Goichi Suda, aka Suda 51, turned heads when Capcom released his rail shooter Killer7 in July of 2005.
Last week at the Game Developers Conference, Suda, the founder of 10-year-old Grasshopper Manufacture, filled in some of the mystery surrounding that title--and talked about a couple of upcoming games--as he delivered a presentation that outlined his creative approach to game design and game direction.
Calling it "Let's Punk," that attitude is part of a three-pronged, spirited approach to design which also includes "Call and Respond," and "Crash and Build"--though attendees may have to wait for subsequent GDCs to hear about those initiatives.
What exactly does "Let's Punk" mean?
"To develop games no one is thinking about...new games to conquer the global market, that's how we keep the punk spirit," Suda said in his presentation.
This video was shot outside Moscone North, just a few minutes after he completed his GDC presentation.
For more video Q&As with leading game luminaries like Cliff Bleszinski, Ray Muzyka, Cory Barlog, and Peter Molyneux, visit SIDEBAR: The GameSpot News Blog.