For Honor, the recently released third person game developed by Ubisoft, has received a big update today on all formats, introducing several tweaks that will vastly influence and change the experience.
The biggest change introduced by the 1.03 update is a critical change in the Guardbreak system, which will work from now on like it did in the betas. Other changes include a variety of tweaks for several characters.
Fixed the Peacekeeper Guardbreak and Bleed stacking bug.Stab 1 applies 2 dmg + 15 Bleed dmg over 10 sec.Stab 2 applies 2 dmg + 12 Bleed dmg over 8 sec.Stab 3 applies 2 dmg + 9 Bleed dmg over 6 sec.Bleed damage now stacks up for a total of 36 dmg, in the Beta this total was higher (45dmg) but has been reduced for balancing along with the accompanied bug fix.Increased the range of the Peacekeeper Stab Attack to fix issues with missed stabs and therefore not applying Bleed.Stab range increased from 1 m to 2 m.Changed the range distance of the Peacekeeper Light Attack. She can now connect a Light Attack after a parry.Normal Light Attacks had their range increased by 0.25 m; from 2.75 m to 3 m.
Pouncing Thrust and Hunter’s Strike damage increased from 12 dmg to 17 dmg.Pouncing Thrust and Hunter’s Strike can link into Light Chain faster: from 400 ms to 900 ms to 200 ms to 500 ms.Light Attacks recoveries reduced by 100 ms.Light Attack Miss Recovery 900 ms to 800 ms.Light Attack Hit Recovery 700 ms to 600 ms.Light Attack Interrupt Block Recovery 800 ms to 700 ms.Light Attack Regular Block Recovery 700 ms to 600 ms.Light Chain second Attack Startup reduced by 100 ms, recoveries reduced by 100ms.Light Chain second Attack Startup 600 ms to 500 ms.Light Chain second Attack Miss Recovery 800 ms to 700 ms.Light Chain second Attack Hit Recovery 600 to 500 ms.Light Chain second Attack Interrupt Block Recovery 700 ms to 600 ms.Light Chain second Attack Regular Block Recovery 600 ms to 500 ms.Shield Crush can now be chained into Light Chain.After 400 ms into Hit Recovery.After 500 ms into Miss Recovery.Hunter’s Rush Recoveries shortened by 200 ms.Miss recovery 1000 ms to 800 ms.Hit recovery 800 ms to 600 ms.Interrupt Block recovery 900 ms to 700 ms.Regular Block recovery 800 ms to 600 ms.
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