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Halo Wars 2 Next Big Update To Fix Several Critical Issues
Halo Wars 2 Next Big Update To Fix Several Critical Issues-October 2024
Oct 18, 2024 6:19 PM

  Halo Wars 2, the recently released strategy game developed by 343 Industries in collaboration with Creative Assmbly, will soon receive a major update introducing a variety of fixes.

  Among the fixes that will be introduced by this Halo Wars 2 update, which will be out soon, are fixes for freezing issues and several gameplay tweaks. No balance changes will be introduced in the update, as the team is still analyzing player feedback.

  Crashes/Errors/Performance

  Fixed an issue where players could get stuck on the loading screen

  Fixed an issue that caused some PC players to see a black screen on startup

  Several "desync" fixes, one of which covered most of the tracked occurrences

  Fixed a variety of PC crashes that were hardware-dependent

  Fixed a Network Error on opening Blitz Packs

  Fixed some AI issues in Skirmish that could cause performance hits

  Fixed some performance hitches in Cooperative Campaign

  Made performance improvements on various hardware

  Overall multiplayer performance improvements

  Fixed some crashes that could occur when loading a saved game

  Fixed an issue that would cause a Campaign mission to get stuck after loading a save

  Fixed a bug with joining a party and getting a network error

  Added a driver check on PC to alert users to the presence of old drivers

  Fixed an issue that caused players to disconnect from multiplayer games at the beginning of the match

  Gameplay

  Fixed issue with "Detect" on some starting units not working properly

  Fixed an issue with getting the Palmer's Pure Gold Achievement

  Fixed some bugs with Kodiaks in Campaign

  Fixed a bug with garrisoned Snipers not getting additional stats

  Fixed issue with squads getting stuck trying to garrison if another squad beats them to it

  Gold medal can now be more easily attained in ‘Hold the Line’

  Fixed a Cyclops and Reaver pathing bug where they would sometimes stop moving

  Fixed an issue with units getting stuck in bases after being made

  Fixed various skull functionality not working on some units or abilities

  Fixed some cross-skull interactions between Annihilation and Pestilence

  Fixed some Locust pathing issues in Blitz (even though they’re driven by Grunts)

  Fixed an issue with units becoming unresponsive in Blitz

  Fixed an issue in Blitz with units getting a x4 speed boost in a specific situation

  Fixed a conflict created by swapping d-pad functionality in Blitz

  Fixed an issue with the Blisterback not recovering from damage in Blitz

  Fixed behavior of Marines sometimes failing to get new targets after throwing a grenade

  Friendly cloaked units now appear on the minimap

  Made some adjustments to Scarab creation

  Tweaks to Grunt Mob, Bloodfuel Grunts, and Bloodfuel Locust

  Holo Decoy can no longer be used on Pelicans or Spirits

  Fixed card level of units affected by Holo Decoy not showing over clones

  Glassing beam always creates vision now in Blitz

  Adjusted AI to make better use of Healing and Cloaking fields

  Skirmish AI now uses Extraction and Teleport

  AIs have been practicing their Domination game

  Metagame

  Fixed a bug where parties were always assigned to Team 1

  Fixed a rare issue with users not actually getting to play the leader they selected in Blitz

  “Halt” cinematic should no longer be unlocked early in theater

  Fixed some daily/weekly challenge issues where they were not tracked in some playlists

  PC players can no longer tab target to whisper to themselves

  Phoenix Log page adjustments

  Pause menu adjustments

  Set default difficulty of AI to normal from easy

  Cosmetic

  Cleaned up some language localizations

  Fixed a bug with UI textures failing to load

  Fixed some minimap graphical issues

  Fixed a PC issue with starting army text overlapping some UI

  Fixed some issues with individual card pack opening animations

  Fixed an issue with a terminal for a red barrier not having a display string

  Fixed a Domination icon issue, where it would rotate briefly when being recaptured

  Fixed an issue with Health bars getting stuck on the screen

  Fixed some issues with particles randomly shooting across the maps for various objects

  Adjusted transparency on locked skulls in the side panel

  Radial menu has been cleaned up a bit

  Added extra visual indicator to aid players when they are selecting cards

  Made some enhancements to the leader selection carousel

  Audio

  Fixed an issue with the announcer constantly reporting Zone B is contested when it’s not

  Fixed an issue with the Condor being able to be heard through fog of war

  Fixed incorrect audio playing on some units when damaged

  Fixed some issues with units calling out the wrong attackers

  Fixed an issue with using right trigger or mouse wheel would cause audio spam

  Added audio to Plasma Mines deploy

  Added a variety of sound effects, and adjusted timing on some existing ones

  Last, But Not Least

  Under-the-hood preparation for future ranked multiplayer

  Known Issues

  We are still working on a fix for a known issue where a game can sometimes freeze or result in a very low frame rate

  Investigating some reports of performance issues with cinematics

  Investigating reports of the mini-map occasionally being unresponsive on PC

  Occasional infinite loading screen when loading into consecutive missions in co-op

  Game can sometimes hang indefinitely when restarting a mission

  Unit balance feedback and assessment is ongoing by the design team

  Halo Wars 2 is now available on PC and Xbox One in all regions.

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