zddgame
/
Gaming News
/
How to Build a Titan
How to Build a Titan-November 2024
Nov 25, 2024 4:36 PM

  The Next Big Game: Titanfall begins with the birth of Respawn Entertainment. While much has been written and said of the events leading up to that event, there's been little context for what life was like as a Respawn employee in its earliest days. "It was literally a day one walk-in, and we [had] card tables, card chairs, a fax machine, printing," says Joel Emslie, lead artist at Respawn. "We didn't even have computers for two months."

  The team eventually settled into their new surroundings and work began in earnest, but from the sounds of it, Titanfall's identity didn't come to the team right away. "The game started to come together about a year-and-a-half ago," says Justin Hendry, lead designer. "We had a lot of cool pieces. We spent time building different mechanics and playing around with things."

  You need a javascript enabled browser to watch videos.

  Click To Unmute

  How Alan Wake II Made Me Face My Fear of Horror Games

  GameSpot's Top 10 Games of 2023Thompson: The Pop Culture Icon’s Strange Legacy - LoadoutFirearms Expert’s FAVORITE Weapons Of 2023State Of Gaming Handhelds In 2023How Lies of P Cracked the Souls GenreLike a Dragon: Infinite Wealth - Official Ichiban Kasuga Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Saeko Mukoda Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Chitose Fujinomiya Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Eric Tomizawa Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Kazuma Kiryu Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Yu Nanba Character Spotlight Trailer

  Share

  LinkEmbed

  Size:640 × 360480 × 270

  Start at: End at: Autoplay Loop

  Want us to remember this setting for all your devices?

  Sign up or Sign in now!

  Please use a html5 video capable browser to watch videos.

  This video has an invalid file format.

  00:00:00

  HTML5

  Auto HD High Low

  Report a problem

  Sorry, but you can't access this content!

  

Please enter your date of birth to view this video
JanuaryFebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecember12345678910111213141516171819202122232425262728293031Year2023202220212020201920182017201620152014201320122011201020092008200720062005200420032002200120001999199819971996199519941993199219911990198919881987198619851984198319821981198019791978197719761975197419731972197119701969196819671966196519641963196219611960195919581957195619551954195319521951195019491948194719461945194419431942194119401939193819371936193519341933193219311930192919281927192619251924192319221921192019191918191719161915191419131912191119101909190819071906190519041903190219011900

  By clicking 'enter', you agree to GameSpot's

  Terms of Use and Privacy Policy

  enter

  Now Playing: How to Build a Titan - Feature

  "It took a long while because we were just concerned about the design space of Titans and how they would play," Steve Fukuda, game director, adds. "But eventually the focus shifted towards pilots for a while."

  The back and forth between pilot and titan eventually led to a delicate balancing act that took the form of six-on-six multiplayer matches--a source of initial concern for an audience used to battles unfolding on a larger scale. "Dialing back that player count a little bit allowed players to breathe," says Hendry. "I think players, after they spend some time with the game, will really appreciate that it's six-on-six. They might even wish it was five-on-five or four-on-four."

  We didn't even have computers for two months. -- Joel Emslie, lead artist

  That player-count, combined with an intimate setting, creates a frenetic pace that never seems to let up. There's a genuine method behind all of it that borrows from a formula that's unmistakably familiar, but it simultaneously succeeds in feeling fresh. Watch the video feature above to hear more of what the members of Respawn, including cofounder Vince Zampella, had to say about the motivations and challenges in creating Titanfall.

Comments
Welcome to zddgame comments! Please keep conversations courteous and on-topic. To fosterproductive and respectful conversations, you may see comments from our Community Managers.
Sign up to post
Sort by
Show More Comments
Copyright 2023-2024 - www.zddgame.com All Rights Reserved