Fans of racing simulations still cite MicroProse's Grand Prix II as one of the all-time greatest games in the genre. It had remarkable graphics and sound for its time, and it featured a highly realistic, scalable physics model. Now Grand Prix II's creator, Geoff Crammond, is close to completing the highly anticipated follow-up to the 1996 game.
Grand Prix 3 will include all of the tracks, drivers, teams, and grand prix cars of the 1998 Formula One championship season. Although Grand Prix 3 will model grand prix racing as realistically as possible, it will also include multiple driving aids to help novices get up to speed: auto-breaking, auto-gear-shifting, self-correcting spin, throttle help, and steering help. The help will not only make life easier for the beginner, but it will also help teach advanced driving skills.
Grand Prix 3 will include standard car set-up options that let you adjust brake balance and gear ratios, in addition to more advanced set-up features that let you adjust ride height, dampers, springs, and more. The game will also thoroughly explain these advanced features. Grand Prix 3 will include multiple racing modes, from quick races all the way up through the full championship season. It's designed to be a comprehensive simulation designed for every type of driving enthusiast.
Grand Prix 3 is scheduled to ship in the summer and will retail for $29.99. Stay tuned for more information regarding this important racing simulation, and be sure to check out these screenshots, which show off the game's graphics.