A couple of days ago we reported on GTA V Redux, stating that the ambitious mod for the latest Grand Theft Auto installment was very close to release.
Now it's official: the mod developed by Josh Romito will be out on August 26th. While the most noticeable improvements are probably in the game's graphics (which includes re-written weather, simulated global illumination, volumetric lighting and more), there are also plenty of gameplay enhancements ranging from reworked police to an improved melee and ranged combat (with realistic recoil), increased random game events and reworked handling for vehicles.
Here's the full list of changes brought by GTA V Redux. Of course, since there isn't any official support for mods this will only be available to PC users; the creator warns that there will be a 5-10 FPS drop when compared to the vanilla version of the game, so keep that in mind if you download GTA V Redux.
- Simulated global illumination.
- Perfect shadow cascades, with extended distance and intensity.
- Brand new timecycle modifiers providing stunning tonemapping for both 3rd and 1st person views.
- Lowered and re-configured fog for natural, yet revealing landscapes with a perfect atmospheric touch.
- Lowered lens artifacts, removed chromatic aberration, noise, and environmental blur for a clean view.
- Added brand new motion blur, DOF effects, and additional bokeh, for that picture perfect look.
- Newly added volumetric lighting for all times of day.
- Brand new weather particle effects, including totally original atmospheric mist/fog, pollen particles, dust, and wind debris.
- Individually crafted direct light for each and every body of water in the game. Providing the best looking water to date!
- More location based timecycle edits to give that custom touch to specific area's in the city and country side.
- Limited city light pollution for night time.
- 100% custom cloud hats, cycles, and colors.
- Additional color correction and postfx applied to each weather separately, to allow for the perfect balance.
- Brand new hbao settings, removing odd light bubbles and other bugs.
- Corrected coronas with a brand new texture, thresholds, and exposure limits.
- Increased and fine tuned global reflections.
- Extended street light lod distance and HDR.
- Massively improved terrain tessellation, adding detail to the environment that has never been seen before.
- Removed all character color toning from special abilites, to character switch cam, to weapon wheel, etc.
- Added multiple brand new weathers into the cycle of the weather system. Creating an ever changing and natural cycle, leaving everyday with a new transition and experience.
- Removed color toning when "focusing" on objectives.
- Removed sniper lens and all other lens color toning.
- 15+ ReShade options to custom the look of your game to your own preference:
Redux originalRedux lightThe LUTPOV styleULTRA V1ULTRA V2ULTRA V3FilmicDeep & RichDark & RealisticWho's blue?AND MORE!- Alternate presets in older versions of ReShade for those who cannot runReShade 2.0.
- Altered sky intensity, sun intensity and colors, star visibility, moon colors, chrome reflections, vehicle metal and glass reflections, wheel and rim reflections, vehicle front and back light intensity, spot intensity, water reflections and light sprites, all through the use of the ENB external shader.
- Alternate guide to even further custom the look of your game through the provided enb and reshade shaders.
- Roads! - (mostly) All road textures are being replaced, with 100% custom normal and specular map textures. Including road damages, cross walks, sidewalks, curbs, barriers, and more.
- Brand new damage overlay texture.
- New textures for all ground debris, including pop bottles/cans, newspapers, letter scraps etc.
- Muzzle flash, tracers, debris and other destructive/weapon related textures.
- Brand new vehicle dirt textures.
- Altered all headlight textures, removing the old and ugly yellow light with more natural colors.
- Custom ground and rock for large parts of the countryside.
- 4k textures: Plants, tree's, bushes, grass, fire, explosions, particle effects, water, clouds, sky dome, and more!
- All environmental particle effects are now active.
- Ground debris blows with natural force.
- Leaves fall from tree's, bushes, shrubs, and palms with much more consistency.
- Paper and garbage blow from trash trucks at a higher rate and density.
- Water splash effects manipulated for more realistic reactions.
- All tire and wheel effects have been altered and increased. (water, mud, dirst, dust, grass, burnout, blood, etc)
- Fully altered blood effects. Larger entry and exit wound blood spurts.
- Altered blood animations for improved speed, and spread.
- Adjusted the color of all blood particles for a more natural appeal.
- New, previously un-used law enforcement vehicles added to dispatch. (multiple different helicopters, military vehicles, tanks, undercover, etc)
- Officers and military now have new tactics and skill, more advanced weapon load outs, new ai capabilities, and more!
- Female police added to dispatch, as well as other un-used character models.
- New rate of fire for all weapons, close to real life counter part.
- Much farther weapon distance, with realistic bullet speeds, and drop distance. (hardly noticeable but just right)
- New reload times, animations, and proper ammo/clip sizes.
- Much farther lock on distance, bullets are now a projectile instead of instant hit.
- All rockets travel much farther, and will not detonate unless they make contact within 800 meters.
- Brand new weapon smoke, muzzle flash, and barrel trail effects, for both the player and ai.
- All aerial vehicles with rockets, fire them at a near semi-auto rate.
- New blast radius for explosions, including damage limits, shock wave distance and power.
- Melee fighting has been improved to allow enemies to counter more, take more damage, throw faster punches and dodge.
- All playable characters are now 70% MORE likely to punch, rather than kick.
- Peds and enemies can now take more bullets! Shots from behind are no longer instant kill (unless head-shots).
- Some materials can now be shot through (thin wood, thin metal, plants, drywall, plastics etc.
- New breakable objects and destruction animations.
- Brand new pedestrian spawning, adding story-line characters into the natural population.
- More and varying police now spawn on the streets and hunt down criminals! Watch out!
- Fluctuating population levels between different times of day and location.
- Brand new vehicle spawning, and the addition of all dlc vehicles into the sopawn cycles.
- Now see up to 8 police cars with helicopters chasing down ai criminals in the city!
- Random events and crime happen much more frequently.
- Highly increased scenario pedestrians to add more life to the city! ( derinking coffee, eating, walking dogs, jogging, hiking, general activity, etc)
- All pedestrians react much different, with much larger variation. Depending on the individual you approach, reactions will different.
- Ai handles car crashes, popped tires, violence, destruction and death, while behind the wheel, different. Enjoy the Shocking reactons!
- Trains now travel much faster!
- Corrected suspension and weight of vehicles.
- Adjusted top speed, gear ratio's, and drive inertia.
- Modified all damage and deformation limits to provide amazing crashes.
- New brake force and drift capabilities.
- New tire friction and traction when on different surfaces. (pavement, dirt, grass, wet/dry, etc.)
- Increased headlight distances, for both low beam and high beam.
- Bullet victims now react with realistic movement and reactions, reaching for injured area's and stumbling and falling naturally.
- Majority of bullet force removed to allow natural looking ragdoll collapse.
- Falling peds now gravitate towards any and all objects to help them stay up.
- Flag and cloth physics have been slightly altered to provide smoother movement.
- Vehicle crashes now react as they should, vehicles move and collide with natural laws of gravity and reactions.
- Wind physic reactions of all plants has been drastically altered to provide realistic motion.
- Player can fall from a higher distance before going ragdoll and taking damage on impact.
- Player motion capabilities have been slightly improved to allow more automatic traversal of small objects and ledges.
- Plant density dramatically increased. (plants are spaced differently and color toned differently as well)