I finally got a chance to get my hands on Super Smash Bros. for Wii U the other day. I don't think I'm breaking any new ground here by confidently proclaiming that it's fun. Want another shocking opinion? It's very, very familiar. Granted, I only played a handful of matches, but it's not going to surprise anyone familiar with its predecessors. Smash for Wii U is changing the moves for existing characters, and throwing in a batch of new ones, but the formula remains the same. With many franchises, I roll my eyes when a company shuns innovation in favor of recycling the same old formula, but that wasn't my reaction to the latest Smash. What is it that makes Smash immune to my judgmental slings whereas I condemn other games for their flat-lined imaginations? It would be easy to say that I have a blind spot for the games that I love, and though that's often true, it's not the case here; my Smash days are long behind me. But there are still reasons why I give this franchise a free pass.
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Now Playing: Five Reasons Super Smash Bros. Doesn't Need to Change
The Smash Bros formula has lain dormant for an entire console generation. Of course Nintendo is reusing it! As the years have drifted by, those who crave Smash have grown ever more hungry, anxious for another dose of that sweet, sweet Donkey Kong fury. And just imagine how many potential fans have woken up to the brilliance of gaming during that time period. By waiting so long between releases, Nintendo has done an excellent job of building hype without actually doing a darn thing. Pretty impressive feat, no? And considering this is only the fourth (fifth, if you include the 3DS game) entry in 15 years, they haven't exactly beaten this formula into the ground.
All right, that last one had Optimus Prime and Master Higgins, so it gets a pass, but none of them were close to Smash Bros.' brilliance. If you want anything resembling this chaotic fighter, you have to go to the source, so Nintendo would be crazy if it messed with a sure thing. Give the people what they want, especially when no one else can.
But balance does matter. It's what keeps us coming back for more, even years down the line. And to those professionals who were throwing down at EVO, balance is everything. These people not only spout terms such as "wave dashing" and "spiking," but know what they mean, and use them in the heat of battle. There are those who shun every stage except for Final Destination and think weapons are for casuals. By sticking to a tight formula, Nintendo can focus on balancing the huge assortment of characters so there are no clear advantages. After all, people are going to be playing this for the next decade; better make sure you get it right the first time.
The most despised change? Tripping. In an attempt to even the playing field for those who lack Smash skills, Nintendo made characters randomly trip, which apparently isn't as much fun as not tripping. Moves were also slowed down (again, more accessible), which makes it less satisfying to deliver those smashing hits. Bad things happen when you mess with a winning formula. And there are even differences casual fans noticed, such as missing characters. How dare you take away Dr. Mario and Young Link? Once you give us Mewtwo, you can't just remove him from the sequel! Nintendo. Any changes will be seen as negative for fans of the series, so Nintendo has to tread carefully.
There's a chance that my Smash days are now behind me. I've enjoyed what I've played so far (and wiped the floor with both Samus and Zero Suit Samus), but I doubt I'll sink hundreds of hours into the newest game like I did with the previous three. Nintendo shouldn't change everything just to lure lapsed people like me back into the fold, though. It would be a wild gamble to subvert its formula, and one that may not even pay off. Nintendo has confidence in what it does, and it's going to keep churning out these games every generation until it runs out of characters. Read: never.
Now please include Wart.