Final Fantasy XV is now very close to release and Square Enix is getting ready for the big event focused on the game coming in two months. The preparations for the event aren't preventing members of the team from sharing some new details on the highly anticipated role playing game.
Earlier today on the Final Fantasy XV Official Forums, a few fans' questions have been answered by members of the team. The first question was about Warp Points, one of the Final Fantasy XV's most interesting features. A fan has asked about multiple Warp Points in larger buildings and Lead Level Designer Terada Takefumi confirmed that players will be able to use multiple warp points in a strategic manner. Mr. Takefumi has also confirmed that the game will include exciting aerial battles with flying foes and gigantic boss enemies.
Why of course they will!
The warp ability that lets you teleport instantly to high up locations is a vital part of FFXV’s battle system. The ability to use multiple warp points in a strategic manner is especially prevalent in the game’s large scale battles over urban terrain. It is not just the buildings though, and we have also created exciting aerial battles with flying foes and gigantic boss enemies, so watch out for those.
Respondent: Lead Level Designer Terada Takefumi
The second question was about the Final Fantasy XV difficulty modes. Lead Game Designer Takizawa Masashi has revealed that Final Fantasy XV will feature a system where players can switch between different battle modes so that it will be possible for all players to enjoy the game. This switching system is a key part of the game that the team decided to introduce after receiving feedback from the Episode Duscae demo.
The equivalent to difficulty level settings in FFXV is a system where you can switch between different battle modes. By having this ability to switch modes, we want to make it so that both players who like action oriented, technical gameplay and also those who want to fight at a slower, more relaxed pace can all enjoy the combat in their own style. This switching system is a key part of the gameplay that we decided to introduce based on the feedback we received from the Episode Duscae demo. We will go into more detail about the system closer to the game’s launch so stay tuned for more information.
Respondent: Lead Game Designer Takizawa Masashi
The third and final question was about big cities like Altissia and Insomnia. A fan asked about how much of these cities will be explorable and planner Ishikawa Tomori revealed that the city of Altissia will sport many and varied locations such as multiple cafes, parks and more. The players will be able to walk around the complex maze of streets or even ride the gondola to see the sights.
I can tell everyone a little about Altissia at this time.
Altissia has many and varied locations, such as multiple cafes, ship-bourne market places and parks etc. The city is of a considerable scale, to the extent that even the developers sometimes get lost there!
The player is free to take a leisurely walk around the complex maze of streets, or ride the gondola to see the sights and there is also added enjoyment to be had looking for restaurants to visit!
You are bound to encounter some unique characters when exploring the city streets.
So we have created lots of different things to enjoy in Altissia and hope everyone is looking forward to visiting!
Respondent: Planner Ishikawa Tomonori
Final Fantasy XV will be released this year on PlayStation 4 and Xbox One.