The International Game Developers Association (IGDA) announced the winners of its first Global Game Industry Awards, where Supergiant's roguelike masterpiece Hades dominated the scene thanks to nine prizes won in the 2D animation, 2D character design, UI art, voice acting, systems design, UI/UX design, dialogue, narrative design, and representation categories. As a reminder, Hades was recently released on PlayStation and Xbox consoles, and it's also available on Game Pass.
Other multiple winners include Ghost of Tsushima (4), The Last of Us Part II (3), Half-Life: Alyx (3), Assassin's Creed Valhalla (2), Fall Guys: Ultimate Knockout (2), Microsoft Flight Simulator (2), DOOM Eternal (2).
Art
2D Animation – Supergiant Games’ Hades2D Character Design – Supergiant Games’ Hades2D Environment Art – Moon Studios’ Ori and the Will of the Wisps3D Animation – Naughty Dog’s The Last of Us Part II3D Character Art – CD Projekt RED’s Cyberpunk 20773D Environment Art – Sucker Punch’s Ghost of TsushimaCinematography – Naughty Dog’s The Last of Us Part IIUI Art – Supergiant Games’ HadesVisual Effects – Nolla Games’ Noita
Audio
Music Composition – iD Software’s DOOM EternalSound Design – Sucker Punch’s Ghost of TsushimaVoice Acting – Supergiant Games’ HadesDesign
Accessibility Innovation – Ubisoft Montreal’s Assassin’s Creed ValhallaGameplay Design – Mediatonic’s Fall Guys: Ultimate KnockoutLevel Design – Valve Corporation’s Half-Life: AlyxSerious Game Design – Dry Cactus’ Polybridge 2Systems Design – Supergiant Games’ HadesUI/UX – Supergiant Games’ HadesEngineering and Technology
Achievements in New Technology – Valve Corporation’s Half-Life: AlyxArtificial Intelligence – Ubisoft Montreal’s Assassin’s Creed ValhallaAudio Technology – Sucker Punch’s Ghost of TsushimaEngine Technology – Epic Games’ Unreal Engine 4Gameplay Technology – Valve Corporation’s Half-Life: AlyxGraphics Technology – Nolla Games’ NoitaNetworking Technology – Asobo Studios’ Microsoft Flight SimulatorSystems Technology – Ubisoft Toronto’s Watch Dogs: LegionSupport
Community Management – Innersloth’s Among UsCustomer Support – Mediatonic’s Fall Guys: Ultimate KnockoutMarketing – Microsoft’s Xbox Game PassProduction/Management – InsomniacQuality Assurance – iD Software’s DOOM EternalResearch & Analytics – Asobo Studios’ Microsoft Flight Simulator Writing and Narrative
Dialogue – Supergiant Games’ HadesNarrative Design – Supergiant Games’ HadesStory – Naughty Dog’s The Last of Us Part IIWorld Building – Sucker Punch’s Ghost of TsushimaMiscellaneous
Representation – Supergiant Games’ HadesUpcoming Indie – Kinetic GamesDiversity and Inclusivity – Microsoft