zddgame
/
Game Information
/
Huge No Man’s Sky update 1.1 “Foundation” Now Live On PC/PS4; Patch Notes Inside
Huge No Man’s Sky update 1.1 “Foundation” Now Live On PC/PS4; Patch Notes Inside-October 2024
Oct 21, 2024 5:39 AM

  The highly anticipated No Man's Sky update 1.1 “Foundation” is now live on both PC and PS4.

  As covered earlier, Hello Games confirmed the foundation 1.1 update on its website last week. The update adds new game modes, including the Creative Mode which allows players to build their own base within No Man’s Sky. According to Hello Games, the Foundation update is the first of “many free updates” and is the “foundation” for things to come.

  Explorers can now decide to play with different rule sets, across three game modes:

  Normal mode is the original chilled exploration experience

  Creative mode allows players to explore the universe without limits, and build a huge base

  Survival mode really changes the game, creating a much more challenging endurance experience

  Aside from the game’s new Creative Mode, the 1.1 update also introduces a survival mode that should provide mode challenge to players. Furthermore, “Foundation” introduces freighters, new recourses, a new interface, and a long list of fixes bugs and tweaks. Check out the full patch notes below:

  Patch notes

  General Gameplay

  Fixed technology becoming instantly fully charged when repaired

  Fixed ship appearing on incorrect pad in space station after loading

  Added interactable objects that required certain tech to collect

  Added shootable objects that require certain tech to mine

  Rebalanced resource availability and technology charge requirements

  Fixed initial game flow - where travelling to space too quickly after visiting the monolith could prevent the first atlas station notification appearing

  Prevented player being prompted to scan for buildings before leaving the system after visiting the monolith

  Prevented laser and melee attacks while in space from attempting to edit terrain

  Improved calculation of resources received when mining terrain

  Renamed Signal Scanners to Signal Boosters

  Signal booster objects updated to search for playable bases, suit upgrade pods, and mineable resources

  Removed signal booster from being distributed on terrain, as player can now build them

  Improved accuracy of environment detection, fixing cases where it rained inside caves

  Fixed galactic waypoints not loading correctly across saves

  Removed atlas pass v1 requirement from doors in stations

  Suit upgrade pods are no longer spawned in stations

  Suit upgrade pods can now only be used once

  Fixed collision in anomaly that was causing issues when exiting larger ships

  Increased the number of different NPC character models generated per system

  Fixed the game always remaining in day time for players who began their save prior to patch 1.03

  Fixed a potential crash in foliage instance renderer

  Localisation

  Fixed stats page in asian languages

  Fixed multiple issues with asian language formatting

  Multiple improvements and fixes to localisation text in all languages

  UI

  Added new icons for specific types of primary resources

  Fixed health bars not appearing on some targets

  Added hazard and life support drain indicators

  Fixed mission messages not appearing in a timely fashion

  Beacons now notify the player that they will save the game

  Fixed crash when creature IK animations were updated under certain conditions on the discovery screen

  Improved navigation in discovery UI

  Massive speed improvements to browsing huge discovery lists

  Increased size of discovery storage

  Added option to load "Earliest" previous save in Options menu

  Fixed weapon naming

  Added icon to remind players of the reload button when weapon is empty

  Multiple fixes for viewing discoveries

  PS4

  Added photo mode

  Large optimisations to the engine to accommodate base building

  PC

  Added support for up to 8 mouse buttons

  Fixed better order position history for mouse smoothing

  Fixed bug where setting gamma to zero gave a fully bright rather than fully dark image

  Fixed hard-limiting on save sizes, with appropriate warning about free space on boot

  Player is now notified when shaders are being loaded

  Fixed occasional crash on exit

  Fixed performance of trail renderer for some AMD cards

  Large optimisations to the engine to accommodate base building

  Generation

  Added biome specific plants

  Adopted new method of distributing resource plants on terrain, for more lifelike clumps of plants

  Improved distribution of plant life across all terrain types

  Introduced visual differentiation of red, green and blue star systems

  Introduced new mineable terrain resources found only in red, green and blue star systems

  Reduced average building frequency

  Introduced planets with elevated building density

  Introduced planets with no buildings or sentient life

  Increased the proportion of lush and tropical planets

  Decreased the proportion of lifeless planets

  Fixed bug where multiple ships could appear, overlapping, at the player's start scene

  Prevented certain building types being incorrectly placed underwater

  Prevented multiple buildings occasionally being placed in overlapping positions

  Prevented buildings occasionally being placed intersecting with the terrain

  Improved and altered per-planet terrain resource generation, improving gameplay and visuals

  Creatures

  Fixed elevation cache mismatches, causing errors in creature knowledge and pathing

  Fixed slow memory leak in creature role allocation

  Improved creature animation speeds

  Fixed issues where some creatures turns had the incorrect frame count

  Fixed occasional crash when interacting with creatures

  Atmospherics

  Increased proportion of vibrant blue skies

  Corrected cloud levels for clear skies

  Improved average cloud level settings

  Fixed cloud rendering while flying in your ship

  Improved atmosphere depth when transitioning to space

  Increased fidelity of atmosphere rendering on nearest planet

  Improved atmospheric fog as you fly to a planet

  Improved fog method for planets seen on the horizon

  Terrain

  Improved terrain generation algorithms

  Improved and extended blend areas between different terrain noise types

  Terrains now generate more open spaces

  Smaller features now appear at nearer lods to improve visuals in the distance

  Fixed objects being placed on incorrect terrain material types

  Improved resolution of distant planet terrain

  Decreased differences between planet as seen from space and actual planet terrain

  Fixed seams on planets when seen from space

  Improvements to terrain material selection and terrain material blending

  Terrain generation priority and cost calculation improvements

  Fixed terrain generation angle calculations, which would previously prevent nearest region being generated first

  We now generate caves on lower terrain lods to decrease visual differences in lower detail terrain

  Introduced more varied and vibrant colouring to terrain for each biome

  Decreased frequency of brown terrain colour selections

  Changed texture scales to improve transition between terrain lods

  Improved terrain colour combinations to add variety and better match terrain contouring

  Improved terrain texture blending method to better retain vibrant colours

  Improved settings for hue, saturation and value noise variation on terrain

  Fixed a number of issues causing holes to be seen in the planet terrain

  Fixed occasional crash when mining terrain

  Visuals

  Fixed colour of muzzle flashes on player weapons

  Added muzzle flashes to ship weapons

  Added cockpit lighting for damage and weapon firing

  Added debris to freighter explosion effect

  Improved freighter cargo explosions

  Improved photon cannon hit and space explosion effects

  Improved turret explosion effect

  Improved grass colour selection

  Improved grass colouring method to match underlying terrain colour

  Improved grass placement to match gradient of terrain, and rocky terrain slope patches

  Improved lighting on grass

  Improved alpha cutoffs and blending for grass in the distance

  Improved colouring method for on-planet buildings

  Fixed "pop" in lighting when flying between planets

  Fixed incorrect lighting seen in shadow areas

  Improved lighting method when rendering tree leaves

  Fixed procedural texturing on objects with multiple overlapping textures

  Fixed size of certain texture atlas normal maps

  Fixed texture scaling on asteroids

  Zinc plant is now more obvious when it has been gathered

  Fixed occasional rendering errors due to precision on cockpit during warp

  Fixed pulse lines not appearing when pulse driving out from planet atmosphere

  Fixed shadowing artefacts on imposters

  Space

  Improved asteroids to allow much denser fields

  Improved explosion effects

  Fixed scale of moons on the space map

  Added freighter groups to the space map

  Changed distribution of resources in asteroids

  AI ships will now clear asteroids in their path

  Planets are now scannable from space to see their resources

  Space Combat

  Fixed bounty targets warping out too soon

  Improved HUD indicators in space combat

  Added damaged ship effect on AI starships

  Added formation flying

  Improved locking on passive starships

  Improved AI combat flight patterns

  Added new ship weapon technology

  Holding brake whilst turning now activates drift for fast turns

  Improved AI ship freighter attacking

  Improved freighter targeting code when under attack by enemy ships

  Freighters

  Fixed pulse drive to prevent travel through freighters

  Improved docking code

  Added hangar to the lead freighter

  Added docking in freighters

  Added icon to accessible freighter hangars

  Added colouring to cargo drops to identify what is in them

  You can now only pick up cargo drops that will fit in your inventory

  Added auxiliary freight ships to freighter groups

  Added alert lights and alarm audio for when freighters are in combat

  Improved turret lights and explosions

  Improved muzzle flashes on freighter turrets

  Added indicator of cargo contents

  Freighter Commanders now give rewards for rescuing them from pirate attack

  Fixed collision on freighter cargo containers

  Audio

  Updated the lush ambience to make the wind sounds less noisy

  Ambient background fauna now checks for the presence of creatures

  Added rain on foliage

  Added rain on ship

  Added freighter specific footsteps

  When on a dead planet, no music will play

  Round table prop now plays an appropriate sound

  Added more music to the loading sequence and game start

  Added audio to new base building props

  Created sounds for new base building props

  Added audio to freighter doors and internal freighter ambiences

  Added freighter explosions

  Added freighter alarm

  Added ambient radio comms when approaching a freighter

  Fixed missing sounds when in a space station due to the mix settings

  Multi-tool upgrades now affect audio

  Lots of minor mix changes

  Changed some compression settings for PS4 audio to make the sub-channel audio play more reliably

  2 of 9

  No Man’s Sky is available now for PC and PlayStation 4.

Comments
Welcome to zddgame comments! Please keep conversations courteous and on-topic. To fosterproductive and respectful conversations, you may see comments from our Community Managers.
Sign up to post
Sort by
Show More Comments
Copyright 2023-2024 - www.zddgame.com All Rights Reserved