Destiny 2: Lightfall's campaign is now available, and once again, you'll have the choice of Classic and Legendary varieties. Classic is the standard difficulty of all previous Destiny campaigns, which is to say, it's not especially challenging for veteran players. Legendary is meant to punch you in the face, ramping up the difficulty to put it on par with some of the game's harder content. Sure enough, Lightfall's Legendary campaign is quite difficult and likely not something you'll want to jump into as a novice player, as you'll need skills and equipment you might not yet possess. But if you are taking it on, here's what you need to know about how it works and some tips on how to best survive.
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Now Playing: Destiny 2 Lightfall Launch Day Gameplay
Legendary: Enemies are more aggressive, have heavier shields, and are more plentiful.
Chaff: Your radar is disabled, leaving you vulnerable to being flanked.
Galvanized: Combatants both have more health and are harder (but not impossible) to stun. That takes away one means of dealing with aggressive enemies, as you're less likely to leave one reeling so that you can take out another.
Multiplicity: As additional players join your fireteam (up to a total of three players, including you), the difficulty of enemies will increase further, requiring more shots to take them down. More notably, you have a cap on revives, so you can't just rely on being able to respawn repeatedly in Darkness Zones. You also have a limited time to respawn an ally in those circumstances; if you don't do so in time, you'll wipe. That includes situations where you have run out of revives--you'll need to either finish the encounter quickly or wipe.
Mettle: Your Power level is capped at a particular number, always putting you at a relative disadvantage versus the opposition. This is the one modifier to change across the eight campaign missions, as the specific cap will increase from 1610 up to 1750 as you advance further in the story.
All of this adds up to an experience that is quite unlike the more casual experience of playing through strikes or older campaigns, so be prepared to encounter a lot more resistance. Checkpoints are available throughout missions, allowing you to leave a mission and come back without losing progress--something you may want to do if you find yourself raging through a particularly hard fight.
You'll also receive the choice of two pieces of new Exotic armor for your class, which you can otherwise only obtain by doing solo Legend Lost Sectors. And there are some other rewards, such as Strand Meditations, which you can earn in a variety of ways, but this gives you a headstart on unlocking more customization options for the new Strand subclass.
Beyond that, there are the associated Triumphs for having completed the campaign on Legendary and bragging rights.
Loreley Splendor Helm is massively helpful for TitansWarlock: Starfire Protocol -- This gives you a second Fusion grenade charge and causes kills with those grenades to refill your Rift energy, in turn offering more frequent healing.
Titan: Loreley Splendor Helm -- This is an absolute life-saver. Whenever you cast Barricade or are critically wounded (and have full class ability energy), you create a Sunspot with improved healing.
Hunter: Star-Eater Scales -- Orbs of Power grant you additional Super energy, letting you gain it more quickly. If your Super energy is full, picking up Orbs overcharges your Super so that when it's activated, you are healed and deal bonus Super damage (and you get an overshield if the overcharge is at maximum).
It's important to note that, in the case of Loreley, this effect kicks in even during those times when the mission allows you to equip Strand. This proves to be critical in fights like the last boss encounter, as you'll still be able to get this healing boost.
But don't be afraid to experiment to see what works for you. Also be aware of using mods meant to benefit fireteam members--there's no point in wasting your energy on those if you're playing solo.
Harsh Language, my heroEarly on, I got the new Harsh Language grenade launcher and let it carry me up until the final boss fight; being Void helped with the many Void-shielded enemies you encounter, and its Field-Tested origin trait means its range, stability, handling, and reloading speed all increase as you kill enemies or deal damage with it. That makes it ideal for repeatedly firing at groups of enemies, or using it to pick away at the health of an enemy like a Tormentor and dealing with any stragglers who might get caught in the blast. Boosting it even further is that its damage will essentially tunnel under Cabal shields, of which you'll encounter many during the campaign.
Tormentors can suppress you, preventing you from using abilities--including your secondary jump--or even ending a Super early, so it's critical to know when they might be dive-bombing you, at which point you should turn around and get away. Ultimately, you'll want to deal with Tormentors as soon as possible due to their ability to suppress you (making you less effective against other enemies) or grab you (which isn't necessarily fatal on Legendary, but can easily kill you).
For more tips, check out our Lightfall and Season of Defiance guides, including Neomuna regional chest locations and how Defiant Keys work.