Ubisoft announced Ghost Recon Breakpoint almost a month before E3 2019. The last game, Wildlands, received a middling reception at launch, but the studio committed itself to supporing it in the long term with plenty of post-launch content and special events to keep fans entertained. That sets the stage for Breakpoint, a direct sequel to Wildlands, to learn from its predecessor and come out stronger off the starting block.
With Ghost Recon Breakpoint sure to light up the Ubisoft stage at E3, we review what we already know about the upcoming Tom Clancy game--and what we're hoping to learn from the event.
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Now Playing: Ghost Recon Breakpoint Impressions - The Good, The Bad, The Ugly
The game focuses on a conflict with a similar paramilitary group called the Wolves and places a greater emphasis on stealth and survival elements to outwit your contemporaries. The Wolves are led by Cole D. Walker, played by actor Jon Bernthal. Walker was introduced in Operation Oracle for Wildlands, which set the stage for the Breakpoint announcement. As opposed to Wildlands, Breakpoint features distinct character classes instead of perks and abilities. Players who pre-order Breakpoint will get access to the beta test. We also got hands-on impressions at a demo event.
Ghost Recon: Breakpoint launches for PC, PS4, and Xbox One on October 4.
That will mean showing, or at least hinting at, a post-launch roadmap. From Assassin's Creed Odyssey to For Honor to Rainbow Six Siege, Ubisoft has gained a reputation for robust live support, even among traditionally campaign-based games. Breakpoint can imitate this success with a steady stream of additional operators, new missions, and even larger world-changing events. The pitch for Breakpoint at E3 should be not just what it will be at launch, but how Ubisoft plans to keep interest alive well into 2020 and perhaps beyond.
Beyond that, the E3 presentation is almost certain to display the Tom Clancy flair for military thrillers, and we should get a taste of the game's themes and ideas. Though Ubisoft assures us that the game isn't making political statements, that doesn't mean that it can't use the medium to observe and reflect ideas like military automation and paramilitary groups. While not making an overt statement, players could have their own viewpoints challenged and expanded if allowed to examine the world through new eyes.