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Grounded September Update Adds Ziplines, Halloween Goods, EFIGS Support
Grounded September Update Adds Ziplines, Halloween Goods, EFIGS Support-October 2024
Oct 20, 2024 3:11 PM

  Obsidian's survival adventure title Grounded has been receiving a regular stream of updates since its introduction into the Xbox Game Preview program earlier this Summer. As a timely update just before the beginning of Pumpkin Spice Latte season and Ugg Boots, Grounded will be receiving a number of Halloween-themed goodies to eat and craft. That's not all, as Grounded will also receive a great number of combat and tuning changes to help streamline the cooperative experience.

  The 7th Grounded Developer Vlog features Obsidian's Social Media Manager discussion the latest balance changes and fixes coming to Grounded with today's Update 0.3.0. For those that play Grounded internationally, Obsidian has also added support for a full EFIGS localization into the main menu. You can check out the full patch notes for today's Grounded update below.

  

NEW FEATURES

The Hedge has been revamped with new contentNew Building: Zip-linesNew Building: Spinning WheelNew Building: SignsNew World Landmark: FrankenlineHalloween Additions: Jack-o-Lantern landmark, Candy Corn food itemLocalization for French, German, Spanish, and Italian (more to come at a later date)New spider webs that stick to unsuspecting players and critters

CHANGES/GAME TUNING

Engine

  UE4 Version UpgradeCombat

  Ant Soldiers have a set of new attacksAnt Soldiers now deal more damage with their attacksTAYZ.Ts now deal much more damage with their attacksMost armors now block more damageAll weapons have had their damage, stamina cost, and durability adjusted to fit a stricter Tier-based curveBombardier Beetle burning hazards and Stink Bug gas hazards are now much deadlierBombardier Beetle attacks deal less initial damage (end result should be about the same combined with hazard damage change)Fresh Defense perk now blocks twice as much gas and burning damageReliable Friend perk now boosts revive speed by roughly double the amountTrying out new combat AI to reduce the effectiveness of circle-strafingInterface

  Processing buildings such as the Campfire now show the progress of each item in the interface, and allow items to be canceledThe Recycle Building interface now shows how many structures will collapse if the target building is RecycledContextual slurping text informs you what liquid you're going to tasteAdditional icon artThe Interact UI will no longer briefly appear enabled when looking at a disabled interactionClearer labeling of game modes/type in save/load UIsGame no longer asks to overwrite a save if you are not able to currently save the gameWorld

  New perks to discover and unlockNew SCA.B color themes to discover and unlockStumps left behind no longer prevent foliage from respawningGrass will not respawn if the stump is removedAnts now have a desire to take back their stolen eggsAnt eggs can now hatch even after being moved by the player (but not while in an inventory)Ant eggs no longer stack in the inventoryLarva wander range is now much smaller during the dayMushrooms in the world now take much longer to grow backMeats now take much longer to spoilSCA.Bs that have been moved since prior patches will reflect those moves in older savesMint chunks in the Mint container should no longer spawn on top of the containerJuice boxes stop spawning juice if a droplet spawned by them is still sitting in the worldRemoved the Broodmother from the hedge (for now...)Added Harvest VFX to HedgeberryBuildings

  Structural buildings are now fully allowed to overlap with any static environment objectBlueprint buildings in the air cannot be completed unless a supporting building has been completed. This prevents situations where large structures would collapse because they were technically unsupportedBuildings can no longer be built inside of tablesBuildings can be placed more easily on the pond flagstones nowMushroom Garden spawn timer will now start when the building is built instead of when it is placedSmoke from torches, wall sconces, and campfires should now rarely penetrate floors/ceilingsPlank/Log Storage deposit sound effects now play on clientsThe player will no longer play canteen animations when building a Water Container with a canteen in handClay foundation now has double the healthPebblet foundation now has less health, but still more than clayCrafting

  Most recipes that require spiderweb have been refactored to use a processed spider web obtainable via the new Spinning Wheel insteadPerformance

  Improved CPU performance of large bases and structuresOther

  Additional water caustic effectsBird feathers now float in waterWeed stems now float in waterThe "Drop" control can now be reboundThe "Swim Up" and "Swim Down" control bindings are allowed to overlap with other controls that cannot be used while swimming

BUG FIXES - ALL PLATFORMS

Top Community Issues

  Free buildings attached to player-built structures will no longer become out-of-position for clientsThe game will no longer crash in some specific cases when demolishing a plank or log storage buildingAnts will no longer spawn in excessively large quantitiesGame

  Alchemist BURG.L Quests will complete when accepted if the player has already analyzed the target itemKill based perks now only track kills on enemiesFixed issue with encounters not respawning creatures if they fell through the world in a prior saveHiding Interact prompt "E" or "X" when looking at a Locked / Stuck doorItems/Equipment/Resources

  Berry Chunks will no longer inflate themselves when subjected to a strong impact while lying on the groundTraps can no longer be triggered for a few seconds after destructionTraps can no longer be triggered by the 3rd-person cameraTropicop juice droplets should now correctly spawn from the straw of the juice box instead of from the baseBombardier Head Trophy should now be much easier to placeWorld

  Building ingredients will no longer remaining floating in the air when large structures collapse while no player is nearbyGot rid of a small bump in collision while walking up and down player built stairsBombardier Beetle now plays a sleep animation while sleeping instead of playing the stunned animationUI

  Various camera animation adjustments were made to reduce the camera clipping into objects and the player's bodyHiding Interact prompt "E" or "X" when looking at a Locked / Stuck doorAudio

  Buildings no longer create noise events immediately after loading a saved gameChatter audio is now attached to the player character and should sound better when movingOminent Practical Technologies

  Removed [REDACTED]Added [REDACTED]

  Grounded is available now on Xbox Game Preview, Game Pass, Windows 10 Store, and Steam Early Access for $29.99.

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