zddgame
/
Gaming News
/
Epic Games Boss Defends PC Exclusive Strategy
Epic Games Boss Defends PC Exclusive Strategy-October 2024
Oct 22, 2024 1:53 PM

  One of the biggest storylines in the gaming industry over the past year is how Epic is going after Steam with its own store and paying for exclusives. It's brought and or will bring games like The Division 2 and Borderlands 3 to the Epic Store, with Steam releases only potentially coming months after release. Now, Epic founder Tim Sweeney has offered some insight into why the company is pushing so hard.

  In a Twitter thread, Sweeney spoke about how Epic believes pursuing exclusives is the "only strategy" to change the current 70/30 revenue split between publishers and storefronts. The 70/30 model is considered to be the industry standard, with 70 percent of revenue going to developers/publishers and 30 percent to the storefront.

  You need a javascript enabled browser to watch videos.

  Click To Unmute

  Thompson: The Pop Culture Icon’s Strange Legacy - Loadout

  Firearms Expert’s FAVORITE Weapons Of 2023State Of Gaming Handhelds In 2023How Lies of P Cracked the Souls GenreLike a Dragon: Infinite Wealth - Official Ichiban Kasuga Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Chitose Fujinomiya Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Saeko Mukoda Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Eric Tomizawa Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Kazuma Kiryu Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Seonhee Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Koichi Adachi Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Yu Nanba Character Spotlight Trailer

  Share

  LinkEmbed

  Size:640 × 360480 × 270

  Start at: End at: Autoplay Loop

  Want us to remember this setting for all your devices?

  Sign up or Sign in now!

  Please use a html5 video capable browser to watch videos.

  This video has an invalid file format.

  00:00:00

  HTML5

  Auto HD High Low

  Report a problem

  Sorry, but you can't access this content!

  

Please enter your date of birth to view this video
JanuaryFebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecember12345678910111213141516171819202122232425262728293031Year2023202220212020201920182017201620152014201320122011201020092008200720062005200420032002200120001999199819971996199519941993199219911990198919881987198619851984198319821981198019791978197719761975197419731972197119701969196819671966196519641963196219611960195919581957195619551954195319521951195019491948194719461945194419431942194119401939193819371936193519341933193219311930192919281927192619251924192319221921192019191918191719161915191419131912191119101909190819071906190519041903190219011900

  By clicking 'enter', you agree to GameSpot's

  Terms of Use and Privacy Policy

  enter

  Now Playing: E3 2019: Shenmue 3 Gameplay Trailer - PC Gaming Show 2019

  However, Epic's new Epic Games Store only takes 12 percent, giving 88 percent to publishers/developers. This makes the story theoretically more attractive, and on top of that, Epic is paying some studios to release their games as timed-exclusives.

  "We believe exclusives are the only strategy that will change the 70/30 status quo at a large enough scale to permanently affect the whole game industry," Sweeney said.

  Sweeney went on to say that other independent games retailers have done "great work" in recent years, but none of them have been able to even hit 5 percent of Steam's scale (outside of the stores run by huge gaming publishers). While Epic's pursuit of exclusives might make the company unpopular with some subset of Steam users, the strategy of pursuing exclusives does work, Sweeney maintains.

  Sweeney went on to say that the 30 percent "store tax" can erase any profits a developer might see, which creates a "disastrous situation." If the Epic Games Store can become No. 2 behind Steam, or if it can spur change on Steam with regards to its revenue split, the result would be a "major wave of reinvestment in game development and a lowering of costs," he said.

  Ultimately, pursuing exclusives as Epic has done is a benefit to gamers in the long-run, according to Sweeney. It may not be easy to get to a new, better place, however. "There are LOTS of challenges along the way," Sweeney admitted.

  You can read Sweeney's full comments on exclusivity below.

  One of the latest Epic Games Store exclusives is Shenmue III, and like with other titles that took Epic's money, people are not happy about it.

  

Tim Sweeney Statement On Epic Games Store Exclusives

"We believe exclusives are the only strategy that will change the 70/30 status quo at a large enough scale to permanently affect the whole game industry.

  For example, after years of great work by independent stores (excluding big publishers like EA-Activision-Ubi), none seem to have reached 5% of Steam’s scale. Nearly all have more features than Epic; and the ability to discount games is limited by various external pressures.

  This leads to the strategy of exclusives which, though unpopular with dedicated Steam gamers, do work, as established by the major publisher storefronts and by the key Epic Games store releases compared to their former Steam revenue projections and their actual console sales.

  In judging whether a disruptive move like this is reasonable in gaming, I suggest considering two questions: Is the solution proportionate to the problem it addresses, and are gamers likely benefit from the end goal if it’s ultimately achieved?

  The 30% store tax usually exceeds the entire profits of the developer who built the game that’s sold. This is a disastrous situation for developers and publishers alike, so I believe the strategy of exclusives is proportionate to the problem.

  If the Epic strategy either succeeds in building a second major storefront for PC games with an 88/12 revenue split, or even just leads other stores to significantly improve their terms, the result will be a major wave of reinvestment in game development and a lowering of costs.

  Will the resulting 18% increase in developer and publisher revenue benefit gamers? Such gains are generally split among (1) reinvestment, (2) profit, and (3) price reduction. The more games are competing with each other, the more likely the proceeds are to go to (1) and (3).

  So I believe this approach passes the test of ultimately benefitting gamers after game storefronts have rebalanced and developers have reinvested more of their fruits of their labor into creation rather than taxation.

  Of course, there are LOTS of challenges along the way, and Epic is fully committed to solving all problems that arise for gamers are for our partners as the Epic Games store grows."

Comments
Welcome to zddgame comments! Please keep conversations courteous and on-topic. To fosterproductive and respectful conversations, you may see comments from our Community Managers.
Sign up to post
Sort by
Show More Comments
Copyright 2023-2024 - www.zddgame.com All Rights Reserved