zddgame
/
Gaming News
/
Engineer Gets Ray Tracing To Work On SNES
Engineer Gets Ray Tracing To Work On SNES-September 2024
Sep 20, 2024 8:08 PM

  There are many engineers out there who solve problems that the vast majority of people can't even properly comprehend, and there are others who go the extra mile to find problems that most of us aren't even aware of. A software engineer and game developer named Ben Carter has figured out a way to get ray tracing working on an SNES, and the results are pretty incredible.

  As any hardcore SNES fan knows, several of the console's most popular games relied on a chipset that was included as part of the cartridge itself in order to help the SNES achieve certain technological goals. The best-known example of this is the Super FX chip that powered the original Star Fox. Carter has designed a chip in that mold that he calls the SuperRT that allows the SNES to perform ray tracing.

  You need a javascript enabled browser to watch videos.

  Click To Unmute

  Firearms Expert’s FAVORITE Weapons Of 2023

  State Of Gaming Handhelds In 2023How Lies of P Cracked the Souls GenreLike a Dragon: Infinite Wealth - Official Ichiban Kasuga Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Chitose Fujinomiya Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Kazuma Kiryu Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Saeko Mukoda Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Eric Tomizawa Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Tianyou Zhao Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Seonhee Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Koichi Adachi Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Yu Nanba Character Spotlight Trailer

  Share

  LinkEmbed

  Size:640 × 360480 × 270

  Start at: End at: Autoplay Loop

  Want us to remember this setting for all your devices?

  Sign up or Sign in now!

  Please use a html5 video capable browser to watch videos.

  This video has an invalid file format.

  00:00:00

  HTML5

  Auto HD High Low

  Report a problem

  Sorry, but you can't access this content!

  

Please enter your date of birth to view this video
JanuaryFebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecember12345678910111213141516171819202122232425262728293031Year2023202220212020201920182017201620152014201320122011201020092008200720062005200420032002200120001999199819971996199519941993199219911990198919881987198619851984198319821981198019791978197719761975197419731972197119701969196819671966196519641963196219611960195919581957195619551954195319521951195019491948194719461945194419431942194119401939193819371936193519341933193219311930192919281927192619251924192319221921192019191918191719161915191419131912191119101909190819071906190519041903190219011900

  By clicking 'enter', you agree to GameSpot's

  Terms of Use and Privacy Policy

  enter

  Now Playing: SNES Classic Edition Review

  Carter's video shows off what the SuperRT is capable of, and it includes all of the very finicky details on how he got it to work. Essentially, however, it works on the same principle as the Super FX chip: the SuperRT constructs the scene and feeds it to the SNES's processor in language it can understand. The nest of cables shown in the video isn't due to any particular technical wizardry on Carter's part; most of them are level shifter cables that allow the SuperRT's field-programmable gate array board and the SNES to run at the same voltage.

  As far as whether or not this would have been possible to make during the SNES's lifespan, Carter says that it would have been possible, but way too expensive to use in a shipping game. Still, as a proof of concept, it's very impressive.

Comments
Welcome to zddgame comments! Please keep conversations courteous and on-topic. To fosterproductive and respectful conversations, you may see comments from our Community Managers.
Sign up to post
Sort by
Show More Comments
Copyright 2023-2024 - www.zddgame.com All Rights Reserved