In an interview with Eurogamer, Oliver Proulx, producer of Deus Ex: Mankind Divided, explained that the final build of the game will be of similar visual quality to the E3 2015 demo.
“In terms of the graphical fidelity we’re very mindful of what we wanted to show at E3 that we don’t show something that’s impossible to achieve later down the road, and it was really discussed with the team.”
He continues that even though minor changes might occur, in both improvements or certain compromises, the overall quality will be more or less the same.
“We’re confident what we showed, what you’ll see when the game comes out, is going to be very consistent in terms of graphical quality. Obviously the game goes through iteration and the debugging phase, so you can pick up some differences there – some improvements, maybe some other compromises – but it’s going to be pretty much what we’ve got.”
The Deus Ex: Mankind Divided Dawn Engine Tech Demo can be viewed below:
Deus Ex: Mankind Divided is currently in development by Eidos Montreal for the PlayStation 4, Xbox One and PC. The title will use the new Dawn Engine and have support for DirectX 12 and AMD's TressFX 3.0. We will bring you any new information on Deus Ex: Mankind Divided as well as soon as it becomes available.