Google is expected to fully reveal its plans for the cloud-based streaming service for games on March 19th, at the Game Developers Conference 2019 in San Francisco, California. Invites have been sent out, and a teaser image has leaked, too.
The technology has first been publicly tested in partnership with Ubisoft through Project Stream. A few thousand participants in the United States had the chance to play Assassin's Creed Odyssey directly via their Chrome browser on Windows, Mac, Linux, and Chrome OS, the only requirement being an Internet connection of 25 megabits per second. In their latest post-earnings conference call, Google revealed that feedback to the test was 'super positive'.
According to sources cited by 9to5Google, though, the cloud-based streaming service will be announced by Google alongside a gaming console-like hardware (coupled with a controller) at the GDC 2019 keynote. Truth to be told, the original report by The Information that first revealed the existence of the project (codenamed Yeti) did mention that a game console specifically crafted for this use was being tested. 9to5Google adds in this new report that full cloud-based games streaming service has been tested internally at Google and will include an in-game chat.
Microsoft is also going to unveil more information about their own equivalent service, Project xCloud, at GDC 2019. A session scheduled for Thursday, March 21st will focus on this very topic.
This talk will go deeper on how developers can get their console games to adapt to a mobile world