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Destiny 2 “Go Fast” Update Drops, Ups Weapon Damage, Movement Speed, Adds 6v6 Iron Banner
Destiny 2 “Go Fast” Update Drops, Ups Weapon Damage, Movement Speed, Adds 6v6 Iron Banner-November 2024
Nov 26, 2024 2:57 PM

  Destiny 2 just got a shot of adrenaline. Since launch, fans have complained that Destiny 2 felt a bit sluggish compared to the original game, and Bungie recently promised to do something about it. Today they delivered on their pledge, releasing the “Go Fast” update, which makes wide-ranging changes to Destiny 2’s core mechanics. All classes are now more agile, weapons hit harder, and supers recharge quicker.

  The PvP Crucible mode is also receiving a variety of tweaks and updates. 6v6 PvP is returning to the Iron Banner, and the tracker has been turned off for Competitive matches, forcing players to focus more on communication and flanking. Respawns and the power ammo also come much more quickly now. You can check out a video walkthrough of the changes, below.

  Here are the full Destiny 2 update 1.1.4 patch notes:

  Crucible

  Weekly Featured Playlist (Rumble, Mayhem, Iron Banner)

  Each week we will rotate among Rumble, Mayhem, and Iron Banner playlists in the CrucibleCrucible repetition reduction

  Enabled repeat map protection for Quickplay, Competitive, and Iron Banner playlistsQuitter penalties

  Incomplete matches in Competitive Crucible playlists will now result in a warning or temporary (30 minute) suspension from Competitive and Osiris Competitive playlistsAdded invisible physics and kill volumes to keep players inside the intended playable area on a number of maps.Iron Banner

  Now features 6v6Time limit is 12 minutesScore limit is 125 pointsRespawn time is 7 secondsAll Control Zones start off neutralAdditional Guardians (max of 3) in a zone increases capture speedEmperor’s Respite has been removed from the Iron Banner Control playlistPower ammo

  Recurring side crate respawn times reduced from 90 seconds to 45 secondsInitial side crate respawn times reduced from 90 seconds to 30 secondsCrucible gameplay/ammo improvements

  Quickplay (Clash, Control, Supremacy) match length has been extended to 10 minutes, with score limits adjusted accordinglyAll modes

  Increased assist and kill credit time from 2 seconds to 2.5 secondsIncreased Super energy granted to players for both kills and assistsPlayers who are defeated while carrying Power ammo will lose all of their Power ammo and drop 50% of it on the ground as a brickThis brick is visible to all players, and anyone can pick it upThe brick expires after 30 secondsThe brick requires a full .25-second interaction instead of a passive walkoverThis interaction can be interrupted if the player takes damageQuickplay

  All modes

  Match length has been extended to 10 minutes, with score limits adjusted accordinglyRespawn time for all Quickplay game modes has gone down from 5 seconds to 2 secondsRecurring side crate respawn times reduced from 90 seconds to 60 secondsNeutral crates for Clash/Supremacy are unchangedThe player Super display has been removed from the HUDPlayers can still access this information in the death screen and while in Nav Mode (when their Ghost is out)The player Super display remains unchanged in CompetitiveControl

  Reduced initial side crate Power ammo respawn times from 90 seconds to 30 secondsChanged the amounts of Super energy players get for capturing zonesPlayers on the capturing team get slightly less than beforePlayers participating in the capture itself get 2x that amountClash/Supremacy

  Initial side crate Power ammo respawn times reduced from 90 seconds to 60 secondsCompetitive

  All modes

  Tracker is now turned offDesign Note: This is to enable more flanking and expression of individual power.

  Survival

  Reduced recurring neutral crate respawn times from 75 seconds to 45 secondsReduced respawn time to 7 secondsCountdown

  Reduced recurring side crate respawn times from 60 seconds to 45 secondsLowered revive lockout time from 20 seconds to 7 secondsPlayers no longer lose revive tokens on deathStrikes

  Nightfall strike unique rewards

  Possible rewards include Legendary weapons and Exotic accessoriesDrop rates increase in likelihood based on score thresholdsStrike repetition reduction

  Players will no longer see the same strikes back-to-back in strike playlistsChallenge Card

  Increased the Power handicap maximum from 40 to 45Fixed an issue where “Tree of Probabilities” wouldn’t end immediately after Valus Thuun’s death if he was killed very quicklyFixed an issue where players could respawn below the boss fight of “A Garden World”Fixed an issue where vehicles were not rewarding points when destroyedFixed an issue where Orbs granted points in public areasOther

  Exotic repetition reductionProtections were put in place that prevent back-to-back duplicate Exotics from Exotic EngramsFixed an issue where some emblems were not displaying what statistic they trackPrometheus Lens correctly appears in the Exotic weapon collection for players who acquired the item from Xûr without owning Curse of OsirisReduced interaction time for patrol beacons and activity totems from 3 seconds to 1 secondFixed an issue where applying or previewing a shader on an item would return players to the top page of the shader inventorySandbox

  Weapons

  Pulse Rifles

  Increased PvE damage for all Pulse Rifles by 16%Increased rate of fire for adaptive and high impact Pulse RiflesAdaptive: from 360 rpm to 390 rpm (+8.3%)High Impact: from 320 rpm to 340 rpm (+6.3%)Increased base damage for adaptive, high impact, and rapid-fire Pulse RiflesAdaptive: from 14.5 to 16 (+10.3%)High Impact: from 16 to 18 (+12.5%)Rapid-Fire: from 12 to 12.5 (+4.2%)Increased precision multiplier for lightweight Pulse Rifles from 1.5x to 1.6x (+6.7%)Decreased precision multiplier for adaptive Pulse Rifles from 1.55 to 1.475 (-5.8%)Design Note: This keeps precision damage close to where it is now, when you factor in the base damage and rate of fire buffs above. This puts most of the buff into body shots, but in the end, this still increases precision damage overall.

  Scout Rifles

  Increased PvE damage for all Scout Rifles by 15%Increased base damage for high impact Scout Rifles from 37 to 40 (+8.1%)Hand Cannons

  Increased PvE damage for all Hand Cannons by 15%Precision Hand Cannons deal 0.15x more precision damage, increasing from 1.5x to 1.6x (+6.6%)Increased hip fire accuracy when using controllers on console and PC by 33%Increased ADS accuracy when using controllers on console and PC by 25%Sidearms

  Increased PvE damage for all Sidearms by 15%Increased hip fire accuracy; reduced cone by 20%Increased ADS accuracy; reduced cone by 12%Increased inventory (allowing more reserve ammo to be stored)Increased range falloff start by +1 mIncreased ADS movement speedSubmachine Guns

  Increased PvE damage for all Submachine Guns by 10%Set optics to 1.3xIncreased inventory (allowing more reserve ammo to be stored)Linear Fusion RiflesIncreased PvE damage for all Linear Fusion Rifles by 50%Increased aim assistDecreased flinch multiplierShotguns

  Increased PvE damage for all Shotguns by 35%Increased inventory (allowing more reserve ammo to be stored)Increased aim assist on SUROS precision ShotgunsSniper Rifles

  Increased PvE damage:By 20% for yellow bar enemiesBy 40% for red bar enemiesIncreased precision damage, which now scales with the weapon’s rate of fireChanged from 2.5x for everything to 3.0x at the lowest rate of fire up to 3.5x at the highest rate of fireIncreased aim assistIncreased inventory (allowing more reserve ammo to be stored)Grenade Launchers

  Increased blast radiusDrum-Fed Grenade Launchers: +0.5 mOne-Shot Grenade Launchers: +1.0 mMIDA Mini-Tool

  Decreased the MIDA Mini-Tool’s optics to match other Submachine GunsPrevented the stacking of Lightweight and the MIDA Mini-Tool’s Lightweight perksAdjusted player movement speed to match the MIDA Multi-ToolAuto Rifles

  Decreased range by 10 for all precision Auto RiflesDecreased aim assist for all precision Auto RiflesPerks

  Scaled up PvE damage for the following perks:

  High Impact ReservesFrom 1.12x to 1.30x (+16%)Kill ClipFrom 1.33x to 1.53x (+15%)RampageFrom 1.33x at 3 stacks to 1.65x while at 3 stacksAlso increased duration from 3 seconds to 3.5 secondsDragonfly

  Buffed damageFrom 50 to 65 (+30%)+30% additional damage against combatantsUpdated FXExplosive Rounds

  Decreased PvE Explosive Rounds damage multiplier by 15%Increased PvE damage for the base weapons to compensate for this decreaseGrave Robber

  Reloads 50% of the magazine instead of 30%Timed Payload

  Splits damage 55/45, explosive/direct instead of previous split which was more direct damageAbilities

  Increased Super regeneration rates from 6:40 minutes to 5:00 minutesThe output of every increment of the Mobility stat, from 2 - 10, has been increased allowing for a significant boost in player speedVanishing Step (invisibility upon dodging) and Vanish in Smoke (Smoke Bomb invisibility)Dodging remains unchanged and still breaks both aim assist and projectile tracking for the duration of the actual dodgeThe invisibility granted by Vanishing Step no longer breaks aim assist or projectile tracking in PvP (unchanged in PvE)Increased the duration of invisibility granted by Vanishing Step by 1 secondIncreased the duration of Smoke Bomb invisibility by 1 secondIncreased the movement speed of “melee Supers” (Fist of Havoc, Sentinel Shield, and Arc Staff)While these Supers are active, sprint speed is automatically set to the fastest possible sprint speed (no additional perks needed)Characters automatically sprint when you request forward movementIncreased movement acceleration to reach max speed almost instantlyTitan

  Increased the distance the player travels with an untargeted airborne shoulder charge attack (Shield Bash, Seismic Strike, and Hammer Strike) back to 4.5 m

  Strafe Lift

  Increased top speed of Strafe LiftCatapult Lift

  Increased the initial horizontal acceleration gained from activating Catapult LiftIncreased the amount of time Catapult Lift can be active to allow for more controlHunter

  Arc Staff

  Increased the speed of the Arc Staff dodge animationIncreased the speed of all Arc Staff attack animationsFor Arc Staff Super cast animation and all Arc Staff melee attacks, reduced the amount of time you’re locked in animations before you can move or attackIncreased the AoE range of all Arc Staff attacksWarlock

  Glide (Overall)

  Increased the initial extension of vertical speed gained from activating Glide to allow for quick, on-demand bursts of speedStrafe Glide

  Increased the top speed of Strafe GlideGreatly increased the horizontal acceleration of Strafe Glide to allow for more in-air maneuverabilityIncreased Strafe Glide’s max height to match the other vertical movementsBurst Glide

  Greatly increased the top speed of Burst Glide (higher than Strafe Glide’s top speed)Balanced Glide

  Recalibrated Balanced Glide to gain some of the added speed of Burst Glide and some of the added horizontal acceleration of Strafe Glide.Design Note: Our intent is for Balanced Glide to have some of the properties of both Burst and Strafe Glide without being as potent as either version.

  Dawnblade

  Decreased the cost of throwing sword projectiles with the Daybreak Super, allowing for one additional throwIncreased the Super duration extension gained from the Everlasting Flames perk (~+20%)The buff granted by the Swift Strike melee ability now removes all in-air accuracy penalties while activeDecreased the Icarus Dash cooldown from 10 seconds to 6 secondsIncreased the grenade and melee energy that Heat Rises gives you per kill from 10% to 16%Fixed an issue where players could throw infinite numbers of Nova Bombs in MayhemMods

  Mods that affect ability regen rates (i.e., for grenades, melee, and class abilities) now have increased output (16.667% per mod). They still cap at 3 mods (50% regen rate).

  Phew! That’s a lot of changes! Think the newer, speedier Destiny 2 might be for you? Well, the game is 50 percent off through the Blizzard Shop until April 6.

  Destiny 2 is currently available on PC, Xbox One, and PS4.

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