which will be released on the Xbox, GameCube, PlayStation 2, and Game Boy Advance, will feature a number of improvements on and changes to the previous game. The first major change is the structure of the career mode. Instead of being forced to move on to a specific level after completing objectives, you'll actually get to decide which level you want to unlock. You can select from up to 11 riders in each version of the game, though the console versions will have one unlockable rider.
The first stage we saw from Matt Hoffman's Pro BMX 2 took place in Las Vegas, and it looked quite solid. You can perform a wide variety of tricks, including wall rides, footplants, and various aerial maneuvers. Riders in Pro BMX 2 are also capable of performing manuals, which you can modify by pulling different limbs off the bike. In the current build of the console version, there are 40 new flatland tricks, but the development team hopes to add at least 100 new tricks in time for release.
In addition to the basic single-player modes, the game will also include a number of multiplayer modes such as HORSE and treasure hunt. You will also be able to unlock additional music tracks as you progress through the game, and even collect gap pictures that can be edited in a separate mode. The Game Boy Advance version of the game will a feature link mode where you can play different multiplayer games such as bomb, joust, and trick attack. We'll have more on Matt Hoffman's Pro BMX 2 from the E3 show floor.