Bungie is prepared to support Destiny long-term, promising players who stick with the game for months will "still find lots of compelling stuff to do" long after launch.
Following some confusion over whether there is only a single area that players will visit per planet, Bungie community and marketing manager Eric Osborne responded to a NeoGAF thread reassuring players about Destiny's scale. "Destiny's pretty big. It's the biggest game we've ever made, by far, and we're sort of known for making games you can play for months, years, and even decades if you're a little bit...dedicated," Osborne wrote.
"With Destiny, we're looking to exceed what we've done before, not just in terms of scale--the Moon is our smallest destination--but in terms of scope and breadth of activities. That's true for day one, as you expect, but it also means we want Destiny to have super-long legs."
One way Bungie will attempt to ensure that is by introducing new content and activities post-release. "If we're fortunate enough to have you playing months after launch, you still find lots of compelling stuff to do," Osborne claimed. "That will manifest itself in a myriad of ways, from straight-up content to cool activities we've yet to show off." It's unclear if any of the new content will be released for free; we already know new story missions will be included as part of the $35 season pass announced recently.
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Osborne went on to say Bungie believes it "did a decent job support Halo, post-launch," but much of the developer was "grumpy" because it could only add to the games' competitive multiplayer modes. "We wanted to do better," he continued. "So, Destiny is philosophically built support every type of player, and all modes with ongoing activities and events. We look at it quite a bit like television programming, as opposed to a singular film, as we had in the past."
"Beta was water wings. Level 8 is nothing," he said, referring to the beta's level cap. "You barely scratched the surface, and it seems like some folks had fun with what was there. If you did, good news. More soon"
Notably, Osborne never directly addressed the specific concern that prompted the thread in which he was posting. We've followed up with Bungie to find out if there is indeed only a single area per planet.
Destiny's beta concluded last night, with Bungie describing it as a "tremendous success." We were, however, left with a number of questions about the full game--which launches September 9 on PlayStation 4, PlayStation 3, Xbox One, and Xbox 360--after spending more than a week playing.
What impact has the beta had on your thoughts on the game ahead of its release? Let us know in the comments.