Halo: The Master Chief Collection today got its enhancement update, after a few months of testing via the Insider Program. The update weighs a hefty 73GB, according to 343 Industries, and packs all sorts of improvements in areas such as matchmaking, offline LAN support, faster loading times, the ability to install each game or separately, and of course the Xbox One X enhancements.
Halo: The Master Chief Collection will be available as part of the Xbox Game Pass subscription from September 1st.
A new HDR and SDR video settings option has been added to the game to provide fine-tuning and calibration options to ensure MCC looks as good as possible across a variety of different hardware setups and personal preferences.
MCC also now utilizes dedicated servers housed in Microsoft global datacenters for all Matchmaking game sessions to provide further stability, reliability, and consistency. Within the game you’ll now see what your average ping time is to each of the data centers. You can view your approximate pings in the main menu under “Options & Career / Settings / Network.”
The MCC community has given lots of feedback over the years that the original voting system that was used to determine the game/map offerings for Matchmaking wasn’t ideal and made it challenging for players to play what they wanted, when they wanted. With this update, most Matchmaking Playlists have been broken up into per-game offerings, ensuring you can enjoy Halo 3 BTB all day long or stick with Halo 4 Team Arena if that’s your preference. MCC also now offers continuous Matchmaking so once a game ends, players will be able to get right back in the action quickly and conveniently.
Once the “NETWORK” is switched to “LAN”, the roster will populate to display all players on the same network.
In order to setup offline LAN play on MCC, a DHCP enabled hub will be required - these hubs allow IP addresses to be assigned to connected consoles. Alternatively, you can also manually configure the IP addresses for each Xbox via the System Settings for each console on the network. Either way, each Xbox needs to have a unique identity with a network configuration that allows it to route packets.