Yesterday when I strolled onto the show floor of PAX Prime 2014 and picked up an Xbox One controller to play Dragon Age: Inquisition's new multiplayer mode, I felt like I had a pretty good idea of what to expect. I knew this was BioWare's attempt to take some of the co-op ideas it toyed around with on Mass Effect 3 and build on them in the fantasy setting of the company's other popular role-playing franchise.
The big difference, of course, is that there are no single-player ramifications for what you achieve in multiplayer, no galactic readiness or anything like that. Multiplayer in Dragon Age: Inquisition, I knew, was its own separate adventure. A bit of four-player questing through dungeons filled with enemies where loot and class-based co-operating is very much a focus.
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Dragon Age: Inquisition - Multiplayer Gameplay Trailer
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Here's what else I found out after actually playing the thing.
It leads to a quick sense of pacing, where you know there's always something waiting for you around the next corner. You can take a little time to breathe and collect yourself after you clear out a room, and there are some hidden areas that you can find by exploiting cracks in the walls, but generally speaking you aren't doing a lot of sightseeing here. It's definitely something that encourages you and your team to keep it moving and go to town on as many enemies as you can.
Her abilities give her some flexibility in these situations, of course. One of those is called devour, and it essentially lets her syphon health from nearby enemies when things get a little too dangerous. That comes in handy considering that each player only gets two health potions to start out with, but of course it comes with the drawback of lower attack stats. Add in her massive, sweeping heavy attack that lands with a devastating thud and this class offers a nice balance of rewarding moment-to-combat combat and enough strategy to make it feel like you're not engaged in a fantasy turkey shoot.