zddgame
/
Gaming News
/
Dishonored Co-Director Explains Why He Left Arkane To Go Indie
Dishonored Co-Director Explains Why He Left Arkane To Go Indie-September 2024
Sep 19, 2024 10:30 PM

  Raphael Colantonio, who founded studio Arkane and worked on classics like Arx Fatalis, Dishonored, and Prey, went indie after leaving the studio in 2017. His new studio, WolfEye Studios, will debut their first game Weird West next year. Now, in an interview with PC Gamer, Colantonio has explained why he left the studio he created, and the benefits of going independent.

  Colantonio says that the risk of development is offset, at least partially, by the studio's independence, saying that "what's at stake is a little lower" than it was with Arkane's bigger offerings. "We can take more risks, and we are less worried about the market than we would be if we were doing a AAA game," he says. "Because the numbers to recoup a AAA game, you're talking about numbers that are so high that, then you're not making a game anymore, you're making a product."

  You need a javascript enabled browser to watch videos.

  Click To Unmute

  Firearms Expert’s FAVORITE Weapons Of 2023

  State Of Gaming Handhelds In 2023How Lies of P Cracked the Souls GenreLike a Dragon: Infinite Wealth - Official Ichiban Kasuga Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Chitose Fujinomiya Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Kazuma Kiryu Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Saeko Mukoda Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Eric Tomizawa Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Tianyou Zhao Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Seonhee Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Koichi Adachi Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Yu Nanba Character Spotlight Trailer

  Share

  LinkEmbed

  Size:640 × 360480 × 270

  Start at: End at: Autoplay Loop

  Want us to remember this setting for all your devices?

  Sign up or Sign in now!

  Please use a html5 video capable browser to watch videos.

  This video has an invalid file format.

  00:00:00

  HTML5

  Auto HD High Low

  Report a problem

  Sorry, but you can't access this content!

  

Please enter your date of birth to view this video
JanuaryFebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecember12345678910111213141516171819202122232425262728293031Year2023202220212020201920182017201620152014201320122011201020092008200720062005200420032002200120001999199819971996199519941993199219911990198919881987198619851984198319821981198019791978197719761975197419731972197119701969196819671966196519641963196219611960195919581957195619551954195319521951195019491948194719461945194419431942194119401939193819371936193519341933193219311930192919281927192619251924192319221921192019191918191719161915191419131912191119101909190819071906190519041903190219011900

  By clicking 'enter', you agree to GameSpot's

  Terms of Use and Privacy Policy

  enter

  Now Playing: Weird West Keeps The Immersive Sim Alive

  This is a large part of why he left Arkane. "My dream when I started Arkane in '99 was to make Underworld for the rest of my life," he says, referring to Ultima Underworld, a series that hugely influenced his work. Following Prey, he felt a creative anxiety over what he was working on, and says he was "so tired in general".

  "It was extremely, extremely liberating to leave a company that, in spite of all the passion and love I had for it, at the same time it had been an 18 year chunk of my life," he admits. "There was no way I wanted to come back to AAA, making another thing where you focus 90 percent of your efforts on having the feet not sliding on the floor."

  GameSpot Newsletters

  Get the latest gaming news, reviews, and deals sent to your inbox, FREE!

  Sign Up

  Sign Up

  By signing up to receive newsletters, you agree to our Terms of Use and acknowledge the data practices in our Privacy Policy. You may unsubscribe at any time.

  Thanks for signing up

  Back in 2016, ex-Naughty Dog director Amy Hennig discussed the impact of working in AAA, in relation to her work on the Uncharted series, particularly Uncharted 3. "I mean, my health really declined, and I had to take care of myself, because it was, like, bad," she said. "And there were people who, y'know, collapsed, or had to go and check themselves in somewhere when one of these games were done. Or they got divorced. That's not okay, any of that. None of this is worth that."

  For more on Weird West and Raphael Colantonio, check out our video interview with him above.

Comments
Welcome to zddgame comments! Please keep conversations courteous and on-topic. To fosterproductive and respectful conversations, you may see comments from our Community Managers.
Sign up to post
Sort by
Show More Comments
Copyright 2023-2024 - www.zddgame.com All Rights Reserved