Albion Online, the fantasy sandbox MMORPG developed by Sandbox Interactive, is now officially free-to-play. The game originally came out two years ago, and it's one of the very few cross-platform MMORPGs available right now (you can also play it on iOS, though that's still in beta, or Android mobile devices, with the client available here).
When we reviewed the game almost two years ago, Jorge praised it while cautioning more casual players due to the intrinsic grindy nature of the game.
Albion Online really lets you tell your own story almost entirely from the get-go. If you’re looking for a sandbox MMO that’ll remind of the early days of online gaming, there might truly be something here for you. Albion Online is a fun sandbox MMORPG with a clever progression mechanic and deep player-based economy. The mid to late game grind and hardcore nature might turn away anyone looking for a more casual experience.
The free-to-play launch also comes with a patch and we've added the changelog below.
As of April 10, Albion Online will be entirely free to download and play. Existing players can continue playing as normal, while new players can create an account and play the game without purchasing a pack. The Premium system continues unchanged, and Premium status can still be purchased with either real-world money or ingame currency. For more information about this change, please see this thread: https://forum.albiononline.com/index.php/Thread/104118-Free-to-Play-FAQ/
Each of the Royal Cities (Fort Sterling, Thetford, Martlock, Bridgewatch, Lymhurst) gains an Outland portal of its ownThe existing portal exits in the Outlands are split between the cities in the following way:Caerleon retains all 4 Portal exits in Mercia and the easternmost Portal exit in Cumbria (Alderwood)Fort Sterling gets 2 Portal exits in Cumbria (Coombe Tor, Bootsuck Fen)Lymhurst gets 2 Portal exits between Cumbria and Anglia (Hotshadows Plain, Thistlecopse)Thetford gets 2 Portal exits in Eastern Anglia (Slickhag, Hanging Valley)Bridgewatch gets 2 Portal exits between Western and Eastern Anglia (Midgebite Fen, Deepwater Fen)Martlock gets 3 Portal exits in Western Anglia (Roostcliff, Browngrass Meadow, Blencathra)Using a portal will:lock you to that city's portal color indefinitelyalso lock you to that specific portal for 20 minutesYou will lose your current lock if you return to the Royal Continent using any other city portalYou will gain a city's portal lock if you return to the Royal Continent using that city's portal or when respawning there after death in the OutlandsRespawn Changes
The ability to respawn "in nearest city" is replaced with an ability to respawn "in last visited city"The ability to respawn "at nearest territory" is removed, but you can set any territory tower as a homeYou can still respawn at a home, however you will lose your home binding when you choose to respawn in "last visited city"Special Island Move
During a special transition period of one month, you will be able to move your personal and guild islands to a city of your choiceEach island may only be moved a single time, and the move is wasted if not used during this transition periodIslands created after the patch goes live CANNOT be moved - this only applies to islands created before the patch
T2 respawns about 285% faster (now 21 seconds, was 60s) T3 respawns about 400% faster (now 45 seconds, was 180s) T4 respawns about 500% faster (now 100 seconds, was 500s) T5 respawns about 170% faster (now 450 seconds, was 750s)
Auto-attack (all Bows):Attack Range: 11m → 13mAuto-attacks per second: 1 → 1.3Damage per Auto-attack: 29 → 23Piercing Arrows (Passive):Damage Reduction per Stack: 1% → 2%Attack Speed (Passive)Buff Duration: 3s → 5sFrost Shot (all Bows):Hit Delay: 0.2s → 0sStandtime: 0.2s → 0sEnchanted Quiver (regular Bow):Number of Arrows: 15 → 18Undead Arrows (Whispering Bow):Damage per Hit: 39.31 → 50.00Range Increase: 50% → 35%Duration: 10s → 8sCrossbows
Removed the Passive "Aggressive Caster"Added the New Passive "Well-Prepared"Every 4 activated spells, your Q-slot spell cooldown is instantly resetAuto Fire (all Crossbows)Shot interval: 0.5s → 0.3sDamage per Tick: 28.01 → 37.00Explosion Damage: 67.22 → 89.00Range: 11m → 13mExplosive Bolt (all Crossbows):Energy cost: 4 → 3.5Hitdelay: 0.5s → 0.4Standtime: 0.5s → 0.4Knockback Shot (all Crossbows):Now also increases Attack and Cast Speed by 50% for 4sCooldown: 10s → 8sKnockback Distance: 5.27 → 10.00Damage: 41.13 → 62.00Hit Delay: 0.2s → 0.1sStandtime: 0.4s → 0.2sSnipeshot (regular Crossbow):Damage: 380.25 → 418.00Range: 15m → 16mStandtime: 0.6s → 0.4sSweeping Bolt (Heavy Crossbow):Hit Delay: 0.4s → 0.3sStandtime: 1s → 0.7sCooldown: 20s → 18sDaggers
Lunging Stabs (Bloodletter):Cooldown: 20s → 30sHitting an enemy below 40% now also reduces all your cooldowns by 10sFire Staffs
Contagious Fire (Infernal Staff):Damage per tick: 34.68 → 32.00Holy Staffs
Holy Beam (all Holy Staffs):Cooldown: 10s → 16sCelestial Sphere (Redemption Staff):Heal per Tick: 80.00 → 90.00Nature Staffs
Reanimate (all Nature Staffs):Is now a channel instead of a cast abilityRevitalizes an ally, restoring 60 health and 10 energy per second. The ability can be channeled up to 5 times. (15s Cooldown, each tick consumes 8 energy)Well of Life (Wild Staff):Cooldown: 30s → 25sQuarterstaffs
Forceful Swing (all Quarterstaffs):Cooldown: 15s → 18sHurricane (Iron-Clad Staff):Cooldown increased by 4sSwords
Mighty Blow (Broadsword):Damage: 276 → 287Spinning Blades (Dual Swords):Max Health Damage: 8% → 6%Helmets
Emergency Heal (Guardian Helmet):Cooldown: 40s → 30sDisplacement Immunity (Knight Helmet):Buff Duration: 10s → 6s