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Fallout 4 1.5 Update Is Now Public For All Users On Steam, Launching Next Week On PS4/Xbox One
Fallout 4 1.5 Update Is Now Public For All Users On Steam, Launching Next Week On PS4/Xbox One-December 2024
Dec 22, 2024 12:53 AM

  Last week, a new Fallout 4 update, update 1.5, has gone into beta on Steam. The update introduced support for the Far Harbor DLC and also included a variety of tweaks and fixes. A few hours ago, Bethesda has confirmed that the update is now publicly available for all Steam users, and when it will become available on consoles.

  Just like the beta update, the Fallout 4 1.5 final update includes a variety of gameplay optimizations as well as the revamped Survival mode and support for the upcoming Far Harbor DLC. Additionally, Bethesda has confirmed that the update is expected to hit the PlayStation 4 and Xbox One versions of the game sometime next week.

  Here are the full patch notes for the Fallout 4 1.5 update

  Fallout 4 1.5 Steam Update (1.5.157)

  New Features

  New Survival difficultySurvival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more. See the in-game Help menu for more details.Characters set to Survival difficulty appear under their own Character Selection filterThird person camera movement improvements when player is close up against walls and other objectsFixes

  General stability and performance improvementsFixed rare crash related to reloading a save that relies on AutomatronFixed issue with the robot workbench camera not moving properly immediately after canceling out of the menuFixed issue with perks being repeatedly added when reloading a saved game while in robot workbenchFixed issue with Ada not properly traveling to an assigned settlementRobots can now be assigned as settlement vendorsFixed issue with "Appropriation" where blueprints would not appear properly if the container had already been looted prior to getting the questIn "The Nuclear Option," entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the InstituteFixed distance check with Robotics Expert perkWhile in Workshop mode, if the Jump button is remapped, the Y or Triangle button can still be used to jumpFixed issue with "Defend the Castle" where speaking to Ronnie Shaw would not properly complete the questDuring "The Nuclear Option," fast traveling away from the Institute immediately after inserting the relay targeting sequence holotape will no longer block progressionFixed issue where Workshop placed light bulbs would occasionally not light properlyFixed occasional flashing issue with entering and exiting Power ArmorFixed issue where terminals would not work properly after downloading and initializing an Add-On from the Add-Ons menu

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