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First Big Divinity: Original Sin 2 Update Fixes A Bunch of Stuff
First Big Divinity: Original Sin 2 Update Fixes A Bunch of Stuff-October 2024
Oct 16, 2024 9:54 PM

  Divinity: Original Sin 2 has received unanimous acclaim so far, sitting at an average score of 94 on both Metacritic and OpenCritic. Our own Francesco rated it 9.6, calling it one of the best cRPG ever released.

  It's hard to find a game with little to no flaws, but Larian Studios proved that, sometimes, it happens. With excellent story and characters, smart writing and masterfully crafted gameplay enhanced by the multiplayer modes, Divinity: Original Sin 2 truly deserves a place among the best cRPGs ever released.

  The game has also sold very well so far, with SteamSpy data pointing to over 700K owners. It's only natural, then, that developer Larian Studios started rolling out the first big update, a download that falls a bit short of 5GB in size.

  You can check out the complete change log below.

  Improvements and changes:

  Improved and added several quest status updates in the JournalFixed several quests not closing properly or when expectedSpider legs now correctly prevent player from getting WebbedTweaked frequency of certain automated dialogsFleeing from combat now pops up the waypoint menu instead of moving you to nearest waypointAdded several improvements and hints in Arx that tie people together,  and that introduce places and characters (e.g. added a thief  corpse/ghost in the death-fog storage room)Save/load screen has been reskinnedRemoved camera shake from poison damage over timeSmoke now blocks Attack Of OpportunityLowered Persuasion difficulty in ArxPressing the right mouse button now stops all characters’ movement chained to the current characterReskinned lobby and serverlistImproved Taunting in favour of the TaunterOptimised performance on certain AI actionsFilter states on inventory are now savedMade the surfaces created by intersection temporary, but long-lived, instead of infinite (also fixes some surface puzzles)Reactive Shot now uses equipped weapon stats to calculate damageReduced survivability and base damage of Bone WidowReduced Chicken form running distance to 6 metersSmall reduction in XP gain in Reaper’s Coast and Council of Seven areasFixed melee and rogue archetypes ignoring characters with Stench talentFixed Windego’s skills if you meet her in Council of SevenMade several changes to Captive Deep-dweller in the third round of the Arena in Reaper’s CoastThe puzzle to get to Reimond now has a perception check on the hidden wall, and the wall supports lockpickingVoidwoken chicken should not be able to absorb source pointsUpdated stats, skills, loot and archetype of ZaleskarLobby browser now shows map names alphabeticallyController UI shows button hint in dialog windows when you can scrollController type can be auto detected and button hints are shown accordinglyThere is now a button to immediately go to the Recipe window (H by default)In the rune screen, you can now see all runes in all your party members’ inventoriesBug Fixes:

  Fixed crash that could happen when putting parent containers into child containersFixed crash when you accept a party invitation from a client that has left the gameFixed crash when attacking ground with a projectile strike type of skill (via script or modding)Fixed a crash that could happen when loading game or returning to main menu (destroying AiGrid)Fixed crash if you choose to sleep again with lizard after you put on all equipment and the thieves were already killedFixed a Story Patching issue. This prevented certain previous storyline fixes to not be applied correctly.Fixed a blocking issue in the Hall of Echoes: not having the cloud appear after completing the third part of the ritual and talking to a GodFixed a blocking issue with characters playing dead during the Kraken combatFixed a blocking issue when selecting the option “pick up” when talking to the Parrotplant in ArxFixed a blocking issue when saving during Braccus’ dialogue in the endgame sceneFixed a blocking issue that could happen in a dialogue with Dallis in the endgame sceneFixed a blocking issue where characters would still be considered in  combat in the endgame scene, and nothing would be clickableFixed blocking issues caused by story scripting setting items offstageFixed a blocking issue with the Pilgrim Door not opening in ArxFixed a blocking issue with the crypt puzzle where blocks would rotate  45 degrees instead of 90 degrees in multiplayer or in savegamesFixed a blocking issue that could happen when being teleported while in the middle of casting a skillFixed issue where Gwydian could end up being non-interactable (kill magisters without triggered Gwydian and voidwoken)Fixed an issue where some companions would not be recruitable after the attack on the Lady VengeanceFixed magic mirror portrait renderingFixed magic mirror showing encumbered iconFixed scrolls not scaling with primary attributeFixed desync when using Enrage which could cause lack of critsFixed a bug where instakill surfaces would make it impossible to resurrect a character inside themFixed several instances where Reactive Shot would not trigger correctlyFixed Reactive Shot being triggered by invisible charactersFixed Dome of Protection ignoring vision blockersFixed melee attackers sometimes being able to still attack enemies on a higher ledgeFixed issues with statuses not being set during dialogues which could cause other issues in turnFixed some quest markers not showing up for all party membersFixed a bug with the cat following the last of the players, not the first oneFixed an issue with Malady having the wrong alignmentCan no longer unassign all characters from a playerFixed clicking through NPCs, picking up items (often by accident)Fixed certain limbs not triggering the correct dialogs in Council of SevenFixed jump skill issue that allowed players to end up in unintended locationsFixed combat turn order being broken after character could no longer get a turnFixed Magister Julian sending the player East instead of WestFixed several minor dialog text issuesFixed several dialog flag issuesFixed certain waypoints not being activated correctlyFixed several issues with nodes in dialogs not playing voice fileFixed several issues with Lovrik encounterFixed issue with spirit vision sometimes not working after save/loadFixed incorrect gender in certain cutscenesFixed being able to teleport into the Magic Mirror roomFixed bartering screen where “Balance offer” would show incorrect gold amount after something was changed in offerController mode: fixed summons not being able to delay their turnFixed not getting up after being knocked down or teleported after using Play Dead skillFixed issue where disarming a knocked down character would cause character to stand up straightFixed issue where certain origin moments were queued one after the otherFixed issue with story call ItemTemplateRemoveFrom not searching  recursively through all inventories inside of the parent inventoryFixed wrong vision cones (shift) when player has points in Sneaking abilityFixed issue with White Magister ship not always moving correctlyFixed pipe exit to escape Fort Joy being easily destructibleFixed a repeating issue in Beast’s recruitment dialogFixed pathfinding issues on Lady VengeanceFixed issue with poison surface not spawning correctly under undead party membersFixed evidence chest not having a tooltipFixed several issues related to stealingFixed previews of Attack Of Opportunity not always reflecting executionFixed AI endlessly complaining about doors being stuck (they will only nag once, e.g. in Arena’s treasure room)Fixed issue where character could be stuck in combat mode and could never sheathe their weapon (desync issue)Fixed queueing actions not always picking up item by defaultFixed an issue with skills disappearing from Skillbars or being un-memorised when dragging them around in the skillbarFixed make war issues near Gods in Hall of EchoesFixed not having anymore source if you want to bless each God in the Hall of EchoesFixed notification being sent about un-memorising skills even if character was not under control of the playerFixed issue when attacking Gareth as he is carrying JonathanFixed possible endgame combat blocker (combat would not start automatically)Fixed recipe categoriesFixed dead characters getting stuck in Arx Arena combat due to horror sleep statusFixed turn order issue in the fight for the Lady VengeanceFixed a bug where mask of the shapeshifter could shift you back to original shapeFixed Dream Undone and All-Father, Life-Shaper achievements triggering incorrectlyFixed several issues with Lohse’s shapeshifted formFixed volatile voidlings having incorrect level in Reaper’s CoastFixed Arx Death room having puppets that endlessly spawn and die instantly during combatIn multiplayer, use client language setting for showing origin namesFixed mirror image of a hero character sometimes being wrongDisabled trading with Kemm when he arrives at Arhu’sFixed being moved to a different region altogether after teleporting into Windego’s cellFixed Tarquin not telling you about Godslayer and not showing up at the GraveyardWhen Malady mentions Tarquin, now set map marker on Tarquin instead of Graveyard cause Tarquin could be at 3 spotsFixed bug where clearing a keybinding would not be savedFixed “glass weapons” not breaking when using with a skillFixed issue with Arx pipes puzzle: blessed blood would not propagate correctlyFixed resurrecting sometimes not adding you to combatFixed not being able to receive skill from an item if you already memorised it but don't meet requirements anymoreFixed a bug where dismissing henchmen seemed to give them a free talent point after you spent it alreadyFixed being able to use projectile strike skills on items or characters that were out of sight rangeFixed characters teleporting automaticallyFixed being able to cast Swap Ground out of sightFixed not being able to talk to Gwydian Rince under certain conditionsFixed being able to use fast targeting to find invisible charactersFixed leaking PPGammaCorrection shaderPrevented party management tutorials from playing inside split screen character creationPrevent flee tutorial if no waypoints availableFixed creating water on top of electrified cursed blood: now leaves electrified waterIn controller mode, fixed talking to ghost when ghost was on top of his corpseFixed visual effects (e.g. camera shake) playing eternally for second player if he joins game in the middle of the effectFixed issue with the camera not going correctly to the origin presentation camera in controller modeFixed AI still using taunt when near death or when no allies leftSmoke cloud after using laser ray is now blocking visionFixed source lich alignment issues and repeating dialogsMade Siwan bleed because dialog says Siwan is bleedingFixed Almira trade table sometimes generating items of wrong qualityFixed a bug where Illusionist dungeon objects could become invisible after save-loadFixed Qanna fighting and talking while petrifiedWhen memorial dig sites are unlocked on map, difficulty check now turns to trivial so you can find themUI Fixes:

  Fixed journal map camera clampingFixed controller journal marking read quests as new when changing tabsFix Take All button sometimes missing on containersFix context menu displacement in splitscreen controller UI when opening inventoryFixed text cutoff issues in some UIsFixed AP bar sometimes disappearing in controller mode when switching charactersController mode: now show HP bars of characters while it’s not your turnController mode: “invite to party” no longer bypasses the diplomacy managerFixed bug where icon of dismissed character would still be shown in party managerScrolling through more than four characters in the character-sheet UI now looks good and understandableSelecting a stack in the crafting UI now shows item splitterIn controller mode, the Skillbar can now be used in combat when it’s not your turn (for browsing, previewing)Fixed issue when in controller mode player would teleport character or  use waypoint while in selector mode, camera would not follow character  but would still be locked on selectorFixed item tooltip still showing after opening a book, blocking the view of the bookOverhead damage numbers displays are now offset, reducing overlapFixed missing strings for loca in Roll UIFixed text cut offs and button positioning in Inventory and Character SheetFixed scrollbar in inventory sometimes not showingFixed message boxes with really long textFixed adding to wares sometimes moving wrong item when shift clicking item in inventoryFixed up/down key assignment confusion on keyboard hotbar UIFixed close buttons in controls options not showing warning if there are unsaved changesFixed width of statuses in examine UIMade longer enemy names fit enemy health barsFixed max gold amount not fitting in icon slotFixed some cooldowns in skillbar showing zero when it should be oneFixed how main menu and some UIs in GM would handle the Escape buttonFixed dialog cutoffs in split screen when players are in different dialogsCan now copy paste in direct connect message boxFixed magic mirror throwing an invalid error message about tagsFixed “mute sound” option in controller mode menuVoice label in character creation was sometimes showing wrong name when choosing origin characterUpdated backgrounds in the credits screen GM Mode:

  Fixed issue that dragging items to inventory went directly into equipment slotFixed issue with loading a savegame while having new active modsFixed a crash related to equipmentFixed broken stats for spawned equipmentFixed names and labels of several building blocksFixed crafting being interrupted by global pauseFixed Music Assets in mood panelFixed several issues on level binding screenRemoved some items from GM menus that shouldn’t have been availableFixed an issue that could happen where a GM couldn’t seem to place an  item or character in a certain spot when not using drag and dropFixed issue with adding physical and magical armour to charactersFixed roll dice UI not showing up on top of some other windowsFixed copied GM Campaign not showing in the list of My Campaigns until player launches GM Campaign Manager screenWhen GM possesses creature, fixed UI showing tags instead of custom statsFixed duplication and saving of a shapeshifted characterFixed issue when GM possessed a creature and could use the party management screen (invite/make war)Character sheet in GM now uses shortest possible names for statsFixed Vignette half showing after spamming show/hideFixed being unable to make choice on vignette screen if skill bar is active in controller modeFixed player slots drawn outside of the border in the connectivity UIFixed ambiance not being saved in GM level“New vignette” string can now be localisedFixed "delete" button of exported monsters and itemsFixed groups update after exporting any monster or itemFixed dragging newly created monsters to encounter paneFixed magnifying glass not opening sticky UI when expectedFixed MoodPanel sometimes breaking after loadingSound:

  Closing inventory / stats now makes soundFixed some drop item soundsFixed drop sound when splitting itemsTrying to equip item without meeting the requirements makes sound nowFixed music changing to wrong state when switching party membersFixed voice of black ring reaver ghost in RCModding:

  Fixed: not being able to publish campaign after user sets dependency add-on for GMAdded extra osiris call CharacterResurrectAndResetXPReward() which resets the resurrected flag of the resurrected character.Fixed having to create stats twice before it would be committedNotify user of mods without valid story

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