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Destiny 2 Forsaken Launch Trailer and Post-Release Content Roadmap Revealed
Destiny 2 Forsaken Launch Trailer and Post-Release Content Roadmap Revealed-October 2024
Oct 19, 2024 12:21 PM

  Destiny 2’s big Year 2 expansion, Forsaken, kicks off next week, and Bungie has unleashed a dramatic launch trailer to get fans hyped. Bungie is promising Forsaken will have a Western revenge vibe, and now we know why – it seems Cayde-6, one of the few  Destiny 2 characters players actually care about, will bite the bullet courtesy of the villainous Awoken, Uldren Sov. Check out the launch trailer, below,

  Bungie will be releasing Forsaken content over the span of a year. Things kick off with the free Season of the Outlaw campaign, and further content will be divided between free seasonal updates and paid Annual Pass content. Here’s the full Destiny 2: Forsaken roadmap (click the image for full resolution).

  Bungie has also dropped a new Destiny 2 patch prior to the launch of Forsaken. This one includes a lot of tweaks, including changes to weapon slots, mods, the economy, and more. Check out the full Destiny 2 update 2.0 notes, below:

  Player Character

  General

  Subclass screen updated in preparation for ForsakenWeapons and Armor

  Exotic Armor

  Hunter

  Orpheus Rig

  No longer grants Super energy on bloom and damage sharingRaised base Super amount that you receive from tethers to create a more consistent and less exponential experienceSuper energy given is scaled up when more powerful enemies are tetheredWhen used with Moebius Quiver, grants additional tether shotsDoes not grant ability energy on tethering targetsCelestial Nighthawk

  Now grants 33% of your Super energy back if the target is killed by the shotWormhusk Crown

  No longer starts regeneration of health and shieldsInstead grants a larger health and shield bump at the beginning of dodge instead of at the endKnucklehead Radar

  Enhanced radar resolution while crouchingLucky Pants

  Extended duration of Illegally Modded HolsterShinobu's Vow

  Skip grenade returns some energy when it damages an enemyWarlock

  The Stag

  Rift dropped from death now has standard rift durationEye of Another World

  Ability recharge bonus increasedNezarac's Sin

  Increased duration of Abyssal ExtractorsRapid kills extend the duration up to 20 secondsSkull of Dire Ahamkara

  Increased Super energy gained from Nova Bomb killsKilling higher-ranked enemies now rewards more Super energyTransversive Steps

  Enhanced mobilityAfter sprinting for a short time, your currently equipped weapon is automatically reloadedWinter’s Guile

  Tuned damage and duration per stack to be more consistentTitan

  Mk. 44 Stand Asides

  Overshield granted by sprinting appears fasterHallowfire Heart

  Base cooldown reduction when Super is uncharged in addition to CDR when chargedHelm of Saint-14

  Grants allies an overshield for a short duration when passing through Ward of DawnMask of the Quiet One

  Increased energy gain from incoming damageWhile critically wounded, health is granted from killsCrest of Alpha Lupi

  Healing pulse is more effectivePeacekeepers

  Increased movement speed when wielding an SMGWormgod’s Caress

  Tuned damage and duration per stack to be more consistentWeapons

  Developer Insight: With Forsaken, we've made a major change to Destiny 2 systems—the freedom to slot powerful weapons in either the Kinetic slot or Energy slot. This fundamental change necessitated a fresh look at a player’s damage output in both PvE and PvP.

  Primary ammo weapons and Special ammo weapons may exist in either the Kinetic or Energy slot.Heavy ammo weapons can exist only in the Power slot.Ammo type and damage type are now fixed attributes of a specific weapon.Ammo distribution models updated entirely to support weapon slot changes.Energy weapons no longer deal bonus damage to active enemy Supers.Ammo Economy

  Primary Ammo Weapons

  Hand CannonsScout RiflesAuto RiflesPulse RiflesSidearmsSubmachine GunsSpecial Ammo Weapons

  Fusion RiflesShotgunsSniper RiflesTrace RiflesSingle Shot Grenade LaunchersHeavy Ammo Weapons

  Drum-Loaded Grenade LaunchersRocket launchersLinear Fusion RiflesSwordsThe following Year 1 weapons have moved to the Kinetic slot

  BaligantShepherd's WatchHawthorne's Field-Forged ShotgunAlone as a GodPerfect ParadoxThe Frigid JackalSilicon NeuromaThe following Year 1 weapons are now locked to Solar damage

  IKELOS_SR_v1.0.1IKELOS_SG_V1.0.1The following Exotic weapons did not change slot and still use Heavy ammo

  Tractor CannonThe Legend of AcriusD.A.R.C.I.Whisper of the WormDeveloper Insight: The tuning of Destiny 2 weapons and abilities is inexorably tied to the systems that we build upon. Ultimately our goal is to still provide gameplay challenge despite a global increase in player damage output due to the new systems introduced. To properly support the higher uptime of Shotguns, Snipers, and Fusions, the following changes were made to all weapons in Destiny 2.

  Primary Ammo Weapons

  Increased precision damage output of Primary ammo weaponsIncreased in-air accuracyDecreased body shot damage in PvEDecreased Auto Rifle damage required to stagger enemies to compensate for reduced body damageSpecial Ammo Weapons

  Reduced damage output of Special ammo weaponsIncreased damage of Trace RiflesTrace Rifles now disintegrate defeated enemiesHeavy Ammo Weapons

  Grenade Launchers: Increased damage and blast radius

  Linear Fusion Rifle

  Increased damageReduced time to charge and fireReduced aim assistSwords

  Increased ammoIncreased damage mitigation when guardingExotics

  Sleeper Simulant

  Fixed issue where charge time was not displayed properly on weaponMagazine size increasedReduced base damageBorealis

  Bonus damage after breaking a shield increased on precision hitStill grants bonus damage on body shotsPrometheus Lens

  No longer generates Special ammo on killTractor Cannon

  Repulsor Force's Weaken effect now also increases non void damage by 33%, but no longer stacks with other weaken effects. (Shadowshot,Hammer Strike, etc).Perks

  Explosive Payload

  Reduced bonus damage outputAmbitious Assassin

  Increased time allotted between kills to earn bonus ammunitionBackup Plan

  Decreased amount of time weapon must be stowed for perk to become availableBox Breathing

  Reduced time required for perk to activateReduced precision bonusPerk now resets after firingHigh-Impact Reserves

  Damage bonus granted earlier in magazineGrave Robber

  Now reloads your entire magazinePrimary ammo is granted directly to magazineHeavy and Special ammo is transferred from reserves to magazineField Prep

  Increased inventory reservesIncreased stow, ready, and reload speed when crouchedAuto-Loading Holster

  Reduced time required for perk to activate when weapon is stowed.Opening Shot

  Increased falloff range (weapon does more damage at longer ranges)Triple Tap

  Grants ammo directly to the magazine; no longer pulls from reserves.Mods

  Starting with 2.0.0.1 (9/4/2018), Year 1 mods can no longer be inserted into gear or weapons. You will no longer be able to insert any mods into Year 1 gear or change the elemental damage type come next week.Misc

  Fixed an issue where Rocket Launcher stability stat was not working as intendedFixed an issue where the Impact Casing perk on Grenade Launchers did not functionSwords now have the ability to accept shadersAbilities

  General

  Visual layout of perks has changed in subclass pathsIncreased base Guardian melee damageIt now takes two melee hits to defeat an enemy Guardian in PvPIncreased the base damage of Seismic Strike, Hammer Strike, and Shield BashAdjusted active Super bonus damage resistance valuesAdded a timer to the status effect for Healing Rift, Empowering Rift, and Rally Barricade to communicate the time remaining before they expireGrenades

  Axion Bolt

  Increased base damageIncreased the amount of time it takes for the tracking strength to lowerFlashbang

  Increased base damageIncendiary Grenade

  Increased base damageStorm Grenade

  Increased base damageScatter Grenade

  Re-tuned range and falloff ranges for the detonations for more reliable damageMagnetic, Fusion, and Flux Grenade

  Increased base damageDamage is now the same whether a target has been stuck or simply walked over grenade when detonatingMagnetic Grenade now detonates a second time only if it's attached to a targetThe second detonation no longer only occurs on the grenade itself and will now be applied to each individual target hit by the initial detonationSkip Grenade

  Increased impact damage of each Skip Drone impact for a higher total potential damageVoidwall

  Increased the damage of initial Void Wall waveHunter

  General

  Marksman’s Dodge is now considered a reload; it can interact with Kill Clip, Rat King, etc.Gunslinger

  Practice Makes Perfect perk now grants Super energy on throwing knife killsIncreased the duration of all versions of Golden GunNightstalker

  Once activated, the Shadowshot tether will find enemy targets more reliably within its search radiusTitan

  General

  Rally Barricade no longer requires players to take cover to reload—it now feeds ammo to your magazine over timeStriker

  With Terminal Velocity enabled, the opening Fists of Havoc slam no longer leaves a lingering damage areaLowered the health threshold for triggering Knockout so that it triggers sooner, to keep up with the PvP lethality changesIncreased the lunge range of the Fists of Havoc melee attackSunbreaker

  Sol Invictus will now trigger on burn killsSentinel

  Increased Ward of Dawn health significantlyIncreased the amount of health provided by the Ward of Dawn overshieldSentinel Shield SuperIncreased Shield Throw projectile speedShield Throw no longer loses damage after bouncing or ricocheting off targetsFaster attack animations for grounded melee attacksIncreased Sentinel Super damage in PvEWarlock

  General

  Increased Healing Rift effectivenessEmpowering Rift now increases precision damage (previously, bonus damage was capped at the weapon’s precision damage in PvP)Stormcaller

  Increased the PvP damage of StormtranceIncreased Arc Soul’s projectile speedDawnblade

  Increased Dawnblade projectile speed and base tracking strengthVoidwalker

  Significantly reduced the length of time that Blink disables your radar and HUDChaos Accelerant no longer costs Super energy to useIncreased the damage bonus granted by Chaos Accelerant for each Voidwalker grenadePvE

  Daily Heroic Story Playlist

  Year 1 meditations have been retired and replaced with a Heroic Story playlistThese will share modifiers with Heroic adventures and strikesForsaken campaign missions will be featured at 500 Power, while Year 1 campaign missions will be featured at 200 PowerDestinations

  Wanted escapees from the Prison of Elders now roam the open world

  They will not drop rewards until September 4, 2018Increased the difficulty of Lost Sectors

  Example: EDZ Lost Sectors are now 240 PowerAdventures

  Replayable adventures have been removed from destination vendorsHeroic adventures have been added to all destinationsDestinations without Heroic adventures before Forsaken will have them available during their Flashpoint weeksA random Heroic adventure will be available each dayMercury and Mars Heroic adventures are unchangedHeroic adventures will share similar modifiers with daily Heroics and strikesStrikes

  Vanguard Strikes

  Heroic Strike playlists have been retired for all players and replaced with a single content-appropriate playlist:

  Legacy

  Strikes playlist matches the legacy playlist that is currently available in Year 1Recommended Power 200Will have modifiersForsaken

  Strike playlist has three difficulties to select from:

  Recommended Power 300 (not available when your level is 40 Power higher)Recommended Power 400 (not available when your level is 40 Power higher)Recommended Power 500 (always available)Will have modifiersNightfall

  Retired Prestige difficultyIncreased base difficulty for Nightfall activitiesPlayers can choose one of three Nightfall strikes each weekPlayers may select only the strikes for which they own the appropriate expansionsLegacy players will still be able to enable modifiers via the Challenge Card, but scoring will be disabled in the 270 Power NightfallGeneral

  Escapees from the Prison of Elders now appear in strikes, Lost Sectors, and public areasCrucible

  General

  New ammo model for maps to accommodate weapon slotsItems & Economy

  General

  Collections (emblems and Exotics) that are found in the vault will be unavailable during the week of August 28–September 4, but they will return with 2.0.0.1 in the upcoming Collections tabExotics will now always drop at or above your Guardian’s Power levelYear 1 challenges will no longer grant destination materials or tokensDestination materials can be earned via bounties, available from their respective destination vendorsAnything that previously granted destination tokens or Rare materials will grant Common destination materials moving forwardDestination tokens and Rare destination materials are no longer granted, but they can still be redeemed for reputation if you have them in your inventoryXûr

  His will is not his own

  No longer displays a vendor icon on destination mapsNo longer tied to FlashpointsHe has a clear purpose but cannot explain it—forgive him

  Fated Engrams grant only pre-Forsaken ExoticsTower

  Increased vault size to 500 slotsPlayers can now dismantle shaders in stacks of five in Master Rahool’s vendor screenCayde-6

  Cayde-6 has left the Tower to investigate disturbances in the ReefRemoved Treasure Maps and Scout ReportsTechnical

  Localization

  Added Korean language support to consolesUser Interface

  Updated title screen to reflect Forsaken launchDirector

  The Director screen has been updated to reconfigure the way challenges, milestones, Flashpoints, and quests are presented:

  Challenges

  The Year 1 challenge system has been removed and converted into bounties, which will be available through their respective destination and activity vendors on September 4Bounties are displayed in the Pursuits bucket of the inventory screenIn Year 2 (Forsaken), “challenges” now refer to the bonuses that grant rewards on a daily or weekly basisThese can be seen in the Director via new indicators on a playlist or destination when availableMilestones

  The milestone tray will now be limited to showing specific quests and quest stepsOne-time completion objectives, such as campaign missions, subclass missions, and strikes introductions will remain as milestonesPlayers who do not have any active milestones will not see a milestones blade being displayedMany Year 1 milestones have been converted into challengesThese challenges will continue to grant powerful rewardsWeekly and daily milestones

  Previous weekly and daily milestones, such as strike completion and Crucible, will now appear as weekly or daily challenges on their associated playlistsFlashpoints

  The Flashpoint milestone will now appear as a challenge visible on its respective destination vendorFlashpoint progress has been expanded to include Lost Sectors and Heroic adventuresExotic quests

  Exotic quests are now displayed in the Inventory tab under the Pursuits bucketThey can be recovered at the quests’ associated vendor if abandonedExotic quests now correctly use Exotic coloring in the UIIcons for Exotic quests are now appropriately represented with Exotic rarityWorld quests

  World quests are now displayed in the Inventory tab under the Pursuits bucketUpdated the Director with a new theme and layout to better represent destinations for Year 2

  Presell is in the Reef locationThe “Leviathan” raid and raid lairs have been moved to NessusCharacter Screen

  Weapon slots

  Weapon tooltips now display ammo types

  White ammo icon – “Primary”Green ammo icon – “Special”Purple ammo icon – “Heavy”The HUD will show a color based on the associated ammo type next to each weapon on the weapon traySubclass screen

  The path name is now being displayed along the bottom of the character artCollections

  Collections are not available until September 4Triumphs

  Triumphs are not available until September 4Gear tooltips

  Perks are displayed by name only on tooltips for Ghost Shells, weapons, and armorExotic perks will display a short descriptionDestiny 2 is currently available on PC, Xbox One, and PS4. Forsaken kicks off on September 4.

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