Nightwing is one of the four playable heroes in Gotham Knights and a perfect choice for those who prefer to rely on agility during combat and support their allies while playing co-op. His skills offer many opportunities to approach enemies directly with melee attacks and high jumps that often lead to further damage against foes.
Various buffs on defense, resistance, and damage can also be redeemed and applied to Nightwing and his allies. But which skills should be unlocked first while playing with this hero in Gotham Knights? This guide offers a comprehensive list of the best starting abilities for Nightwing in the game.
Critical Expertise is also great, as it increases the critical damage dealt by Nightwing to any foe by 20%. Trampoline is a must-have skill for this character. With that, Nightwing’s Pounce Momentum Ability is automatically followed by a high jump on the enemy, which can lead to an attack on another nearby foe. Still, it cannot be used if the hero is under a low ceiling.
Momentum Gain + is also tied to Momentum Abilities. This skill increases Nightwing’s Momentum gain by 15%. Evade Chain lets him perform a quick succession of back jumps to chain evade in combat. Most enemy attacks can be easily avoided with this one.
Health Bolstered Defense rewards the hero with a 5% defense bonus when his health is at least 70%, which scales up to 20% at full HP. Momentum Regen should be unlocked as soon as possible, as it lets Nightwing’s Momentum regenerate over time. However, restoration stops after one Momentum bar has been filled. When the Knight gains any Momentum, the automatic regeneration starts again. Moreover, playing in co-op increases the gaining speed.
On Wccftech, you can find the most relevant starting abilities for Batgirl, Robin, and Red Hood. And if you are still unsure about the best character to pick in Gotham Knights, you can read our guide.