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HITMAN’s November Update Adds Offline Profile Among Various Enhancements
HITMAN’s November Update Adds Offline Profile Among Various Enhancements-October 2024
Oct 21, 2024 5:06 PM

  IO Interactive announced today that HITMAN's November Update adds "offline profile" to the game so that  all unlockable items that are earned when connected to the game’s servers, are now saved to an ‘offline profile’, and can then be used when in Offline Mode.

  There are quite a few additional enhancements; you can read the full change log below.

  

November Update Release Notes

General Improvements

  Offline Profile

  All unlockable items that are earned when connected to the game's servers, are now also saved to an 'offline profile', meaning that they can be used when in Offline Mode.

  Items include all mastery items; including weapons, gear, starting/pickup locations as well as Elusive Target suit rewards and Challenge Pack unlocks.

  Note: You must be connected to the game servers in order to acquire new unlocks.

  Stability Sweep

  Fixed different issues across all locations that previously resulted in the game crashing or becoming unstable.

  Opportunity Completion Checkmark

  We've added functionality to mark an opportunity with a checkmark when it has been successfully completed, similar to how we show that a challenge has been completed.

  This will show you the completed opportunities at-a-glance and make it easier to track completion when trying to achieve the achievements/trophies linked to opportunities.

  Silent Assassin Rating Display

  The scoring screen now displays "Silent Assassin" when a player completes a mission with that rating.

  Major Update to Statistics Page

  The 'Statistics' page has been overhauled with a new visual design that displays the challenge completion, mastery level completion and overall location completion.

  Pause Menu

  We've changed the background of the pause menu to be the current in-game moment, rather than the world map.

  Mission Accomplished Screen Update

  When successfully completing a mission, the mission accomplished screen will now show the last frame of the exit sequence, rather than fading to black.

  Contracts Mode 'Success State'

  After playing a Contract, the menu will now show either a checkmark (complete) or a cross (fail) to show your status for the Contract.

  Improved consistency for Elusive Targets Challenge Images

  The Elusive Targets Challenges now have a more consistent style.

  New IOI logo

  We have a new studio logo, and now that's in the game.

  Challenge Completed SFX

  We added a subtle sound effect that plays when unlocking a challenge.

  Sarajevo Six Briefings [PS4 Only]

  Briefings videos for The Mercenary and The Controller have been added to the game.

  Pull an Enemy

  In this update, we've added the ability for 47 to pull people over balconies or out of windows, when he is hanging on a ledge or below the balcony/window.

  Unfortunately, there is a known issue for this move: NPC's that see this move will not blame 47, even if they are looking directly at the NPC or at 47.

  For that reason, we will remove this ability with our December Update and fix this. It will then be re-introduced with a game update in January, around the same time as the disc release.

  Fixed Issues

  Paris

  Fixed an issue with trespassing whilst dressed as a Chef in ParisFixed issues that could cause multiple opportunities in Paris to fail, depending on 47's actionsFixed an issue where water splashes could be heard in certain areas of the attic in ParisFixed an issue where 47 could vault into an inaccessible location in Paris. The vault prompt has been removedFixed an issue that could cause the light rig in Paris to also cause damage in the basementSapienza

  Fixed inconsistent trespassing boundaries in SapienzaFixed an issue where the 'Mission Accomplished' music could be heard during the cinematic following The World of Tomorrow.Marrakesh

  Fixed an issue that would cause the 'Open Sesame' opportunity in Marrakesh to fail, instead of being completedFixed inconsistent trespassing boundaries in MarrakeshFixed an issue that would cause the documents to be lost when using the 'push' prompt on Matthieu Mendola in 'A House Built on Sand'.Fixed an issue where the crowd and helicopter sounds could be heard in some parts of the tunnel in MarrakeshFixed an issue where starting combat in the school will alert all guards on the map in MarrakeshBangkok

  Fixed an issue where Agent 47 could 'blend-in' without the correct disguise in BangkokFixed an issue with the physics of a guitar stand in Bangkok.Fixed an issue with clipping when wearing the Exterminator disguise in Bangkok.Fixed an issue with an invisible wall in the atrium in Bangkok.Fixed an issue where Jackie Carrington's routine could get stuck in Bangkok.Fixed an issue where guards that have spotted 47 trespassing in one disguise, would immediately attempt to arrest him when finding him in a non-trespassing area in a different disguise.Colorado

  Fixed an issue where the hay bale in Colorado would not drop when shot in certain placesFixed an issue where a door in Sean Rose's room could not be opened by Rose's Room KeyFixed an issue that could cause the Target Lockdown alert to trigger in Colorado without player actionFixed an issue that could make it impossible to complete the Freedom Fighters mission in ColoradoHokkaido

  Fixed an issue where a kill involving the hot springs in Hokkaido would be classed as 'Accident Fall', it is now classified as a drowning killGeneral

  Fixed an issue where a gun rattling sound could be heard when crouching after dropping a weaponFixed an issue where a challenge notification would be displayed after the first kill in a missionFixed an issue where the weapon HUD would sometimes display incorrectly when using 'minimal' HUD settingsFixed an issue where subtitles could still be seen in the Pause MenuFixed an issue with Cyrillic characters not rendering properly on the Contracts Briefing tilePC-Specific Issues

  Fixed an issue where the cinematics between missions could drop to as low as 19 fpsFixed an issue where the selected GPU in the Game Launcher is not the one used by the gameFixed an issue where some tabs in the 'Replanning' screen could not be selected with a mouseFixed an issue with unequipping an item during the 'Planning' phaseFixed an issue in Marrakesh where heavy flickering in areas with artificial lighting would occur on specifics setupsFixed an issue where the framerate could stutter during combat, primarily on DX12 setups

  IO Interactive also teased a December update that the team is "very excited" about. Moreover, they confirmed the November Content Schedule with the following image giving away all the details.

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