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Dying Light 2 Update Improves Ray Tracing, Adds Benchmarking Tool
Dying Light 2 Update Improves Ray Tracing, Adds Benchmarking Tool-October 2024
Oct 30, 2024 7:28 PM

  A couple of days ago, Polish developer Techland released Dying Light 2 Update 1.8.1 on PC, introducing a benchmarking tool on and improving ray tracing effects. Here's a comprehensive list of the technical upgrades and fixes of this Dying Light 2 update:

  Implemented benchmark mode, allowing users to measure their PCs performance in Dying Light 2Ray tracing effects range is extended by 20%LOD Range Multiplier - this feature is available in the Advanced video menu, but watch out, survivor, it takes a heavy toll on your performance!Rendering and Lighting improvementsLow-quality preset in Video Options no longer switches to DX12 mode and sets Intel XeSS as an upscaler on PCs with AMD cardsPlayers will no longer lose their money after accepting the best and reloading the game during Twin Brothers questPlayers will no longer get stuck while sliding into the vent shaftsDon Quixote achievement will now be granted after the player unlocks all the windmills in the gameFixed an issue with the game’s performance dropping after playing for more than 1 hour on some devicesFixed infinite loading screen that was happening whenever a player logged out of the account right after signing inFixed an issue with sounds randomly disappearingFixed an issue with force feedback missing while playing on gamepad[Xbox] Prologue forest will no longer be too dark during the daytimePlayers are no longer able to bypass the Perfect Block tutorialFixed an issue with infected being too silent[PlayStation] Fixed crash during One Day in Harran and Fame and Infamy ChallengeFixed crash during the fast travel between The City and Opera[RayTracing] Fixed player’s shadow missing in photo mode[RayTracing] Fixed issues with corrupt lighting sourcesFixed Baba Yaga challenge being unplayableReduced the number of times infected will grab the playerAI/Player will no longer shake after getting grabbed by BitersFixed the game crashing after changing resolution from 3840x2160 to 1920x1080Fixed infinite loading screen upon opening the title in offline mode on EGS LauncherOptimized memory usage in d3d12 mode improving game stabilityExposed setting for extending rendering range of highest level of detail geometryFixed lack of player shadows in photo mode when using ray tracingImproved initial load time (by up to 10s on PS4)Minor improvements to texture streamingImproved tree shadows (LOD)Improved fog and water reflections qualityOn the gameplay side, Dying Light 2 Update 1.8.1 alters the behavior of zombie Biters so that they will be aggressive. Additionally, there is now a Motion Sickness Reduction preset available in the Accessibility menu.

  Dying Light 2 is one of the games due to get NVIDIA DLSS 3 support. There's no timeframe yet, but we'll let you know once the open world first-person action RPG is updated with the technology.

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