 brings some performance improvements thanks to the developer's collaboration with Epic Games:

  We've optimized the general performance of Lumen in UE5 with the help of EPIC to gain an extra 1 or 2 ms of GPU processing throughout the game experience.We've removed cast shadows from some Umbral meshes that didn't project any shadows (when against the wall or piled up) to increase FPS in certain areas.The most important fix fans had been waiting for was the reduced enemy density, though. It was one of the main critiques made to Lords of the Fallen by reviewers, including our own Francesco De Meo.

  The adjustments were made in the following locations: Redcopse, Sanctuary of Baptism, Pilgrim's Perch, Forsaken Fen, Fitzroy's Gorge, and Lower Calrath. Moreover, they only apply to NG0.

  This Lords of the Fallen update also makes the sprint animations a bit more realistic and tweaks Vestige (bonfire) numbers in New Game Plus modes. Now, NG+1 removes 9 Vestiges, NG+2 removes 14 Vestiges, and NG+3 removes all Vestiges except for Skyrest Bridge and Adyr's Shrine.

  Moreover, cross-play has been fully enabled across all platforms. Last but not least, the game world has been decorated with Halloween-themed cosmetics for the dedicated event that runs through November 2. Players can go through a new questline to unlock the Jack-O'-Lantern-inspired Pumpkin Mask.

  Publisher CI Games revealed earlier this week that Lords of the Fallen has sold over a million units across all platforms in its first ten days on the market. Two expansions are rumored to be on the way; though they haven't been confirmed yet, DLC is definitely coming, given the solid commercial performance.

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