Shortly after Swedish studio Grin closed its doors in 2009, it was revealed that the developer had been secretly working on a Final Fantasy project. Slated as a sequel to 2006 title Final Fantasy XII, the project--codenamed Fortress--was an action RPG centered on defending a massive, magical structure.
GameSpot dug into the game’s cancelation and unearthed new details about what it was like working on the project and how it was structured. Be sure to check out the highlights below:
The Story Behind Fortress, the Final Fantasy Game That Never Was — The tale of how Grin signed on for the project, its tumultuous development, and cancellation.The Canceled Final Fantasy XII Sequel: Narrative and Gameplay Revealed — An detailed explanation of Fortress’ design, including how it was structured into seasons and what boss battles were like.The Story of Fortress, the Canceled Final Fantasy XII Sequel — A beat-by-beat breakdown of the narrative and an intimate look at the project’s storyboard.Never-Before-Seen Artwork from the Canceled Final Fantasy, Fortress — An exclusive collection of unreleased concept art.
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