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Dishonored 2 Update 2 Available Now; Adds Custom Difficulty & Mission Select Alongside Tons of Fixes
Dishonored 2 Update 2 Available Now; Adds Custom Difficulty & Mission Select Alongside Tons of Fixes-October 2024
Oct 20, 2024 5:08 PM

  Dishonored 2 update 2 is available now for PC, PlayStation 4, and Xbox One. Among improvements and fixes, the game update adds additional custom difficulty settings and mission restart/select.

  As covered some weeks ago, Dishonored 2 game update 2 entered beta on Steam last week, and has now been made available in full on all platforms. The biggest new additions are custom difficulty settings and the option to select and replay any mission players will unlock after the update is installed.

  The full list of changes and fixes, including platform specific changes, can be found below:

  

FEATURES

Added new modeCustom DifficultiesAdded Mission restart / Mission SelectMission restart available from pause menu and result screen

FIXES

PC

  Fixed a bug where Switching off the V-Sync for the second time set the FPS Limiter to 30 instead of 60 by defaultFixed a bug where changing the settings from TXAA to FXAA and not applying the change made the TXAA Sharpness turn to 1 instead of its previous valueFixed a bug where turning off TXAA Anti-aliasing does not visually disable TXAA Sharpness sliderFixed a bug where the changes made to V-Sync were reverted to the previous setting when turning on then cancellingFixed bug where the volumetric lightning is not turned on by default at launch if it was set to off on a previous version and it can't be turned on manually anymoreFixed a bug where the "Fog Quality" setting is set back to low after restarting the gameFixed a bug where Keyboard/mouse shortcut UI could show up during possession & keyhole peekingFixed a bug where Emily’s feet can be seen floating during the throne room cutscene with high FOV settingsFixed a bug where the Low Chaos Sokolov epilogue slide will have black windows if Volumetric Lighting is offFixed a bug where the screen post processing persists in Ansel modePLAYSTATION 4

  Fixed a graphical distortion on top / bottom of screen when forced from past to present at front doorFixed a bug where attempting to start a New Game Plus off of a corrupt epilogue save twice would start a regular new game and delete the corrupt save without confirmation.Fixed a bug where a save data could become corrupted while regularly reloading auto-saves and deleted without notifying the userFixed a bug where pressing the Power Wheel button during active gameplay on a PS Vita caused an indefinite non-interactive screenGENERAL FIXES

  Fixed various crashesFixed various save issuesFixed various localization issuesFixed various rendering issuesFixed various audio issuesFixed various collision issuesFixed various UI issues and added new UI for Game Update 2Fixed a bug where the player will instantly die if he possess a GravehoundFixed a bug where a "8" could appear on the screenFixed the LOD of the watchtowerFixed a bug where walking down stairs while a wolfhound runs up would cause the hound to bounce backwardsFixed a bug where pickpocketing Jindosh's pistol may cause him to throw nothing during combatFixed an audio issue while loading save gamesFixed a bug where NPCs can suddenly be seen standing during the recover from ragdoll animationFixed a bug where Far Reach pulling a guard that is mantling will have no effect on the guardFixed a bug where NPCs can be involuntarily dropped from a choke, causing their AI to breakFixed a bug where making a quick save behind a NPC while using controller configuration C would cause the player to choke the NPC instead of creating a saveCrushing an unconscious enemy in the safe door will no longer count as both lethal and nonlethal in the stats pageFixed a bug where using Domino and Shadow Walk in combination will kill Hypatia without her ever transforming into Grim AlexFixed a bug where the awareness feedback is triggered again when loading a save made after NPCs gained attentionFixed a bug where performing slide tackles or ground kicks on NPCs in moving elevators causes them to float or fall throughFixed a bug where the witches will idle if the player exits and re-enters a hideout during upgraded Bend TimeFixed a bug where guards that see a door opened by a possessed NPC ask who opened itFixed a bug where the facial animation was not launched during key target assassinationsFixed a bug where a Sleeping Overseer may face the chair upon waking up despite knowing where the player isWhen sprint and lean mode are set to "hold", the change is now reflected in the tutorialsNo awareness is now used for corpses spottedFixed a bug where Clockwork Soldiers were triggering a Snap Reaction when player is undetectedFixed a bug where causing an explosion during Stop Time can stretch out and break NPC modelsFixed a bug where the gameplay thread was not updated every frame and can miss inputFixed a bug where physic objects go active when using the Spyglass although they're far from the playerFixed a bug where NPC heads do not appear on screen when picked up and cannot be thrownFixed a bug where Guard NPC heads with helmets have unnatural physics when beheaded and thrownDeactivated Redirective Blink when swimming up/downFixed a bug where the player can choke an NPC from very far away if they pull them with Far Reach while Bend Time is activeFixed a bug where the player is able to duplicate items by Far Reach pulling and picking up at the same timeFixed a bug where the Guard by Ramsey disappears shortly then returns ignoring the player when attacked from aboveFixed a bug where the player could fall OOW when exiting a rat tunnelFixed a bug where Past Stilton does not alert to the player properly after he panics onceFixed a bug where the game will black screen if the player dies during the transition to Long Day in Dunwall: StreetsFixed a bug where the player may become control locked and see OOW if they use the Timepiece and a key hole at the same timeFixed a bug where the player will fall OOW if they use the Timepiece during a kill movePrevented the player from grappling the crossbow in Edge of the World to avoid a weird retargeting if the player is far from the door or blocked by a collisionFixed a bug where the Gravehound skull can sometimes go through walls/ground when killedFixed a bug where the amount of available traits is incorrect when replacing a trait during a craft by the same traitFixed a bug where the Watchtower red light projector flare was drawn behind environment elementsFixed a render issue on Corvo during character selectionFixed a bug where a bright light during transition in time remains if the Timepiece is used to interrupt picking up a corpseFixed a bug where the effects of the Dust Storm can be seen inside the Silvergraph StudioFixed a bug where the living highlight sometime stutters when using Dark VisionCrafted Bonecharm list is now sortedFixed a bug where Doppelgangers will instantly despawn on particular spotsFixed a bug where using Shadow Walk takedowns on Meagan and Sokolov will have the wrong animationsFixed a bug causing the watchtower’s position to resetFixed a bug where the FOV changes during jump or sprintFixed a bug where walking with a possessed NPC into water doesn't count as a killFixed a bug where the player's weapon is automatically switched when restoring health using the D-padFixed a bug where the Weapon Wheel was not slowing the duration of Bend TimeFixed a bug where Catfall is triggered when using Far Reach after vaulting into waterFixed a bug where enemies are still active after the player has killed them right before using the TimepieceFixed a bug where the player is unable to switch quick select items using D-pad while the Health Elixir prompt appearsFixed a bug where the game terminates while entering connected standby at the end of mission cutscenesFixed a bug where returning to the initial interactive screen via established user sign out while in active control areas will not present the Main Menu Load ScreenFixed a bug where the NPCs are ejected in the air after being shot with a sleep dartFixed a bug where the player can fall from a great height onto the cliffs and surviveFixed a misaligned animation for an Adrenaline killFixed a bug where the player was able to fly if they Far Reach pull and picked up a whale oil tank at the same timeFixed a bug where Far Reach pulling NPCs then assassinating them near edges pulls the player over the edgeFixed a bug where NPCs are unable to be pulled with Far Reach while they are falling asleep from a sleep dartFixed a bug where canceling Far Reach mid pull drops the body or object that the player is holdingFixed a bug where the Doppelganger appears in a T-pose when the player summons herFixed a bug where Redirective Blink does not affect sitting or cowering NPCsFixed a bug where jumping after using a jump Blink will cause the cooldown of Blink to returnFixed a bug where changing the resolution or display mode can break the rendering as if everything was rendered twiceFixed a bug where speakers don't play any announcementsFixed a bug where the player can view the Adrenaline/Blood thirst meter while looking through a keyholeFixed a bug where exiting Pause Menu, Weapons Wheel, or Journal while holding The Dealer targeting or Piercing Insult charged shot auto firesFixed a bug where player may become control locked and see out of world if they use the Timepiece and key hole at same timeFixed a bug where with 5 traits of the Bonecharm "Strong Arms"; no longer possible to grab an NPC since it's instantly chokedFixed a bug where the player can repeatedly initiate a combat choke on Grim Alex with no prior actions requiredFixed a bug in Medium difficulty where Health Regeneration is set to Limited by defaultFixed a bug where NPCs could be put into walls when using Doppleganger Swap during a corpse throwFixed a bug where choking any NPC then immediately pushing them off may cause the chokehold audio to persistFixed a bug where the UI Post Process isn't blurred in Pause MenuFixed a bug where Player's hands have a broken texture in some spots during a dust stormFixed a bug where striped shadow lines can be seen on Outsider and other NPCsFixed a big offset in animation during a drop assassination on the ClockworkFixed a bug where throwing a bottle at Mindy's head after completing her quest breaks her model and can lag the gameFixed an occlusion issue outside Jessamine's hidden chamberFixed an occlusion issue across from Galvani's apartmentFixed a hole in Addermire building during carriage ride sceneFixed too loud footsteps SFXFixed the marker "investigate about Sokolov" which was misplacedFixed a bug where after looting unconscious Paolo player may kill Paolo and loot him again for a second Risky Parry BonecharmFixed a bug where picking up the rune in the flooded basement awards 1 coin in no powers instead of 200 coinsThe Outsider and Jessamine are no longer factored in the Global Kill RatioOutsider Shrines are no longer factored in the Global Kill Ratio on the Current Stats ScreenMeagan is no longer factored in the player’s Global Kill Ratio on the Playthrough Stats ScreenDelilah is no longer counted towards the player’s Global Kill Count each time she appearsUnkillable NPCs are no longer factored in the Global Kill and Global Non-Lethal Ratios on the Stats screenFixed a bug where the player may never transition to the Epilogue if they chose to take the secret passage to the Throne RoomFixed a bug where black Occlusion walls are visible around Jindosh's mansion when red buttons are pressed consecutivelyFixed a bug where the player may never finish the Non-Lethal resolution cinematic if a witch or a Gravehound interrupts the sceneDishonored 2 is available now for PC, PS4, and Xbox One.

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