For many people, their first experience with a multiplayer online battle arena-style game has been League of Legends. The game has become increasingly popular since its initial release, exposing thousands of new players to a new kind of competitive gaming experience. Valve's upcoming DOTA 2 (along with Blizzard DOTA) reaffirms the genre's popularity, but to its fans, League of Legends represents the standard by which these games will ultimately be judged.
We asked an avid League of Legends player--who asked to remain anonymous--to give his initial impressions of what it's like to go from LOL into DOTA 2, having never previously played the latter. Here's what he had to say:
You need a javascript enabled browser to watch videos.
Click To Unmute
Gamescom 2011: DOTA 2 Interview
Resident Evil 4 Is A Perfect Remake
How Alan Wake II Made Me Face My Fear of Horror GamesGameSpot's Top 10 Games of 2023Thompson: The Pop Culture Icon’s Strange Legacy - LoadoutFirearms Expert’s FAVORITE Weapons Of 2023State Of Gaming Handhelds In 2023Like a Dragon: Infinite Wealth - Official Ichiban Kasuga Character Spotlight TrailerHow Lies of P Cracked the Souls GenreLike a Dragon: Infinite Wealth - Official Saeko Mukoda Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Chitose Fujinomiya Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Eric Tomizawa Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Kazuma Kiryu Character Spotlight Trailer
Share
LinkEmbed
Size:640 × 360480 × 270
Start at: End at: Autoplay Loop
Want us to remember this setting for all your devices?
Sign up or Sign in now!
Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
HTML5
Auto HD High Low
Report a problem
Sorry, but you can't access this content!
By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy
enter
My main character in LOL is Ashe, who is essentially Drow Ranger in DOTA, but even though they look the same, they actually play quite differently. I didn't spend a ton of time in the original DOTA, but I did see a lot of characters that were recognizable, so that's who I gravitated toward.
I like LOL's roster better. They have more character, for lack of a better way to say it, though I'm not saying in terms of skills, but rather how they look. There are a few that are kind of cookie cutter, but for the most part they have a lot of style. I think my view on that is a little biased since I've played so much more LOL, but the character design wouldn't stop me from playing DOTA 2 on and off at this point with friends.
Apparently, in DOTA 2, hitting Q for my frost arrow only queued up one arrow, and it wasn't until I found an option in the settings that I learned I had to right click on the skill to get it to auto-cast and then right click it turn it off. Well, it turns out that pressing ALT and Q does the auto-cast. It's a pain in the butt, and I prefer LOL's way of handling it.
I would say DOTA 2 [is a little harder], but it's not because of bad character design.If DOTA 2 had that built into its UI the way Riot is starting to with LOL, it would be great and would take away from the "scariness" of using someone you don't know how to use, burning 30 to 40 minutes of your entire team's time because you are terrible. I wanted to try new characters, but had no idea how to use them, and the "learn" area just talked about skills but didn't give in-depth views, but again, LOL is a much more refined and older product at this point.
The "backdoor" opening right after the first tower is much closer to the middle of the lane than it is to the second tower in DOTA 2. It allows for more coordinated ganks that didn't have tower backup. Still, I could see new players getting irritated by ganks in that space because it takes a while to get that tower backup mentality into your head. DOTA 2's destructible map (with destruction of trees and whatnot) is interesting.
You need a javascript enabled browser to watch videos.
Click To Unmute
Kelly Kelley gets all LOL at PAX 2012
Resident Evil 4 Is A Perfect Remake
How Alan Wake II Made Me Face My Fear of Horror GamesGameSpot's Top 10 Games of 2023Thompson: The Pop Culture Icon’s Strange Legacy - LoadoutFirearms Expert’s FAVORITE Weapons Of 2023State Of Gaming Handhelds In 2023Like a Dragon: Infinite Wealth - Official Ichiban Kasuga Character Spotlight TrailerHow Lies of P Cracked the Souls GenreLike a Dragon: Infinite Wealth - Official Saeko Mukoda Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Chitose Fujinomiya Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Eric Tomizawa Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Kazuma Kiryu Character Spotlight Trailer
Share
LinkEmbed
Size:640 × 360480 × 270
Start at: End at: Autoplay Loop
Want us to remember this setting for all your devices?
Sign up or Sign in now!
Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
HTML5
Auto HD High Low
Report a problem
Sorry, but you can't access this content!
By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy
enter
Denying is a big mechanic that LOL players who have never played DOTA would have to deal with. The other thing, and this might have been more character related than anything else, is that the game feels a bit more sluggish in terms of controls. I can last hit very well with Ashe, but Drow almost had visible lag when I'd press attack and when she'd let her arrow fly. It could have been related to animation time, but I wasn't looking that closely. Also, the viewpoint is far more locked in and tighter in DOTA 2 than the LOL viewpoint.