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Deathloop Trinkets Guide: Full List And Which Are Best
Deathloop Trinkets Guide: Full List And Which Are Best-October 2024
Oct 23, 2024 1:22 AM

  In Deathloop, choosing the right Visionary Slab is only the beginning of building the best Colt to suit your play style. Supplementing the front-and-center Slab powers are Trinkets, which come in different rarities and provide special abilities, such as making hacking faster, giving Colt's melee attack more power, or even giving him the classic video game ability of double-jumping. Here's a list of all Trinkets in Deathloop, as well as our recommendations as to which ones are the best.

  

Deathloop Trinkets explained

There are two types of Trinkets in Deathloop: weapon Trinkets and character Trinkets. Weapon Trinkets are slotted into your equipped weapons, and each weapon can hold up to three Trinkets at a time. Character Trinkets are applied to Colt directly, and he can equip with any four in each and every level. You can swap these between levels as you wish, so you won't be stuck with any permanent choices, so you'll want to pick Trinkets that make sense for your mission ahead or your preferred play style.

  Trinkets come in three rarities, with their corresponding powers growing stronger with rarer versions of each one. The rarities are:

  Crude (grey)Sleek (blue)Exemplar (purple)By the end of the game you should be able to load into any level with only Exemplar-level Trinkets, so be sure you're swapping out the old stuff in favor of more powerful new ones. As you progress through the story, later loops seem to automatically be filled out with higher quality Trinkets, so you'll just want to be sure you're sacrificing (salvaging) unnecessary Trinkets to get yourself some more Residuum.

  You should be swapping out lower-tier Trinkets for better ones often.

Deathloop Trinkets - full list

Now that you understand what Trinkets are, here's what each one does. Remember that the powers imbued in each Trinket will get stronger with a better version of the Trinket, and that you can't stack multiples of the same Trinket no matter their rarities, so you'll need to keep things varied.

  

Character Trinkets

Backstabber: Deal increased damage when attacking from behindBloodthirsty Brawler: Recover health when dealing melee damageCat Fall: Take reduced fall damageComeback Kid: Regenerate more healthCreeping Death: Make less sound while movingDeep Pockets: Carry more ammoDouble Trouble: Reduced shot spread when dual-wieldingExplosive Healing: Your mines and grenades heal instead of harmExtended signal: Hack devices at a greater signalFast Hands: Faster reloading when dual-wieldingGlass Cannon: Deal more damage, but take more damage tooGolden Harvest: Collect more Residuum from all sourcesGunslinger: Recoil is reduced when dual-wieldingHard Headed: Take less headshot damageJuiced Up: Increases maximum PowerLast Stand: Deal more damage when low on healthMaster Hacker: Hackamajig works fasterMechanical Affinity: Buffs friendly turrets and NullifiersMine Own: Makes mines hackableNever Say Die: Increases maximum healthParty Time: Take less damage in crowded areasPersonal Touch: Barehanded assassinations are quickerPistolero: Increases damage when dual-wieldingPlasma Power: When Power runs out, Slabs draw from your healthPoisoned Chalice: Drains health (no upside, don't use)Remote Overload: Hackamajig can detonate devicesRenewable: Regenerates Power fasterScavenger's Luck: Loot more ammo from all sourcesSilver Lining: Scavenge some ammo that hits youSlick Slide: Slide fartherSlow Fuse: Enemy explosive are slower to detonateSplashdown: Creates a concussive blast when you drop from a heightSpring Heeled: Double-jumpSprinter: Move fasterStab N Grab: Melee kills scavenge ammoSteel Lung: Gas damage does less damage (grey) / no damage (blue) / heals you (purple)Stone Wall: Take less damage, but do less damageSwift Shadow: Move faster when crouchedSwift Stitch: Regenerate health fasterTracker: Charges mark enemies within a radius rather than deal damageTurtle Shell: Take reduced damageUnstoppable Force: Run into an enemy to knock them downVampire: Leeches health from enemies you hurt

Weapon Trinkets

Big Box: Fit more bullets into your magazineCrack Shot: Faster ADSHailfire: Increases fire rateHipster: Improves hipfire accuracyLightning Strike: Improves effective rangeMind Leech: Hitting enemies damages health and PowerMobile Marksman: Move faster when aimingPerforator: Bullets punch holes through enemies and damage those behind themQuick Draw: Equip and switch weapons fasterShock Absorber: Reduces recoilSpeedloader: Improves reload speedStraight Shooter: Improves accuracy when aimingStopping Power: Damaging an enemy slows their health regenSure Shot: Improves long-distance accuracyThis is my Fourpounder. There are many like it, but this one is mine.

Deathloop: best trinkets

Naturally, the "best" Trinkets will come down to character builds, but we can certainly suggest some over others more generally too. For example, if you want to receive less damage, you're better off swapping Stone Wall out for Turtle Shell. It's likely you'll find Stone Wall first, so you'll need to accept its caveat of also weakening your damage dealt, but if you're intent on buffing Colt's health on a long-term basis, Turtle Shell does that without the asterisk.

  There are also several Trinkets built around very specific builds. You could load into a loop with all of your Trinkets focused on dual-wielding (Double Trouble, Fast Hands, Gunslinger, Pistolero) and play Deathloop like a cowboy. Or, if you're like me and you prefer to keep your hands clean you could enhance hacking across the board with stuff like Extended Signal, Master Hacker, Mine Own, and Remote Overload.

  One thing to keep in mind is that your Trinkets can be used to either make up for things unaddressed by your Slabs, or they could enhance them even further. For example, I played most of the game using Spring Heeled (double-jumping) and Shift, which gave me the greatest reach possible in the game, and which basically meant if it was at all accessible in Deathloop, I could be sure I was able to reach it myself.

  I also strongly recommend Juiced Up, which increases maximum Power, if you're using a stealth build. To have those extra few seconds to sneak in or out of an area (like when you're trying to disarm Fia's reactor on Fristad Rock), can be extremely important--literally life-saving.

  The important thing to understand is that your Colt should make sense to you. If you're dying a lot, buff his health. If you're cleanly killing Visionaries and no one else, you probably don't need the health-buffing Trinkets. Play it your way and create a Colt that fits your mold. If you do that, you'll be well on your way to killing all seven Visionaries in one day.

  Mark Delaney on Google+

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