Role-playing games typically employ lots of hacking, slashing, and fancy magic spells to vanquish monsters, which, in turn, earns you treasure, new abilities, and additional experience levels. This principal concept is the basis for ArenaNet's upcoming competitive online game Guild Wars. However, the new high-fantasy offering is currently being geared more toward head-to-head competition. You'll create a character with two professions--a primary and a secondary one--from a starting group of six. Each profession has a whopping 75 skills, and since you can choose two per character, you'll be able to choose from a total of 150. However, you'll be able to use only eight of them at one time. The game's developer has likened the strategy of choosing your active skills from your character's huge pool of potential ones to the process of building a playing deck in the collectible card game Magic: The Gathering. While creating a strong character will require strategy, adapting to your enemies' moves will require even-more-careful planning.
Many of the elementalist's destructive powers aren't all that subtle. Then again, when an elementalist can rain fire on your enemies nonstop, maybe these destructive powers don't always have to be all that subtle.
Thankfully, you'll be able to choose a powerful profession, like that of the elementalist. Keep an eye on GameSpot's coverage of Guild Wars for more character profiles, and be sure to watch an exclusive developer interview and exclusive new footage from the game, which is linked below. These profile stories should help you decide what kind of character you'll play in the upcoming "world preview event" on Friday, October 29--which happens to be tomorrow--in which ArenaNet will open up a test version of the game for you to try out. If you don't make it in to that weekend event--and you're a GameSpot member--don't worry. You'll also be able to try out the game the following weekend--of November 5--in an enhanced event that will feature even more unlocked content.
Is this the face that launched a thousand lightning bolts?
Primary Attribute:
Energy Storage
The energy storage primary attribute may be used only by characters that chose the elementalist as a primary class. This attribute lets characters create exceptionally large stores of maximum energy. This ability goes hand in hand with some of the elementalist's most energy-costly skills, but it also provides a larger reservoir of energy for the elementalist's secondary class.
Additional Abilities:
Wards / Exhaustion Spells / Glyphs
Elementalists are able to use wards, which are magical fields they can summon that carry certain special effects, such as protective abilities that shield all allies within range.
The profession also possesses a special class of magic spells known as "exhaustion" spells. While these spells are exceptionally powerful and damaging--even for an elementalist--they will actually temporarily decrease the character's maximum energy pool.
Elementalists may also use glyphs, which are spell-like effects that increase the power of the next skill used.
Icon | Skill and Description |
Aftershock | |
Air Attunement | |
Armor of Earth For 30 seconds, you gain 60 armor, but move 14% slower than normal. | |
Armor of Frost | |
Armor of Mist | |
Aura of Restoration For 60 seconds, you are healed for 200% of the Energy cost each time you cast a spell. | |
Blinding Flash | |
Blurred Vision | |
Chain Lightning | |
Conjure Flame | |
Conjure Frost | |
Conjure Lightning | |
Crystal Wave | |
Deep Freeze | |
Earth Attunement | |
Earthquake | |
Enervating Charge | |
Eruption | |
Fire Attunement | |
Fire Storm For 10 seconds, the area around target foe is bombarded with a rain of fire that strikes for 18 fire damage each second. | |
Fireball | |
Flame Burst | |
Flare Flare flies toward target foe, striking for 23 fire damage if it hits. | |
Frozen Burst Foes adjacent to you are struck for 46 cold damage and are slowed for 11 seconds. | |
Gale Knock down target foe. This spell causes Exhaustion. | |
Glyph of Elemental Power | |
Glyph of Gesture | |
Glyph of Lesser Energy Your next spell costs 15 less Energy to cast. | |
Glyph of Sacrifice | |
Grasping Earth | |
Ice Prison | |
Ice Spear | |
Ice Spikes Target and nearby foes are struck for 46 cold damage and are slowed for 6 seconds. | |
Immolate | |
Incendiary Bonds | |
Inferno Deal 60 fire damage to nearby enemies. | |
Iron Mist | |
Kinetic Armor | |
Lava Font For 5 seconds, foes near this location are struck for 18 fire damage. | |
Lightning Strike Strike target foe for 24 lightning damage. | |
Lightning Javelin | |
Lightning Orb Lightning Orb flies toward target foe and strikes for 50 lightning damage if it hits. | |
Lightning Touch | |
Maelstrom | |
Magnetic Aura | |
Mark of Rodgort | |
Meteor | |
Meteor Shower | |
Obsidian Flame | |
Phoenix | |
Rodgort's Invocation | |
Rust | |
Searing Heat | |
Shard Storm This projectile strikes for 46 damage and slows the target's movement for 6 seconds. | |
Shock | |
Stone Daggers | |
Stoning | |
Ward Against Elements | |
Ward Against Foes | |
Ward Against Melee You create a Ward Against Melee at your current location. For 20 seconds, allies in this area have a 50% chance to evade melee attacks. | |
Water Attunement | |
Watery Aura | |
Whirlwind All adjacent foes take 29 cold damage. Attacking foes struck by Whirlwind are knocked down. | |
Windborne Speed |