The biggest decision you'll have to make when first jumping into Outriders is deciding which character class is right for you. Spoiler: They're all pretty good. That said, some are better suited for supportive roles in Outriders' cross-play multiplayer, so if you want to play on your own, we'd advise you steer clear of them. If you're thinking of going it solo, we recommend picking the Trickster.
Both of the close-range classes (the Devastator and the Trickster) seem geared for folks looking to tackle Outriders' campaign on their own. But the hit-and-run specialist Trickster manages to inch ahead of the tank-like Devastator as the Trickster's initial abilities are better geared towards crowd control and movement--both of which are helpful in the opening hours of the game when you don't have much in the way of powerful armor or weapons. Whereas the Devastator uses gravity to survive through outright endurance, the Trickster can control space and time to teleport around the battlefield and slow the actions of enemies, making it a whole lot easier to get out of a jam and quickly deal tons of damage.
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Now Playing: Outriders First 28 Minutes of PS5 Gameplay
And to an even greater extent, the Trickster's Slow Trap (the second ability the class unlocks, just at level 3) is one of best abilities in the entire game across all four classes. Being able to easily slow all enemies and bullets immediately around you to an almost standstill is a powerful shield and weapon.
Slow Trap can save you from dying because everyone around you is too slow to melee hit you and snipers can't shoot you because when their bullets enter the bubble, they slow down enough that you can see them in the air and easily dodge them. And once you know you're not in immediate danger, you can pull out a shotgun or use the Trickster's powerful starting ability, Temporal Blade, and blast away all the enemies caught in the bubble, easily killing them and healing yourself. Slow Trap lasts a long time (10 seconds) and also charges relatively quickly (31-second cooldown), so you'll be using it often and typically getting a lot of kills with it.
However, there are some enclosed areas in Outriders that feature large groups of melee-focused enemies that rush your position, so unless you're quick enough on the draw, you'll find yourself rapidly surrounded with abilities ill-suited for the situation. Even worse, certain captain and boss battles will be punishing difficulty spikes for the Technomancer, as they don't go down in a single sniper bullet and force you into prolonged engagements. The Technomaner (and to a lesser extent, the Pyromancer) need a companion to help mitigate these obstacles, someone to take the brunt of the assault while they do their thing from a distance.
Another consideration for picking a class when playing solo is how the class heals. Devastator and Trickster just need to kill enemies or damage bosses within close range, which is straightforward and simple to do. The Pyromancer has to kill enemies or damage bosses that it has marked with its abilities first. Thankfully, all of its abilities have a wickedly fast cooldown, so you'll be able to use them frequently. But the Pyromancer can't easily cast its abilities when surrounded, so the class struggles to heal during moments when it usually needs to. The Technomancer is a little better in that it heals just by damaging enemies, but you only heal by a substantial amount when you're damaging enemies from afar. So you run into the same problem where getting backed into a corner and taking damage can be a death sentence.
All that said, if you're playing Outriders with one or two others, then Pyromancer and Technomancer are powerful classes that can dish out a lot of damage and keep the team alive through even the most hectic of engagements. So don't write either one off as useless. In the right hands, and with good teammates who know how to pull aggro, Pyromancer and Technomancer can be the MVP of their squad.